Comment typofixes, pt 3
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@@ -1434,7 +1434,7 @@ domove()
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boulder = sobj_at(BOULDER, x, y);
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/* if a statue is displayed at the target location,
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player is attempting to attack it [and boulder
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handlng below is suitable for handling that] */
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handling below is suitable for handling that] */
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if (glyph_is_statue(glyph)
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|| (Hallucination && glyph_is_monster(glyph)))
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boulder = sobj_at(STATUE, x, y);
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