distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.
For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.
This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.
Details:
gb.bases -> svb.bases
gb.bbubbles -> svb.bbubbles
gb.branches -> svb.branches
gc.context -> svc.context
gd.disco -> svd.disco
gd.dndest -> svd.dndest
gd.doors -> svd.doors
gd.doors_alloc -> svd.doors_alloc
gd.dungeon_topology -> svd.dungeon_topology
gd.dungeons -> svd.dungeons
ge.exclusion_zones -> sve.exclusion_zones
gh.hackpid -> svh.hackpid
gi.inv_pos -> svi.inv_pos
gk.killer -> svk.killer
gl.lastseentyp -> svl.lastseentyp
gl.level -> svl.level
gl.level_info -> svl.level_info
gm.mapseenchn -> svm.mapseenchn
gm.moves -> svm.moves
gm.mvitals -> svm.mvitals
gn.n_dgns -> svn.n_dgns
gn.n_regions -> svn.n_regions
gn.nroom -> svn.nroom
go.oracle_cnt -> svo.oracle_cnt
gp.pl_character -> svp.pl_character
gp.pl_fruit -> svp.pl_fruit
gp.plname -> svp.plname
gp.program_state -> svp.program_state
gq.quest_status -> svq.quest_status
gr.rooms -> svr.rooms
gs.sp_levchn -> svs.sp_levchn
gs.spl_book -> svs.spl_book
gt.timer_id -> svt.timer_id
gt.tune -> svt.tune
gu.updest -> svu.updest
gx.xmax -> svx.xmax
gx.xmin -> svx.xmin
gy.ymax -> svy.ymax
gy.ymin -> svy.ymin
Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
@@ -372,40 +372,40 @@ struct dgn_topology { /* special dungeon levels for speed */
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/* macros for accessing the dungeon levels by their old names */
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/* clang-format off */
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#define oracle_level (gd.dungeon_topology.d_oracle_level)
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#define bigroom_level (gd.dungeon_topology.d_bigroom_level)
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#define rogue_level (gd.dungeon_topology.d_rogue_level)
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#define medusa_level (gd.dungeon_topology.d_medusa_level)
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#define stronghold_level (gd.dungeon_topology.d_stronghold_level)
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#define valley_level (gd.dungeon_topology.d_valley_level)
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#define wiz1_level (gd.dungeon_topology.d_wiz1_level)
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#define wiz2_level (gd.dungeon_topology.d_wiz2_level)
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#define wiz3_level (gd.dungeon_topology.d_wiz3_level)
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#define juiblex_level (gd.dungeon_topology.d_juiblex_level)
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#define orcus_level (gd.dungeon_topology.d_orcus_level)
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#define baalzebub_level (gd.dungeon_topology.d_baalzebub_level)
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#define asmodeus_level (gd.dungeon_topology.d_asmodeus_level)
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#define portal_level (gd.dungeon_topology.d_portal_level)
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#define sanctum_level (gd.dungeon_topology.d_sanctum_level)
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#define earth_level (gd.dungeon_topology.d_earth_level)
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#define water_level (gd.dungeon_topology.d_water_level)
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#define fire_level (gd.dungeon_topology.d_fire_level)
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#define air_level (gd.dungeon_topology.d_air_level)
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#define astral_level (gd.dungeon_topology.d_astral_level)
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#define tower_dnum (gd.dungeon_topology.d_tower_dnum)
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#define sokoban_dnum (gd.dungeon_topology.d_sokoban_dnum)
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#define mines_dnum (gd.dungeon_topology.d_mines_dnum)
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#define quest_dnum (gd.dungeon_topology.d_quest_dnum)
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#define tutorial_dnum (gd.dungeon_topology.d_tutorial_dnum)
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#define qstart_level (gd.dungeon_topology.d_qstart_level)
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#define qlocate_level (gd.dungeon_topology.d_qlocate_level)
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#define nemesis_level (gd.dungeon_topology.d_nemesis_level)
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#define knox_level (gd.dungeon_topology.d_knox_level)
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#define mineend_level (gd.dungeon_topology.d_mineend_level)
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#define sokoend_level (gd.dungeon_topology.d_sokoend_level)
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#define oracle_level (svd.dungeon_topology.d_oracle_level)
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#define bigroom_level (svd.dungeon_topology.d_bigroom_level)
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#define rogue_level (svd.dungeon_topology.d_rogue_level)
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#define medusa_level (svd.dungeon_topology.d_medusa_level)
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#define stronghold_level (svd.dungeon_topology.d_stronghold_level)
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#define valley_level (svd.dungeon_topology.d_valley_level)
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#define wiz1_level (svd.dungeon_topology.d_wiz1_level)
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#define wiz2_level (svd.dungeon_topology.d_wiz2_level)
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#define wiz3_level (svd.dungeon_topology.d_wiz3_level)
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#define juiblex_level (svd.dungeon_topology.d_juiblex_level)
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#define orcus_level (svd.dungeon_topology.d_orcus_level)
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#define baalzebub_level (svd.dungeon_topology.d_baalzebub_level)
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#define asmodeus_level (svd.dungeon_topology.d_asmodeus_level)
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#define portal_level (svd.dungeon_topology.d_portal_level)
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#define sanctum_level (svd.dungeon_topology.d_sanctum_level)
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#define earth_level (svd.dungeon_topology.d_earth_level)
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#define water_level (svd.dungeon_topology.d_water_level)
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#define fire_level (svd.dungeon_topology.d_fire_level)
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#define air_level (svd.dungeon_topology.d_air_level)
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#define astral_level (svd.dungeon_topology.d_astral_level)
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#define tower_dnum (svd.dungeon_topology.d_tower_dnum)
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#define sokoban_dnum (svd.dungeon_topology.d_sokoban_dnum)
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#define mines_dnum (svd.dungeon_topology.d_mines_dnum)
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#define quest_dnum (svd.dungeon_topology.d_quest_dnum)
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#define tutorial_dnum (svd.dungeon_topology.d_tutorial_dnum)
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#define qstart_level (svd.dungeon_topology.d_qstart_level)
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#define qlocate_level (svd.dungeon_topology.d_qlocate_level)
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#define nemesis_level (svd.dungeon_topology.d_nemesis_level)
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#define knox_level (svd.dungeon_topology.d_knox_level)
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#define mineend_level (svd.dungeon_topology.d_mineend_level)
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#define sokoend_level (svd.dungeon_topology.d_sokoend_level)
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/* clang-format on */
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#define dunlev_reached(x) (gd.dungeons[(x)->dnum].dunlev_ureached)
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#define dunlev_reached(x) (svd.dungeons[(x)->dnum].dunlev_ureached)
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#define MAXLINFO (MAXDUNGEON * MAXLEVEL)
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enum lua_theme_group {
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@@ -1073,10 +1073,10 @@ typedef struct {
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#define MATCH_WARN_OF_MON(mon) \
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(Warn_of_mon \
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&& ((gc.context.warntype.obj & (mon)->data->mflags2) != 0 \
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|| (gc.context.warntype.polyd & (mon)->data->mflags2) != 0 \
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|| (gc.context.warntype.species \
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&& (gc.context.warntype.species == (mon)->data))))
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&& ((svc.context.warntype.obj & (mon)->data->mflags2) != 0 \
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|| (svc.context.warntype.polyd & (mon)->data->mflags2) != 0 \
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|| (svc.context.warntype.species \
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&& (svc.context.warntype.species == (mon)->data))))
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typedef uint32_t mmflags_nht; /* makemon MM_ flags */
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