nerf potion alchemy (trunk only)
Something I've had in mind for a long time: make it harder to acquire
dozens of potions of full healing and thereby (8 * dozens) of extra hit
points. When dipping a stack of more than 2 potions into another potion
other than water, first split the stack so that 2 to 9 potions are dipped
rather than all of them. Alchemy still works but it will take more dips
(hence need more resources) to convert large amounts. Dipping into water
isn't affected, nor is dipping non-potions.
Also fix a bug where dipping a stack--now perhaps a subset stack after
splitting--which triggered an explosion was only using up one of the dipped
potions (plus the one being dipped into) instead of the whole stack.
This commit is contained in:
@@ -409,6 +409,8 @@ theft of worn armor with wear/unwear delay would interfere with completion of
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(disrupted wear attempt for +N helm of brilliance would result in loss
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of N points of Int and Wis; gauntlets of dexterity had similar problem)
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#sit while swallowed would give the wrong message
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alchemical explosion or evaporation only used up one potion instead of all
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the potions being dipped
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Platform- and/or Interface-Specific Fixes
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@@ -558,6 +560,7 @@ display version and build information at startup
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repeatedly setting the fruit option will check to see if fruits have been
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created, so the user can't easily overflow the maximum this way
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bones files now include extra data to identify dead hero and reason for death
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dipping multiple potions in another potion may only dip part of their stack
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Platform- and/or Interface-Specific New Features
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