Avoid magic numbers in tile2bmp
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@@ -196,8 +196,8 @@ main(int argc, char *argv[])
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/* count monsters twice for grayscale variation */
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magictileno += tilecnt[0];
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max_x = 16 * 40;
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max_y = ((16 * magictileno) / 40) + 16;
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max_x = TILE_X * max_tiles_in_row;
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max_y = ((TILE_Y * magictileno) / max_tiles_in_row) + TILE_Y;
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bmpsize = (sizeof bmp - sizeof bmp.packtile)
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+ (max_y * (max_x * sizeof(uchar)));
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newbmp = malloc(bmpsize);
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