Amiga: route port paths through fqname()
Tile loading hard-coded "NetHack:tiles/tiles{16,32}.iff" and PORT_HELP
hard-coded "nethack:amii.hlp". Route through fqname(DATAPREFIX) so
DATADIR= overrides apply. Refresh amii.hlp to 5.0 content, ship it via
amigapkg, and document HACKDIR / SAVEDIR / BONESDIR examples in
nethack.cnf.
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@@ -47,3 +47,17 @@ MENUCOLOR="gray dragon scale"=cyan
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MENUCOLOR="speed boots"=magenta
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MENUCOLOR="luckstone"=green
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MENUCOLOR="unicorn horn"=green
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# *** FILE LOCATIONS ***
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# NetHack: is auto-assigned to the directory the binary was launched
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# from, so all game files default there. Uncomment any of these to
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# relocate part of the game state to a different volume or subdir.
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#
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#HACKDIR=NetHack:
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#LEVELDIR=NetHack:
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#SAVEDIR=NetHack:save/
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#BONESDIR=NetHack:bones/
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#DATADIR=NetHack:
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#SCOREDIR=NetHack:
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#LOCKDIR=NetHack:
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#CONFIGDIR=NetHack:
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