Using magic portals and level teleporters stuns for a few turns
It's taxing to teleport long distances. Yes, this makes the entrance to the planes and the quest more dangerous, and nerfs portal dancing Fort Ludios.
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@@ -825,6 +825,7 @@ if a lit potion of oil on the floor was launched by an explosion and it hit
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tried to extinguish it as a light source
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place_object() validated coordinates after using them to index level.objects
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killed rope golem may drop leashes and bullwhips
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using magic portals and level teleporters stuns hero for a few turns
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1085,6 +1085,7 @@ domagicportal(register struct trap* ttmp)
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return;
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}
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make_stunned((HStun & TIMEOUT) + 3L, FALSE);
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target_level = ttmp->dst;
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schedule_goto(&target_level, UTOTYPE_PORTAL,
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"You feel dizzy for a moment, but the sensation passes.",
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@@ -1132,6 +1133,7 @@ level_tele_trap(struct trap* trap, unsigned int trflags)
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You("are momentarily blinded by a flash of light.");
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else
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You("are momentarily disoriented.");
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make_stunned((HStun & TIMEOUT) + 3L, FALSE);
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deltrap(trap);
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newsym(u.ux, u.uy); /* get rid of trap symbol */
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level_tele();
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@@ -1506,6 +1508,7 @@ mlevel_tele_trap(
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if (trap)
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seetrap(trap);
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}
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mtmp->mstun = 1;
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migrate_to_level(mtmp, ledger_no(&tolevel), migrate_typ, (coord *) 0);
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return Trap_Moved_Mon; /* no longer on this level */
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}
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