follow-up for #name permanent inventory update
Using extended #name for an object on the floor (for example) wasn't updating the permanent inventory to reflect the updated object type name if there was also one in inventory.
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@@ -1360,6 +1360,7 @@ extern void perm_invent_toggled(boolean negated);
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extern void prepare_perminvent(winid window);
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extern struct obj *carrying_stoning_corpse(void);
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extern void repopulate_perminvent(void);
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extern boolean hero_has_one_of_these(short);
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/* ### ioctl.c ### */
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