inappropriately sensing humans and elves

Discovered while testing the from-what enhancements to enlightenment.
Polymorphing into a vampire confers the ability to sense humans and
elves without having telepathy or being triggered by blindness.  That
would be taken away if you polymorphed into something else, but was
being left in effect if polymorph just timed out and hero returned to
normal form.

Same thing occurred for sensing shriekers if you poly'd into a purple
worm and then reverted to normal (something much less likely to get
noticed and not really subject to abuse if it ever did).

Bonus fix:  the code involved was using 0 to mean that Warn_of_mon
from polymorph wasn't in effect, but 0 is also giant ant.  This makes
it use NON_PM for that instead.
This commit is contained in:
PatR
2015-12-25 14:24:18 -08:00
parent 0ed3d8be4c
commit 67826ff67b
4 changed files with 21 additions and 25 deletions

View File

@@ -60,6 +60,10 @@ actually make the castle chest not trapped
level-drain resistance wasn't shown during enlightenment if it was conferred
by worn/wielded equipment
wizard mode enlightenment now shows more reasons for various intrinsics
rehumanizing after being poly'd into vampire left hero with ability to sense
humans and elves
Warn_of_mon wouldn't have been able to sense giant ants if any creature were
to have that ability, caused by using 0 instead of NON_PM for 'none'
Platform- and/or Interface-Specific Fixes