shop repair revisited
This repair behavior should be closer to the orginal, except without the old sequencing issues.
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@@ -2437,7 +2437,6 @@ extern void sellobj(struct obj *, xchar, xchar);
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extern int doinvbill(int);
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extern struct monst *shkcatch(struct obj *, xchar, xchar);
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extern void add_damage(xchar, xchar, long);
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extern int repair_damage(struct monst *, struct damage *);
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extern void fix_shop_damage(void);
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extern int shk_move(struct monst *);
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extern void after_shk_move(struct monst *);
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