Lua sandbox

This is enough to prevent abuse by denying access to functions and
    denial of service (RAM and instruction step limits), but not enough
    to allow restricted use of things that require finer control (e.g.
    filesystem access).

    If something goes wrong, the whole thing can be turned off, for
    now, in config.h (see NHL_SANDBOX).

    None of the current functionality requires changes to build systems;
    some of the possible future functionality may require some #defines
    - TBD.  There is lots of dead code (#ifdef notyet) for bits of that
    additional functionality; we can rip it out if we don't want those
    additions or we can complete (parts of) it depending on our needs.

    All current uses of Lua are connected to sandboxes and guarded with
    nhl_pcall (sandbox and lua_pcall wrapper); options and limits can
    be set at the callsites in the passed nhl_sandbox_info.  Some of
    the error handling may be wrong - panic() vs.  impossible() vs
    silence.

    Memory and instruction step limits should be tuned prior to release;
    there's no point tuning them now.
This commit is contained in:
nhkeni
2022-04-29 19:46:33 -04:00
parent 5d56da3d32
commit 6bd2172ba7
11 changed files with 779 additions and 30 deletions

View File

@@ -5,6 +5,10 @@
#include "hack.h"
#include "dlb.h"
#ifdef NHL_SANDBOX
#include <setjmp.h>
#endif
/*
#- include <lua5.3/lua.h>
#- include <lua5.3/lualib.h>
@@ -55,8 +59,15 @@ static int nhl_meta_u_newindex(lua_State *);
static int nhl_u_clear_inventory(lua_State *);
static int nhl_u_giveobj(lua_State *);
static void init_u_data(lua_State *);
#ifdef notyet
static int nhl_set_package_path(lua_State *, const char *);
#endif
static int traceback_handler(lua_State *);
#ifdef NHL_SANDBOX
static void nhlL_openlibs(lua_State *, uint32_t);
#endif
static lua_State *nhlL_newstate (nhl_sandbox_info *);
static void end_luapat(void);
static const char *const nhcore_call_names[NUM_NHCORE_CALLS] = {
"start_new_game",
@@ -66,10 +77,35 @@ static const char *const nhcore_call_names[NUM_NHCORE_CALLS] = {
};
static boolean nhcore_call_available[NUM_NHCORE_CALLS];
/* internal structure that hangs off L->ud (but use lua_getallocf() )
* Note that we use it for both memory use tracking and instruction counting.
*/
typedef struct nhl_user_data {
uint32_t flags; /* from nhl_sandbox_info */
uint32_t inuse;
uint32_t memlimit;
uint32_t steps; /* current counter */
uint32_t osteps; /* original steps value */
uint32_t perpcall; /* per pcall steps value */
#ifdef NHL_SANDBOX
jmp_buf jb;
#endif
} nhl_user_data;
static lua_State *luapat; /* instance for file pattern matching */
void
l_nhcore_init(void)
{
if ((g.luacore = nhl_init()) != 0) {
#if 1
nhl_sandbox_info sbi = {NHL_SB_SAFE, 0, 0, 0};
#else
/* Sample sbi for getting resource usage information. */
nhl_sandbox_info sbi = {NHL_SB_SAFE|NHL_SB_REPORT2, 10000000, 10000000, 0};
#endif
if ((g.luacore = nhl_init(&sbi)) != 0) {
if (!nhl_loadlua(g.luacore, "nhcore.lua")) {
g.luacore = (lua_State *) 0;
} else {
@@ -78,7 +114,8 @@ l_nhcore_init(void)
for (i = 0; i < NUM_NHCORE_CALLS; i++)
nhcore_call_available[i] = TRUE;
}
}
} else
impossible("l_nhcore_init failed");
}
void
@@ -88,6 +125,7 @@ l_nhcore_done(void)
nhl_done(g.luacore);
g.luacore = 0;
}
end_luapat();
}
void
@@ -112,7 +150,9 @@ l_nhcore_call(int callidx)
if (ltyp == LUA_TFUNCTION) {
lua_remove(g.luacore, -2); /* nhcore_call_names[callidx] */
lua_remove(g.luacore, -2); /* nhcore */
lua_call(g.luacore, 0, 1);
if (nhl_pcall(g.luacore, 0, 1)) {
impossible("Lua error: %s", lua_tostring(g.luacore, -1));
}
} else {
/*impossible("nhcore.%s is not a lua function",
nhcore_call_names[callidx]);*/
@@ -1379,15 +1419,20 @@ init_u_data(lua_State *L)
lua_setglobal(L, "u");
}
#ifdef notyet
static int
nhl_set_package_path(lua_State *L, const char *path)
{
lua_getglobal(L, "package");
if (LUA_TTABLE != lua_getglobal(L, "package")){
impossible("package not a table in nhl_set_package_path");
return 1;
};
lua_pushstring(L, path);
lua_setfield(L, -2, "path");
lua_pop(L, 1);
return 0;
}
#endif
static int
traceback_handler(lua_State *L)
@@ -1397,6 +1442,49 @@ traceback_handler(lua_State *L)
return 1;
}
/* lua_pcall with our traceback handler and instruction step limiting.
* On error, traceback will be on top of stack */
int
nhl_pcall(lua_State *L, int nargs, int nresults){
struct nhl_user_data *nud;
int rv;
lua_pushcfunction(L, traceback_handler);
lua_insert(L, 1);
(void)lua_getallocf(L, (void **)&nud);
#ifdef NHL_SANDBOX
if(nud && (nud->steps || nud->perpcall)){
if(nud->perpcall) nud->steps = nud->perpcall;
if(setjmp(nud->jb)){
/* panic, because we don't know if the game state is corrupt */
panic("time exceeded");
}
}
#endif
rv = lua_pcall(L, nargs, nresults, 1);
#ifdef NHL_SANDBOX
if(nud
&& (nud->flags & (NHL_SB_REPORT|NHL_SB_REPORT2))
&& (nud->memlimit || nud->osteps || nud->perpcall)
){
if(nud->flags & NHL_SB_REPORT2)
lua_gc(L, LUA_GCCOLLECT);
pline("Lua context=%p RAM: %lu STEPS:%lu",
(void *)L,
(unsigned long)nud->inuse,
(unsigned long)(nud->perpcall
? (nud->perpcall - nud->steps)
: (nud->osteps - nud->steps))
);
}
#endif
return rv;
}
/* XXX impossible() should be swappable with pline or nothing via flag */
/* read lua code/data from a dlb module or an external file
into a string buffer and feed that to lua */
boolean
@@ -1416,7 +1504,7 @@ nhl_loadlua(lua_State *L, const char *fname)
Sprintf(altfname, "(%s)", fname);
fh = dlb_fopen(fname, RDBMODE);
if (!fh) {
impossible("nhl_loadlua: Error loading %s", altfname);
impossible("nhl_loadlua: Error opening %s", altfname);
ret = FALSE;
goto give_up;
}
@@ -1492,13 +1580,11 @@ nhl_loadlua(lua_State *L, const char *fname)
ret = FALSE;
goto give_up;
} else {
lua_pushcfunction(L, traceback_handler);
lua_insert(L, 1);
if (lua_pcall(L, 0, LUA_MULTRET, -2)) {
if(nhl_pcall(L, 0, LUA_MULTRET)) {
impossible("Lua error: %s", lua_tostring(L, -1));
ret = FALSE;
goto give_up;
}
}
}
give_up:
@@ -1510,13 +1596,38 @@ nhl_loadlua(lua_State *L, const char *fname)
}
lua_State *
nhl_init(void)
nhl_init(nhl_sandbox_info *sbi)
{
lua_State *L = luaL_newstate();
/* It would be nice to import EXPECTED from each build system. XXX */
/* And it would be nice to do it only once, but it's cheap. */
#ifndef NHL_VERSION_EXPECTED
#define NHL_VERSION_EXPECTED 50404
#endif
if(NHL_VERSION_EXPECTED != LUA_VERSION_RELEASE_NUM){
panic(
"sandbox doesn't know this Lua version: this=%d != expected=%d ",
LUA_VERSION_RELEASE_NUM, NHL_VERSION_EXPECTED);
}
lua_State *L = nhlL_newstate(sbi);
iflags.in_lua = TRUE;
/* Temporary for development XXX */
/* Turn this off in config.h to disable the sandbox. */
#ifdef NHL_SANDBOX
nhlL_openlibs(L, sbi->flags);
#else
luaL_openlibs(L);
nhl_set_package_path(L, "./?.lua");
#endif
#ifdef notyet
if (sbi->flags & NHL_SB_PACKAGE) {
/* XXX Is this still needed? */
if (nhl_set_package_path(L, "./?.lua")){
return 0;
}
}
#endif
/* register nh -table, and functions for it */
lua_newtable(L);
@@ -1534,6 +1645,12 @@ nhl_init(void)
l_obj_register(L);
/* nhlib.lua assumes the math table exists. */
if(LUA_TTABLE != lua_getglobal(L, "math")){
lua_newtable(L);
lua_setglobal(L, "math");
}
if (!nhl_loadlua(L, "nhlib.lua")) {
nhl_done(L);
return (lua_State *) 0;
@@ -1551,10 +1668,10 @@ nhl_done(lua_State *L)
}
boolean
load_lua(const char *name)
load_lua(const char *name, nhl_sandbox_info *sbi)
{
boolean ret = TRUE;
lua_State *L = nhl_init();
lua_State *L = nhl_init(sbi);
if (!L) {
ret = FALSE;
@@ -1577,8 +1694,10 @@ DISABLE_WARNING_CONDEXPR_IS_CONSTANT
const char *
get_lua_version(void)
{
nhl_sandbox_info sbi = {NHL_SB_VERSION, 0, 0, 0};
if (g.lua_ver[0] == 0) {
lua_State *L = nhl_init();
lua_State *L = nhl_init(&sbi);
if (L) {
size_t len = 0;
@@ -1624,5 +1743,546 @@ get_lua_version(void)
RESTORE_WARNINGS
/***
*** SANDBOX / HARDENING CODE
***/
#ifdef NHL_SANDBOX
/* NHL_BASE_BASE - safe things */
static const char *ct_base_base[] = {
"ipairs", "next", "pairs", "pcall", "rawequal", "rawlen", "select",
"tonumber", "tostring", "type", "xpcall", NULL
};
/* NHL_BASE_ERROR - not really safe - might not want Lua to kill the process */
static const char *ct_base_error[] = {
"assert", /* ok, calls error */
"error", /* ok, calls G->panic */
/* "print", not ok - calls lua_writestring/lua_writeline -> stdout*/
/* "warn", not ok - calls lua_writestringerror -> stderr */
NULL
};
/* NHL_BASE_META - metatable access */
static const char *ct_base_meta[] = {
"getmetatable", "rawget", "rawset", "setmetatable", NULL
};
/* NHL_BASE_GC - questionable safety */
static const char *ct_base_iffy[] = {
"collectgarbage", NULL
};
/* NHL_BASE_UNSAFE - include only if required */
static const char *ct_base_unsafe[] = {
"dofile", "loadfile", "load", NULL
};
static void
nhl_clearfromtable(lua_State *L, int tndx, const char **todo){
while(*todo){
lua_pushnil(L);
lua_setfield(L, tndx, *todo++);
}
}
#endif
/*
XXX
registry["org.nethack.nethack.sb.fs"][N]=
CODEOBJECT
{
modepat: PATTERN,
filepat: PATTERN
}
CODEOBJECT
if string then if pcall(string,mode, dir, file)
if table then if mode matches pattern and filepat ma....
or do we use a real regex engine? (which we don't have and I just
argued against adding)
return values from "call it":
accept - file access granted
reject - file access denied
continue - try next element
fail - error. deny and call impossible/panic
*/
/* stack indexes:
* -1 table to index with ename
* params file
* params+1 [mode]
*/
/*
* Problem: NetHack doesn't have a regex engine and Lua doesn't give
* C access to pattern matching. There are 3 poor solutions:
* 1. Import ~5K lines of code in a dozen files from FreeBSD. (Upside - we
* could use it in other places in NetHack.)
* 2. Hack up lstrlib.c to give C direct access to the pattern matching code.
* 3. Create a Lua state just to do pattern matching.
* We're going to do #3.
*/
#ifdef notyet
static boolean
start_luapat(){
int rv;
/* XXX set memory and step limits */
nhl_sandbox_info sbi = {NHL_SB_STRING, 0, 0, 0};
if((luapat = nhl_init(&sbi)) == NULL)
return FALSE;
/* load a pattern matching function */
rv = luaL_loadstring(luapat,
"function matches(s,p) return not not string.match(s,p) end");
if(rv != LUA_OK){
panic("start_luapat: %d",rv);
}
return TRUE;
}
#endif
static void
end_luapat(){
if(luapat){
lua_close(luapat);
luapat = NULL;
}
}
#ifdef notyet
static int
opencheckpat(lua_State *L, const char *ename, int param){
/* careful - we're using 2 different and unrelated Lua states */
const char *string;
int rv;
lua_pushliteral(luapat, "matches"); /* function -0,+1 */
string = lua_tolstring(L, param, NULL); /* mode or filename -0,+0 */
lua_pushstring(luapat, string); /* -0,+1 */
(void)lua_getfield(L, -1, ename); /* pattern -0,+1 */
lua_pop(L, 1); /* -1,+0 */
string = lua_tolstring(L, -1, NULL); /* -0,+0 */
lua_pushstring(luapat, string); /* -0,+1 */
if(nhl_pcall(luapat, 2, 1)){ /* -3,+1 */
/* impossible("access check internal error"); */
return NHL_SBRV_FAIL;
}
rv = lua_toboolean(luapat, -1); /* -0,+0 */
#if 0
if(lua_resetthread(luapat) != LUA_OK)
return NHL_SBRV_FAIL;
is pop sufficient? XXX or wrong - look at the balance
#else
lua_pop(luapat, 1); /* -1,+0 */
#endif
return rv ? NHL_SBRV_ACCEPT : NHL_SBRV_DENY;
}
#endif
/* put the table open uses to check its arguments on the top of the stack,
* creating it if needed
*/
#define HOOKTBLNAME "org.nethack.nethack.sb.fs"
#ifdef notyet
static int (*io_open)(lua_State *) = NULL; /* XXX this may have to be in g TBD */
#endif
void
nhl_pushhooked_open_table(lua_State *L){
int hot = lua_getfield(L, LUA_REGISTRYINDEX, HOOKTBLNAME);
if (hot == LUA_TNONE) {
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setfield(L, LUA_REGISTRYINDEX, HOOKTBLNAME);
}
}
#ifdef notyet
static int
hooked_open(lua_State *L){
const char *mode;
static boolean never = TRUE;
const char *filename;
int params;
int hot;
if (never){
if(!start_luapat())
return NHL_SBRV_FAIL;
never = FALSE;
}
filename = luaL_checkstring(L, 1);
/* Unlike io.open, we want to treat mode as non-optional. */
if (lua_gettop(L) < 2){
lua_pushstring(L, "r");
}
mode = luaL_optstring(L, 2, "r");
/* sandbox checks */
/* Do we need some ud from the calling state to let this be different
for each call without redoing the HO table?? Maybe for version 2. XXX */
params = lua_gettop(L)-1; /* point at first param */
nhl_pushhooked_open_table(L);
hot = lua_gettop(L);
if(lua_type(L, hot) == LUA_TTABLE){
int idx;
for(
idx=1;
lua_pushinteger(L, idx),
lua_geti(L, hot, idx),
!lua_isnoneornil(L, -1);
idx++
){
/* top of stack is our configtbl[idx] */
switch(lua_type(L, -1)){
/* lots of options to expand this with other types XXX */
case LUA_TTABLE: {
int moderv, filerv;
moderv = opencheckpat(L, "modepat", params+1);
if (moderv == NHL_SBRV_FAIL)
return moderv;
filerv = opencheckpat(L, "filepat", params);
if (filerv == NHL_SBRV_FAIL)
return moderv;
if(filerv == moderv){
if(filerv == NHL_SBRV_DENY)
return NHL_SBRV_DENY;
if(filerv == NHL_SBRV_ACCEPT)
goto doopen;
}
break; /* try next entry */
}
default:
return NHL_SBRV_FAIL;
}
}
} else
return NHL_SBRV_DENY; /* default to "no" */
doopen:
lua_settop(L, params+1);
return (*io_open)(L);
}
static boolean
hook_open(lua_State *L){
boolean rv = FALSE;
if(!io_open){
int tos = lua_gettop(L);
lua_pushglobaltable(L);
if(lua_getfield(L, -1, "io") != LUA_TTABLE) goto out;
lua_getfield(L, -1, "open");
/* The only way this can happen is if someone is messing with us,
* and I'm not sure even that is possible. */
if(!lua_iscfunction(L, -1)) goto out;
/* XXX This is fragile: C11 says casting func* to void*
* doesn't have to work, but POSIX says it does. So it
* _should_ work everywhere but all we can do without messing
* around inside Lua is to try to keep the compiler quiet. */
io_open = (int (*)(lua_State *))lua_topointer(L, -1);
lua_pushcfunction(L, hooked_open);
lua_setfield(L, -1, "open");
rv = TRUE;
out:
lua_settop(L, tos);
}
return rv;
}
#endif
#ifdef NHL_SANDBOX
static void
nhlL_openlibs(lua_State *L, uint32_t lflags){
uint32_t needbase;
/* translate lflags from user-friendly to internal */
if (NHL_SB_DEBUGGING & lflags){
#if 1 /* XXX */
lflags |= NHL_SB_DB;
/* XXX
Should these be available as safe or as a low level group?
debug.getinfo
debug.traceback?
*/
#endif
}
/* only for debugging the sandbox integration */
if (NHL_SB_ALL & lflags){
lflags = -1;
} else if ((NHL_SB_SAFE
#ifdef notyet
|NHL_SB_CANREAD
#endif
) & lflags){
lflags |= NHL_SB_BASE_BASE;
lflags |= NHL_SB_COROUTINE;
lflags |= NHL_SB_TABLE;
lflags |= NHL_SB_STRING;
lflags |= NHL_SB_MATH;
lflags |= NHL_SB_UTF8;
} else if (NHL_SB_VERSION){
lflags |= NHL_SB_BASE_BASE;
#ifdef notyet
} else if (NHL_SB_CANREAD & lflags){
/* QQQ */
/*
canread may be wrong.
How about:
- sets of fns (as below, as base)
- hooked open; array of tuples of (r/w/rw/a/etc, directory pat, file pat)
XXX
really don't have anything here
because IO is too broad?
we need to split it like BASE - load then delete:
SAFEIO:
{"close", io_close}, but with no args closes default output, so needs hook
{"flush", io_flush},
{"lines", io_lines}, hook due to filename
{"open", io_open}, but we need a hooked version:
only safe if mode not present or == "r"
or WRITEIO
only safe if path has no slashes
XXX probably need to be: matches port-specific list of paths
WRITEIO needs a different list
dlb integration?????
may need to #define l_getc (but that wouldn't hook core)
may need to #define fopen/fread/fwrite/feof/ftell (etc?)
ugh: lauxlib.c uses getc() below luaL_loadfilex
override in lua.h?
ugh: liolib.c uses getc() below g_read->test_eof
override in lua.h?
{"read", io_read},
{"type", io_type},
{"input", io_input}, safe with a complex hook, but may be needed for read?
WRITEIO: needs changes to hooked open?
{"output", io_output}, do we want to allow access to default output?
{"write", io_write},
UNSAFEIO:
{"popen", io_popen},
{"tmpfile", io_tmpfile},
*/
#endif
}
/*
multiple levels - io.*, FILE.* - can we hook FILE.*?
see liolib.c:{meta, createmeta, luaopen_io}
// do we need anything else? meta?
*/
needbase = lflags & NHL_SB_BASEMASK;
if(needbase){
luaL_requiref(L, LUA_GNAME, luaopen_base, 1);
int baselib = lua_gettop(L);
/* now remove everything not requested */
uint16_t rejectflags = ~lflags;
#define DROPIF(flag, x, table) \
if(rejectflags & flag){ nhl_clearfromtable(L, x, table); }
DROPIF(NHL_SB_BASE_BASE, baselib, ct_base_base);
DROPIF(NHL_SB_BASE_ERROR, baselib, ct_base_error);
DROPIF(NHL_SB_BASE_META, baselib, ct_base_meta);
DROPIF(NHL_SB_BASE_GC, baselib, ct_base_iffy);
DROPIF(NHL_SB_BASE_UNSAFE, baselib, ct_base_unsafe);
#undef DROPIF
lua_pop(L, 1);
}
#ifdef notyet
if(lflags & NHL_SB_PACKAGE){
luaL_requiref(L, LUA_LOADLIBNAME, luaopen_package, 1);
lua_pop(L, 1);
}
#endif
if(lflags & NHL_SB_COROUTINE){
luaL_requiref(L, LUA_COLIBNAME, luaopen_coroutine, 1);
lua_pop(L, 1);
}
if(lflags & NHL_SB_TABLE){
luaL_requiref(L, LUA_TABLIBNAME, luaopen_table, 1);
lua_pop(L, 1);
}
#ifdef notyet
if(lflags & NHL_SB_IO){
luaL_requiref(L, LUA_IOLIBNAME, luaopen_io, 1);
lua_pop(L, 1);
if(!hook_open(L))
panic("can't hook io.open");
}
// maybe ok: time, difftime, getenv clock date
if(lflags & NHL_SB_OS){
luaL_requiref(L, LUA_OSLIBNAME, luaopen_os, 1);
lua_pop(L, 1);
}
#endif
if(lflags & NHL_SB_STRING){
luaL_requiref(L, LUA_STRLIBNAME, luaopen_string, 1);
lua_pop(L, 1);
}
if(lflags & NHL_SB_MATH){
luaL_requiref(L, LUA_MATHLIBNAME, luaopen_math, 1);
/* XXX Note that math.random uses Lua's built-in xoshiro256**
* algorithm regardless of what the rest of the game uses.
* Fixing this would require changing lmathlib.c. */
lua_pop(L, 1);
}
if(lflags & NHL_SB_UTF8){
luaL_requiref(L, LUA_UTF8LIBNAME, luaopen_utf8, 1);
lua_pop(L, 1);
}
if(lflags & NHL_SB_DB){
luaL_requiref(L, LUA_DBLIBNAME, luaopen_debug, 1);
lua_pop(L, 1);
}
}
#endif
/*
* All we can do is approximate the amount of storage used. Every allocator
* has different overhead and uses that overhead differently. Since we're
* really just trying to prevent egregious use, we default to a minimum
* allocation size of 16 and if you know better about your allocator (and
* it's worth the processing time), it can be overridden.
*/
#ifndef NHL_ALLOC_ADJUST
#define NHL_ALLOC_ADJUST(d) d = (d+15 & ~15)
#endif
static void *
nhl_alloc (void *ud, void *ptr, size_t osize, size_t nsize) {
nhl_user_data *nud = ud;
if(nud && nud->memlimit){ /* this state is size limited */
uint32_t delta;
if(!ptr){
delta = nsize;
} else {
delta = nsize-osize;
}
NHL_ALLOC_ADJUST(delta);
nud->inuse += delta;
if(nud->inuse > nud->memlimit){
return 0;
}
}
if (nsize == 0) {
free(ptr);
return NULL;
} else
return realloc(ptr, nsize);
}
static int
nhl_panic (lua_State *L) {
const char *msg = lua_tostring(L, -1);
if (msg == NULL) msg = "error object is not a string";
panic("unprotected error in call to Lua API (%s)\n", msg);
return 0; /* return to Lua to abort */
}
#ifdef NHL_SANDBOX
static void
nhl_hookfn(lua_State *L, lua_Debug *ar UNUSED){
nhl_user_data *nud;
(void)lua_getallocf(L, (void **)&nud);
if (nud->steps <= NHL_SB_STEPSIZE)
longjmp(nud->jb, 1);
nud->steps -= NHL_SB_STEPSIZE;
}
#endif
static lua_State *
nhlL_newstate (nhl_sandbox_info *sbi) {
nhl_user_data *nud = 0;
if(sbi->memlimit || sbi->steps){
nud = nhl_alloc(NULL, NULL, 0, sizeof(struct nhl_user_data));
if(!nud)
return 0;
nud->memlimit = sbi->memlimit;
nud->perpcall = 0; /* set up below, if needed */
nud->steps = 0;
nud->osteps = 0;
nud->flags = sbi->flags; /* save reporting flags */
uint32_t sz = sizeof(struct nhl_user_data);
NHL_ALLOC_ADJUST(sz);
nud->inuse = sz;
}
lua_State *L = lua_newstate(nhl_alloc, nud);
if (luai_likely(L)) {
lua_atpanic(L, &nhl_panic);
/* no warning system at the moment - it requires concatenting
* strings to fit NetHack's API XXX */
lua_setwarnf(L, 0, L); /* default is warnings off */
}
#ifdef NHL_SANDBOX
if (sbi->steps || sbi->perpcall){
if (sbi->steps && sbi->perpcall)
impossible("steps and perpcall both non-zero");
if (sbi->perpcall){
nud->perpcall = sbi->perpcall;
} else {
nud->steps = sbi->steps;
nud->osteps = sbi->steps;
}
lua_sethook(L, nhl_hookfn, LUA_MASKCOUNT, NHL_SB_STEPSIZE);
}
#endif
return L;
}
/*
(See end of comment for conclusion.)
to make packages safe, we need something like:
if setuid/setgid (but does NH drop privs before we can check? TBD)
unsetenv LUA_CPATH, LUA_CPATH_5_4 (and this needs to change with
version) maybe more
luaopen_package calls getenv
unsetenv(LUA_PATH_VAR)
unsetenv(LUA_CPATH_VAR)
unsetenv(LUA_PATH_VAR LUA_VERSUFFIX)
unsetenv(LUA_CPATH_VAR LUA_VERSUFFIX)
package.config
oackage[fieldname] = path
NB: LUA_PATH_DEFAULT and LUA_CPATH_DEFAULT must be safe
or we must setenv LUA_PATH_VAR and LUA_CPATH_VAR to something
safe
or we could just clean out the searchers table?
package.searchers[preload,Lua,C,Croot]
also, can setting package.path to something odd get Lua to load files
it shouldn't? (see docs package.searchers)
set (and disallow changing) package.cpath (etc?)
loadlib.c:
lsys_load -> dlopen Kill with undef LUA_USE_DLOPEN LUA_DL_DLL
searchpath -> readable -> fopen
<- ll_searchpath
<- findfile <- {searchers C, Croot, Lua}
Probably the best thing to do is replace G.require with our own function
that does whatever it is we need and completely ignore the package library.
*/
/*
TODO:
docs
unfinished functionality & design
commit, cleanup, commit with SHA1 of full code version
BUT how do we compact the current history?
new branch, then compress there
XXX
*/