Heart of Ahriman hack (trunk only)

From a four year old news posting:  hero was levitating via #invoke
on the Heart of Ahriman, then dropping that artifact yielded:
  You drop a gray stone named The Heart of Ahriman.
  You float gently to the floor.
  A gray stone named The Heart of Ahriman hits the floor.
That might be strictly correct, assuming that both hero and stone fall at
the same speed; if the stone was dropped from perhaps waist height then
the hero's feet would touch first.  But it looks strange, like a cartoon
where something hangs in midair until someone notices that it should fall.

     Removing the artifact from inventory causes the #invoke property to
toggle off.  Unfortunately it has to be done here before the object can
be placed at its destination.  Modifying message order seemed unviable;
this fix fiddles with the Levitation property in order to defer hero's
descent until after object handling is finished.  Now same setup gives:
  You drop a gray stone named The Heart of Ahriman.
  A gray stone named The Heart of Ahriman hits the floor.
  You float gently to the floor.
  You see here a gray stone named The Heart of Ahriman.
This commit is contained in:
nethack.rankin
2007-06-03 01:05:43 +00:00
parent 9abdff361b
commit 66f95ef37c
4 changed files with 36 additions and 0 deletions

View File

@@ -78,6 +78,7 @@ E int FDECL(disp_artifact_discoveries, (winid));
E boolean FDECL(artifact_hit, (struct monst *,struct monst *,
struct obj *,int *,int));
E int NDECL(doinvoke);
E boolean FDECL(finesse_ahriman, (struct obj *));
E void FDECL(arti_speak, (struct obj *));
E boolean FDECL(artifact_light, (struct obj *));
E long FDECL(spec_m2, (struct obj *));