Make lua selection randline create a new selection
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@@ -278,6 +278,20 @@ function test_sel_fillrect()
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end
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end -- test_sel_fillrect
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function test_sel_randline()
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local __func__ = "test_sel_randline";
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local sela = selection.new();
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local sela_clone = sela:clone();
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-- roughness 0 is drawn line a straight line
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local selb = sela:randline(1,1, 5,5, 0);
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sel_are_equal(sela, sela_clone, __func__);
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sel_has_n_points(selb, 5, __func__);
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for x = 1, 5 do
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sel_pt_ne(selb, x,x, 1, __func__);
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end
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end -- test_sel_randline
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test_selection_params();
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test_sel_negate();
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test_sel_logical_and();
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@@ -287,3 +301,4 @@ test_sel_filter_percent();
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test_sel_line();
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test_sel_rect();
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test_sel_fillrect();
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test_sel_randline();
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