February 2020 options.c overhaul
combine boolean and compound options into a single allopt[] array for
processing in options.c.
move the definitions of the options into new include/optlist.h file which
uses a set of macros to define them appropriately.
during compile of options.c each option described in include/optlist.h:
1. automatically results in a function prototype for an optfn called
optfn_xxxx (xxxx is the option name).
2. automatically results in an opt_xxxx enum value for referencing
its index throughout options.c (xxxx is the option name).
3. is used to initialize an element of the allopt[] array at index
opt_xxxx (xxxx is the option name) based on the settings in the
NHOPTB, NHOPTC, NHOPTP macros. Those macros only live during the
compilation of include/optlist.h.
each optfn_xxxx() function can be called with a req id of: do_init, do_set,
get_val or do_handler.
req do_init is called from options_init, and if initialization or memory
allocation or other initialization for that particular option is needed,
it can be done in response to the init req.
req do_set is called from parseoptions() for each option it encounters
and the optfn_xxxx() function is expected to react and set the option
based on the string values that parseoptions() passes to it.
req get_val expects each optfn_xxxx() function to write the current
option value into the buffer it is passed.
req do_handler is called during doset() operations in response to player
selections most likely from the 'O' option-setting menu, but only if the
option is identified as having do_handler support in the allopts[]
'has_handler' boolean flag. Not every optfn_xxxx() does.
function special_handling() is eliminated. It's code has been redistributed
to individual handler functions for the option or purpose that they serve.
moved reglyph_darkroom() function from options.c to display.c
This commit is contained in:
@@ -1459,6 +1459,38 @@ redraw_map()
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flush_screen(1);
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}
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/*
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* =======================================================
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*/
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void
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reglyph_darkroom()
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{
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xchar x, y;
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for (x = 0; x < COLNO; x++)
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for (y = 0; y < ROWNO; y++) {
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struct rm *lev = &levl[x][y];
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if (!flags.dark_room || !iflags.use_color
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|| Is_rogue_level(&u.uz)) {
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if (lev->glyph == cmap_to_glyph(S_darkroom))
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lev->glyph = lev->waslit ? cmap_to_glyph(S_room)
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: GLYPH_NOTHING;
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} else {
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if (lev->glyph == cmap_to_glyph(S_room) && lev->seenv
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&& lev->waslit && !cansee(x, y))
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lev->glyph = cmap_to_glyph(S_darkroom);
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else if (lev->glyph == GLYPH_NOTHING
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&& lev->typ == ROOM && lev->seenv && !cansee(x, y))
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lev->glyph = cmap_to_glyph(S_darkroom);
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}
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}
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if (flags.dark_room && iflags.use_color)
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g.showsyms[S_darkroom] = g.showsyms[S_room];
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else
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g.showsyms[S_darkroom] = g.showsyms[SYM_NOTHING + SYM_OFF_X];
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}
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/* ======================================================================== */
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/* Glyph Buffering (3rd screen) =========================================== */
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