From 698ac27146c294f269bcf9a035e940c1dbb5662d Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Thu, 12 Jan 2023 17:34:58 +0200 Subject: [PATCH] Avoid magic numbers in tile2bmp --- win/share/tile2bmp.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/win/share/tile2bmp.c b/win/share/tile2bmp.c index d20e87e6d..64a25dacf 100644 --- a/win/share/tile2bmp.c +++ b/win/share/tile2bmp.c @@ -196,8 +196,8 @@ main(int argc, char *argv[]) /* count monsters twice for grayscale variation */ magictileno += tilecnt[0]; - max_x = 16 * 40; - max_y = ((16 * magictileno) / 40) + 16; + max_x = TILE_X * max_tiles_in_row; + max_y = ((TILE_Y * magictileno) / max_tiles_in_row) + TILE_Y; bmpsize = (sizeof bmp - sizeof bmp.packtile) + (max_y * (max_x * sizeof(uchar))); newbmp = malloc(bmpsize);