throttle eating of rings
A few weeks ago someone in the newsgroup posted how he got an intrinsic value for increased damage up to something like +74 via eating rings (on his way to killing the Riders a zillion times for maximum score--he wanted to be sure to kill them in a single hit each time so that his use of keystroke macros wouldn't get out of sync by extended combat). Make it moderately difficult to get beyond +20 and impossible to get past +40 for corresponding attribute when eating rings of increase damage, increase accuracy, and protection. Since you could also wear a pair of +7 rings you can still get an awfully high total, but it won't be unlimited any more and most people willing and able to go to such extreme lengths would undoubtedly prefer to be wearing other types of rings.
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@@ -110,6 +110,7 @@ sometimes shop items which hero is forced to buy could be sold back twice
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vision was not updated when polymorphing a statue into a boulder
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`I u' when carrying single unpaid item listed its cost twice
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armor which auto-curses when worn by hero should do same if worn by monster
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limit how high accuracy, damage, or protection can become via eating rings
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Platform- and/or Interface-Specific Fixes
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