Restore the insect legs on Baalzebub's level.
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@@ -5163,7 +5163,14 @@ next_opcode:
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link_doors_rooms();
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link_doors_rooms();
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fill_rooms();
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fill_rooms();
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remove_boundary_syms();
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remove_boundary_syms();
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wallification(1, 0, COLNO-1, ROWNO-1);
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/* FIXME: Ideally, we want this call to only cover areas of the map
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* which were not inserted directly by the special level file (see
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* the insect legs on Baalzebub's level, for instance). Since that
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* is currently not possible, we overload the corrmaze flag for this
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* purpose.
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*/
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if (!level.flags.corrmaze)
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wallification(1, 0, COLNO-1, ROWNO-1);
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count_features();
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count_features();
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