fix #H6624 - missile miss message redundancy
Excess verbosity for multi-shot throwing/shooting by monsters. The Green-elf shoots 2 elven arrows. You are almost hit by the 1st elven arrow. The 1st elven arrow misses. You are almost hit by the 2nd elven arrow. The 2nd elven arrow misses. Just give one or the other of the miss messages. If it reaches the hero's location, give the first. If it lands somewhere else, give the second. (It might be possible to get both if hero is displaced and the monster thinks he/she is behind his/her actual location. I'm not sure.) Also, only say "you are almost hit" if it is true: the dieroll nearly got past your armor. Otherwise, say "The Nth arrow misses you."
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@@ -492,6 +492,7 @@ hero poly'd into paper or straw golem reverts to human if burned up even when
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Unchanging without any explanation given
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hero polymorphed into form which can't wear armor via 'W' (eliciting "don't
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even bother") could wear it via 'P'
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make multi-shot missiles fired by monsters be less verbose when they miss
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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