fix #H4332 - Qt crash upon immediate quit
Put in Ron Vaniwaarden's fix for crash occuring if player quits right after choosing a character and declines to disclose anything. Just a guess, but deleting the never-viewed inventory window might be the cause. (3.4.3 didn't delete it.) There's a small amount of reformatting, but cleaning that up manually is a monumental task.
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@@ -281,6 +281,9 @@ MacOSX: initial binary release was built from out of date source code that
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had 'BETA' and 'DEBUG' inappropriately enabled
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MacOSX: force TIMED_DELAY build option on so that 'runmode' run-time option
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is functional
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Qt: could issue impossible "Destroy called before we know if Menu or Text"
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followed by crash caused by deferencing a Null pointer if player quit
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immediately after creating character and declined to disclose anything
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X11: core bug for '`' (backtick) and #terrain commands was only noticed by
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X11 interface: impossible "add_menu: called before start_menu"
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X11: enable a scroll bar in menu windows
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