flyers vs kelp
Flying monsters that want to pick up items tend to get stuck above kelp fronds, particularly on the Medusa level. They're allowed to move to the water location, but can't reach an underwater item so end up doing nothing.
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@@ -302,6 +302,7 @@ conduct: wishing for an artifact and not getting it because it already exists
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avoid ring of poison resistance as starting equipment for orcish wizard
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gelatinous cube shouldn't be able to eat a scroll of scare monster
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make fireballs or cones of cold cast a skilled or higher not go through walls
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prevent flying monsters from hovering over unreachable underwater objects
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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