Merge branch 'NetHack-3.6.2'
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@@ -234,6 +234,8 @@ dismount that kills steed because there is no room to put it on map blamed the
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to emphasize that it's not a light source, change description of wielded Sting
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from "(glowing light blue)" to "(light blue aura)" when sighted and
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from "(glowing)" to nothing (not warm enough to feel) when blind
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glowing Sting quivers if hero becomes blind and quivering Sting glows if
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blindness ends; it worked for timed blindness but not for blindfold
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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@@ -253,6 +255,9 @@ life-saving while poly'd and Unchanging wasn't restoring u.mh (HP as monster)
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change in searching stopped finding unseen monsters except hiders and eels
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buliding with EXTRA_SANITY_CHECKS enabled would issue "no monster to remove"
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warning if steed was killed out from under the hero
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changing Sting's description to be "(weapon in hand) (light blue aura)" was
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too close to feedback when objects become blessed; change it again,
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to "(weapon in hand, flickering/glimmering/gleaming light blue)"
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tty: turn off an optimization that is the suspected cause of Windows reported
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partial status lines following level changes
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tty: ensure that current status fields are always copied to prior status
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