Expose scaled mazes to special level lua
Adds a new level init type which directly creates a maze,
optionally setting corridor width and wall thickness,
and removing dead ends.
des.level_init({ style = "maze", corrwid = 3, wallthick = 1, deadends = false });
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@@ -1340,6 +1340,7 @@ E boolean FDECL(litstate_rnd, (int));
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/* ### mkmaze.c ### */
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E void FDECL(create_maze, (int, int, BOOLEAN_P));
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E void FDECL(wallification, (int, int, int, int));
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E void FDECL(fix_wall_spines, (int, int, int, int));
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E void FDECL(walkfrom, (int, int, SCHAR_P));
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