Fix stuck travel for good

My fixes to the travel stuck oscillation did not fix all of them,
and I've even seen a 3-step loop - which my fixes cannot detect.
I guess there could be arbitrary-sized loops too.

To definitely fix this, keep track of all the map locations travel
has moved the hero through, and if it tries to go on a location already
used, stop travel and give the unsure -message.
This commit is contained in:
Pasi Kallinen
2022-04-02 18:16:19 +03:00
parent fd355d6f6c
commit 6977aef436
5 changed files with 26 additions and 12 deletions

View File

@@ -938,6 +938,7 @@ struct instance_globals {
/* hack.c */
anything tmp_anything;
int wc; /* current weight_cap(); valid after call to inv_weight() */
struct selectionvar *travelmap;
/* insight.c */