Expose scaled mazes to special level lua
Adds a new level init type which directly creates a maze,
optionally setting corridor width and wall thickness,
and removing dead ends.
des.level_init({ style = "maze", corrwid = 3, wallthick = 1, deadends = false });
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@@ -329,6 +329,7 @@ Example:
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des.level_init({ style = "solidfill", fg = " " });
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des.level_init({ style = "mines", fg = ".", bg = "}", smoothed=1, joined=1, lit=0 })
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des.level_init({ style = "maze", corrwid = 3, wallthick = 1, deadends = false });
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=== levregion
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