update a couple of comments
Fix a couple of typos and rephrase 'livelog_mon_nam()' description.
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@@ -2617,7 +2617,7 @@ lifesaved_monster(struct monst* mtmp)
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DISABLE_WARNING_FORMAT_NONLITERAL
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DISABLE_WARNING_FORMAT_NONLITERAL
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/* when a ahape-shifted vampire is killed, it reverts to base form instead
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/* when a shape-shifted vampire is killed, it reverts to base form instead
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of dying; moved into separate routine to unclutter mondead() */
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of dying; moved into separate routine to unclutter mondead() */
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static boolean
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static boolean
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vamprises(struct monst *mtmp)
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vamprises(struct monst *mtmp)
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@@ -2687,9 +2687,8 @@ vamprises(struct monst *mtmp)
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RESTORE_WARNING_FORMAT_NONLITERAL
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RESTORE_WARNING_FORMAT_NONLITERAL
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/* A specific combination of x_monnam flags for livelogging. The livelog
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/* specific combination of x_monnam flags for livelogging; show what was
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* shouldn't show that you killed a hallucinatory monster and not what it
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actually killed even when unseen or hallucinated to be something else */
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* actually is. */
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#define livelog_mon_nam(mtmp) \
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#define livelog_mon_nam(mtmp) \
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x_monnam(mtmp, ARTICLE_THE, (char *) 0, \
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x_monnam(mtmp, ARTICLE_THE, (char *) 0, \
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(SUPPRESS_IT | SUPPRESS_HALLUCINATION), FALSE)
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(SUPPRESS_IT | SUPPRESS_HALLUCINATION), FALSE)
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@@ -321,7 +321,7 @@ dosit(void)
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u.utrap++;
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u.utrap++;
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}
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}
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} else {
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} else {
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/* when flying, "you land" might need some refinement; it aounds
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/* when flying, "you land" might need some refinement; it sounds
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as if you're staying on the ground but you will immediately
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as if you're staying on the ground but you will immediately
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take off again unless you become stuck in a holding trap */
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take off again unless you become stuck in a holding trap */
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You("%s.", Flying ? "land" : "sit down");
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You("%s.", Flying ? "land" : "sit down");
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