Comment typofixes, pt 3
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@@ -1375,11 +1375,11 @@ int id;
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otmp->corpsenm = NON_PM;
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otmp->spe = 0;
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/* now change it into something layed by the hero */
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/* now change it into something laid by the hero */
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while (tryct--) {
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mnum = can_be_hatched(random_monster());
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if (mnum != NON_PM && !dead_species(mnum, TRUE)) {
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otmp->spe = 1; /* layed by hero */
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otmp->spe = 1; /* laid by hero */
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set_corpsenm(otmp, mnum); /* also sets hatch timer */
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break;
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}
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@@ -2388,7 +2388,7 @@ boolean ordinary;
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}
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/*
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* It is possible that we can now merge some inventory.
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* Do a higly paranoid merge. Restart from the beginning
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* Do a highly paranoid merge. Restart from the beginning
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* until no merges.
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*/
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do {
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@@ -2875,7 +2875,7 @@ int dmg; /* base amount to be adjusted by bonus or penalty */
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{
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int intell = ACURR(A_INT);
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/* Punish low intellegence before low level else low intellegence
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/* Punish low intelligence before low level else low intelligence
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gets punished only when high level */
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if (intell <= 9) {
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/* -3 penalty, but never reduce combined amount below 1
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