Sundry fixes for DOS 16-color VGA mode
To test 16-color mode, specify OPTIONS=video:vga explicitly; autodetect will choose a VESA mode if it can. * Draw tiles correctly when redrawing from panning or from changing the map mode among text, tiles and overview. Previously, this would draw everything with the tile at the hero's position. * Draw corridor walls with the stone tile. * Map the statue colors to the nearest neutral tone among the main 16 colors. This mainly affects altars and female cats. * Fix the code that shows statues as the generic statue tile. This code could be deleted, but the statues don't draw with the full range of gray tones. * Document the option OPTIONS=video:vesa.
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@@ -47,7 +47,7 @@ OPTIONS=VIDEO
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ie: OPTIONS=video:autodetect
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Possible values are: AUTODETECT, DEFAULT, VGA
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Possible values are: AUTODETECT, DEFAULT, VGA, VESA
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AUTODETECT Checks for a supported hi-res video
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adaptor, and if it detects one, NetHack
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@@ -62,6 +62,9 @@ OPTIONS=VIDEO
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potential to cause machine lock-ups if
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the specified video hardware is not present.
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VESA Forces use of VESA specific video routines.
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Reverts to TTY mode if no VESA BIOS is found.
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OPTIONS=VIDEOSHADES
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(defaults.nh only)
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Players may wish to add this option because one of their
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