bubble structure contains pointer into static array. Bubble objects
are being flat-dumped into save file and this causes segfault in restore() whenever data segment layout changes (e.g. global variables added/removed). bmask should either be stored with the objects.
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@@ -1267,6 +1267,9 @@ register int x, y, n;
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impossible("n too large (mk_bubble)");
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n = SIZE(bmask) - 1;
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}
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if (bmask[n][1] > MAX_BMASK) {
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panic("bmask size is larger than MAX_BMASK");
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}
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b = (struct bubble *)alloc(sizeof(struct bubble));
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if ((x + (int) bmask[n][0] - 1) > bxmax) x = bxmax - bmask[n][0] + 1;
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if ((y + (int) bmask[n][1] - 1) > bymax) y = bymax - bmask[n][1] + 1;
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@@ -1274,7 +1277,9 @@ register int x, y, n;
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b->y = y;
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b->dx = 1 - rn2(3);
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b->dy = 1 - rn2(3);
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b->bm = bmask[n];
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/* y dimension is the length of bitmap data - see bmask above */
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(void)memcpy((genericptr_t)b->bm, (genericptr_t)bmask[n],
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(bmask[n][1]+2)*sizeof(b->bm[0]));
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b->cons = 0;
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if (!bbubbles) bbubbles = b;
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if (ebubbles) {
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