more NOCWD_ASSUMPTIONS

The NOCWD_ASSUMPTIONS conditional code allows readonly
parts of NetHack to be separated from areas that require write-access.
This allows the recent panic log needed a prefix.
This commit is contained in:
nethack.allison
2002-06-29 12:44:54 +00:00
parent c0f63425df
commit 6b47ae351d
11 changed files with 75 additions and 38 deletions

View File

@@ -61,16 +61,34 @@ OPTIONS=time,noshowexp,number_pad,lit_corridor,rest_on_space
#OPTIONS=suppress_alert:3.3.1
#
#
# *** LOCATIONS ***
# Some platforms allow you to change the location where various things are kept.
# IMPORTANT: If you change any of these locations, the directories they
# point at must exist. NetHack will not create them for you.
#
# The default location for everything.
# Note: On Windows HACKDIR defaults to the location
# of the NetHack.exe or NetHackw.exe file so
# setting HACKDIR below to override that is
# not usually necessary or recommended.
#HACKDIR=c:\games\nethack
#
# Note: Under MSDOS ports HACKDIR defaults to the location
# of the NetHack.exe file. Setting HACKDIR above will override that.
#
# LEVELS and SAVE default to HACKDIR
# The location that level files in progress are stored (default=HACKDIR, writeable)
#LEVELDIR=c:\nethack\levels
#
# The location where saved games are kept (default=HACKDIR, writeable)
#SAVEDIR=c:\nethack\save
#
# The location that bones files are kept (default=HACKDIR, writeable)
#BONESDIR=c:\nethack\save
#
# The location that file synchronization locks are stored (default=HACKDIR, writeable)
#LOCKDIR=c:\nethack\levels
#
# The location that a record of game aborts and self-diagnosed game problems
# is kept (default=HACKDIR, writeable)
#TROUBLEDIR=c:\nethack\trouble
#
#LEVELS=c:\games\nethack\bones
#SAVE=c:\games\nethack\bones
# *** CHARACTER GRAPHICS ***
#
# See the on-line help or the Guidebook for which symbols are in which