win32 USER_SOUNDS

This uses pmatch() as a default pattern matcher,
and #defines USER_SOUNDS_REGEX for Qt
to enable the code for regular expressions.

This is enabled for win32tty and win32gui.
This commit is contained in:
nethack.allison
2002-09-02 23:28:54 +00:00
parent 0cb3b8543b
commit 6bebdbb135
8 changed files with 53 additions and 7 deletions

View File

@@ -162,7 +162,7 @@ TILEBMP16 = $(SRC)\tiles.bmp
TILEUTIL32 = $(UTIL)\til2bm32.exe
TILEBMP32 = $(SRC)\tiles32.bmp
#SOUND = $(OBJ)\ntsound.o
SOUND = $(OBJ)\ntsound.o
#SOUND =
@@ -573,7 +573,7 @@ $(NHRES): $(NTSYS)\console.rc $(NTSYS)\NetHack.ico
$(GAMEFILE) : $(ALLOBJ) $(NHRES)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking....
$(link) $(LFLAGS) user32.lib -out:$@ @<<$(GAME).lnk
$(link) $(LFLAGS) user32.lib winmm.lib -out:$@ @<<$(GAME).lnk
$(ALLOBJ:^ =^
) $(NHRES)
<<

View File

@@ -11,5 +11,18 @@
*/
#include "hack.h"
#include "win32api.h"
#include <mmsystem.h>
#ifdef USER_SOUNDS
void play_usersound(filename, volume)
const char* filename;
int volume;
{
/* pline("play_usersound: %s (%d).", filename, volume); */
(void)sndPlaySound(filename, SND_ASYNC | SND_NODEFAULT);
}
#endif /*USER_SOUNDS*/
/* ntsound.c */