Safe armor enchantment limits
The safe armor enchantment limit is lowered by one, if the armor is innately magical. This takes off 3-7 points of AC from a typical ascension kit, but should not really have any effect for early game. Also clean up the relevant code a bit.
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@@ -1557,6 +1557,7 @@ praying will not restore monster-form HP while polymorphed, unless you
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winter wolf cub was missing for monster to lycanthrope conversion
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monster elves shooting arrows weren't getting intended small to-hit and damage
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bonuses
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safe armor enchantment limit is lowered by one for magical armor
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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