Don't describe sleep explosion as a "ray"
When breaking a wand of sleep, don't print the message "the sleep ray hits you!" since it produces an area effect/explosion rather than a ray. For a couple other wands, !ordinary (wand breakage) effects don't produce a message (I assume because the do_break_wand feedback is considered sufficient), but I put in an alternative message for the explosion since I think it's important to inform the player the hero has fallen asleep.
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@@ -156,7 +156,7 @@ explode(
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break;
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case 4:
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adstr = (olet == WAND_CLASS) ? "death field"
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: "disintegration field";
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: "disintegration field";
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adtyp = AD_DISN;
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break;
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case 5:
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