more inventory overflow control
Prevent getobj() from overflowing its inventory letter collection
buffer if someone figures out some new way to fill up their inventory with
a huge number of # entries. Inventory manipulation might become crippled
at that stage but at least it shouldn't be able to trigger a crash.
Also, the !fixinv configuration was never taught about # and did
strange things if you had more than 52 items, both for inventory display
and object selection with getobj.
The reassign()/getobj() situation is definitely confused regarding
gold, using GOLD_SYM in some places and def_oc_syms[COIN_CLASS] in
others, and it's schizophrenic about whether the GOLDOBJ configuration
keeps gold in a letter slot or specially named $ slot. I'm sure there
are some problems there but I'm not planning to try to figure them out.
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@@ -265,6 +265,9 @@ fix invalid pointer dereference after applying a wielded cream pie
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avoid drowned in a drowning and burned by burning if life-saving is inadequate
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reveal hidden monsters who change levels or are magically summoned
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hero can't carry an unlimited number of boulders when poly'd into a giant
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prevent very large number of objects in # inventory slot from causing
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buffer overflow
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!fixinv config was using arbitrary characters instead of # for invent overflow
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Platform- and/or Interface-Specific Fixes
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