Amiga: route port paths through fqname()

Tile loading hard-coded "NetHack:tiles/tiles{16,32}.iff" and PORT_HELP
hard-coded "nethack:amii.hlp".  Route through fqname(DATAPREFIX) so
DATADIR= overrides apply.  Refresh amii.hlp to 5.0 content, ship it via
amigapkg, and document HACKDIR / SAVEDIR / BONESDIR examples in
nethack.cnf.
This commit is contained in:
Ingo Paschke
2026-05-11 20:51:06 +02:00
parent c5d8ab1985
commit 688f9344cd
7 changed files with 88 additions and 38 deletions
+14
View File
@@ -47,3 +47,17 @@ MENUCOLOR="gray dragon scale"=cyan
MENUCOLOR="speed boots"=magenta
MENUCOLOR="luckstone"=green
MENUCOLOR="unicorn horn"=green
# *** FILE LOCATIONS ***
# NetHack: is auto-assigned to the directory the binary was launched
# from, so all game files default there. Uncomment any of these to
# relocate part of the game state to a different volume or subdir.
#
#HACKDIR=NetHack:
#LEVELDIR=NetHack:
#SAVEDIR=NetHack:save/
#BONESDIR=NetHack:bones/
#DATADIR=NetHack:
#SCOREDIR=NetHack:
#LOCKDIR=NetHack:
#CONFIGDIR=NetHack: