February 2020 options.c overhaul
combine boolean and compound options into a single allopt[] array for
processing in options.c.
move the definitions of the options into new include/optlist.h file which
uses a set of macros to define them appropriately.
during compile of options.c each option described in include/optlist.h:
1. automatically results in a function prototype for an optfn called
optfn_xxxx (xxxx is the option name).
2. automatically results in an opt_xxxx enum value for referencing
its index throughout options.c (xxxx is the option name).
3. is used to initialize an element of the allopt[] array at index
opt_xxxx (xxxx is the option name) based on the settings in the
NHOPTB, NHOPTC, NHOPTP macros. Those macros only live during the
compilation of include/optlist.h.
each optfn_xxxx() function can be called with a req id of: do_init, do_set,
get_val or do_handler.
req do_init is called from options_init, and if initialization or memory
allocation or other initialization for that particular option is needed,
it can be done in response to the init req.
req do_set is called from parseoptions() for each option it encounters
and the optfn_xxxx() function is expected to react and set the option
based on the string values that parseoptions() passes to it.
req get_val expects each optfn_xxxx() function to write the current
option value into the buffer it is passed.
req do_handler is called during doset() operations in response to player
selections most likely from the 'O' option-setting menu, but only if the
option is identified as having do_handler support in the allopts[]
'has_handler' boolean flag. Not every optfn_xxxx() does.
function special_handling() is eliminated. It's code has been redistributed
to individual handler functions for the option or purpose that they serve.
moved reglyph_darkroom() function from options.c to display.c
This commit is contained in:
@@ -158,7 +158,7 @@ mswin_init_nhwindows(int *argc, char **argv)
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* non-console applications
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*/
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iflags.toptenwin = 1;
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set_option_mod_status("toptenwin", SET_IN_FILE);
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set_option_mod_status("toptenwin", set_in_config);
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/* initialize map tiles bitmap */
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initMapTiles();
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@@ -176,14 +176,14 @@ mswin_init_nhwindows(int *argc, char **argv)
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| WC_MAP_MODE | WC_FONT_MESSAGE | WC_FONT_STATUS | WC_FONT_MENU
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| WC_FONT_TEXT | WC_FONTSIZ_MESSAGE | WC_FONTSIZ_STATUS
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| WC_FONTSIZ_MENU | WC_FONTSIZ_TEXT | WC_VARY_MSGCOUNT,
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SET_IN_GAME);
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set_in_game);
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/* WC2 options */
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set_wc2_option_mod_status(WC2_FULLSCREEN | WC2_SOFTKEYBOARD, SET_IN_FILE);
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set_wc2_option_mod_status(WC2_FULLSCREEN | WC2_SOFTKEYBOARD, set_in_config);
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GetNHApp()->bFullScreen = iflags.wc2_fullscreen;
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GetNHApp()->bUseSIP = iflags.wc2_softkeyboard;
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set_wc2_option_mod_status(WC2_WRAPTEXT, SET_IN_GAME);
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set_wc2_option_mod_status(WC2_WRAPTEXT, set_in_game);
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GetNHApp()->bWrapText = iflags.wc2_wraptext;
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/* create the main nethack window */
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