Safe armor enchantment limits

The safe armor enchantment limit is lowered by one, if the armor
is innately magical.  This takes off 3-7 points of AC from
a typical ascension kit, but should not really have any effect
for early game.

Also clean up the relevant code a bit.
This commit is contained in:
Pasi Kallinen
2025-12-27 18:14:18 +02:00
parent 5030de7343
commit 6707d3bfba
2 changed files with 34 additions and 7 deletions

View File

@@ -1557,6 +1557,7 @@ praying will not restore monster-form HP while polymorphed, unless you
winter wolf cub was missing for monster to lycanthrope conversion
monster elves shooting arrows weren't getting intended small to-hit and damage
bonuses
safe armor enchantment limit is lowered by one for magical armor
Fixes to 3.7.0-x General Problems Exposed Via git Repository