distinguish global variables that get written to savefile

The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
nhmall
2024-07-13 14:57:50 -04:00
parent 0e4083153c
commit 6c0ae092c6
174 changed files with 3502 additions and 3305 deletions

View File

@@ -331,8 +331,8 @@ use_stethoscope(struct obj *obj)
if (!getdir((char *) 0))
return ECMD_CANCEL;
res = (gh.hero_seq == gc.context.stethoscope_seq) ? ECMD_TIME : ECMD_OK;
gc.context.stethoscope_seq = gh.hero_seq;
res = (gh.hero_seq == svc.context.stethoscope_seq) ? ECMD_TIME : ECMD_OK;
svc.context.stethoscope_seq = gh.hero_seq;
gb.bhitpos.x = u.ux, gb.bhitpos.y = u.uy; /* tentative, reset below */
gn.notonhead = u.uswallow;
@@ -1208,9 +1208,9 @@ use_bell(struct obj **optr)
} else if (ordinary) {
if (obj->cursed && !rn2(4)
/* note: once any of them are gone, we stop all of them */
&& !(gm.mvitals[PM_WOOD_NYMPH].mvflags & G_GONE)
&& !(gm.mvitals[PM_WATER_NYMPH].mvflags & G_GONE)
&& !(gm.mvitals[PM_MOUNTAIN_NYMPH].mvflags & G_GONE)
&& !(svm.mvitals[PM_WOOD_NYMPH].mvflags & G_GONE)
&& !(svm.mvitals[PM_WATER_NYMPH].mvflags & G_GONE)
&& !(svm.mvitals[PM_MOUNTAIN_NYMPH].mvflags & G_GONE)
&& (mtmp = makemon(mkclass(S_NYMPH, 0), u.ux, u.uy,
NO_MINVENT | MM_NOMSG)) != 0) {
You("summon %s!", a_monnam(mtmp));
@@ -1254,7 +1254,7 @@ use_bell(struct obj **optr)
} else if (invoking) {
pline("%s an unsettling shrill sound...", Tobjnam(obj, "issue"));
obj->age = gm.moves;
obj->age = svm.moves;
learno = TRUE;
wakem = TRUE;
@@ -2391,7 +2391,7 @@ fig_transform(anything *arg, long timeout)
impossible("null figurine in fig_transform()");
return;
}
silent = (timeout != gm.moves); /* happened while away */
silent = (timeout != svm.moves); /* happened while away */
okay_spot = get_obj_location(figurine, &cc.x, &cc.y, 0);
if (figurine->where == OBJ_INVENT || figurine->where == OBJ_MINVENT)
okay_spot = enexto(&cc, cc.x, cc.y, &mons[figurine->corpsenm]);
@@ -2406,7 +2406,7 @@ fig_transform(anything *arg, long timeout)
mtmp = make_familiar(figurine, cc.x, cc.y, TRUE);
if (mtmp) {
char and_vanish[BUFSZ];
struct obj *mshelter = gl.level.objects[mtmp->mx][mtmp->my];
struct obj *mshelter = svl.level.objects[mtmp->mx][mtmp->my];
/* [m_monnam() yields accurate mon type, overriding hallucination] */
Sprintf(monnambuf, "%s", an(m_monnam(mtmp)));
@@ -2535,7 +2535,7 @@ use_figurine(struct obj **optr)
return ECMD_OK;
}
if (!getdir((char *) 0)) {
gc.context.move = gm.multi = 0;
svc.context.move = gm.multi = 0;
return ECMD_CANCEL;
}
x = u.ux + u.dx;
@@ -3018,7 +3018,7 @@ use_whip(struct obj *obj)
/* Have a shot at snaring something on the floor. A flyer
can reach the floor so could just pick an item up, but
allow snagging by whip too. */
otmp = gl.level.objects[u.ux][u.uy];
otmp = svl.level.objects[u.ux][u.uy];
if (otmp && otmp->otyp == CORPSE
&& (otmp->corpsenm == PM_HORSE
|| otmp->corpsenm == little_to_big(PM_HORSE) /* warhorse */
@@ -3340,7 +3340,7 @@ use_pole(struct obj *obj, boolean autohit)
int res = ECMD_OK, typ, max_range, min_range, glyph;
coord cc;
struct monst *mtmp;
struct monst *hitm = gc.context.polearm.hitmon;
struct monst *hitm = svc.context.polearm.hitmon;
/* Are you allowed to use the pole? */
if (u.uswallow) {
@@ -3421,19 +3421,19 @@ use_pole(struct obj *obj, boolean autohit)
return ECMD_FAIL;
}
gc.context.polearm.hitmon = (struct monst *) 0;
svc.context.polearm.hitmon = (struct monst *) 0;
/* Attack the monster there */
gb.bhitpos = cc;
if ((mtmp = m_at(gb.bhitpos.x, gb.bhitpos.y)) != (struct monst *) 0) {
if (attack_checks(mtmp, uwep)) /* can attack proceed? */
/* no, abort the attack attempt; result depends on
res: 1 => polearm became wielded, 0 => already wielded;
gc.context.move: 1 => discovered hidden monster at target spot,
svc.context.move: 1 => discovered hidden monster at target spot,
0 => answered 'n' to "Really attack?" prompt */
return res | (gc.context.move ? ECMD_TIME : ECMD_OK);
return res | (svc.context.move ? ECMD_TIME : ECMD_OK);
if (overexertion())
return ECMD_TIME; /* burn nutrition; maybe pass out */
gc.context.polearm.hitmon = mtmp;
svc.context.polearm.hitmon = mtmp;
check_caitiff(mtmp);
gn.notonhead = (gb.bhitpos.x != mtmp->mx || gb.bhitpos.y != mtmp->my);
(void) thitmonst(mtmp, uwep);
@@ -3733,7 +3733,7 @@ use_grapple(struct obj *obj)
/* FIXME -- untrap needs to deal with non-adjacent traps */
break;
case 1: /* Object */
if ((otmp = gl.level.objects[cc.x][cc.y]) != 0) {
if ((otmp = svl.level.objects[cc.x][cc.y]) != 0) {
You("snag an object from the %s!", surface(cc.x, cc.y));
(void) pickup_object(otmp, 1L, FALSE);
/* If pickup fails, leave it alone */
@@ -3992,7 +3992,7 @@ do_break_wand(struct obj *obj)
(void) bhitm(mon, obj);
/* if (disp.botl) bot(); */
}
if (affects_objects && gl.level.objects[x][y]) {
if (affects_objects && svl.level.objects[x][y]) {
(void) bhitpile(obj, bhito, x, y, 0);
if (disp.botl)
bot(); /* potion effects */
@@ -4010,7 +4010,7 @@ do_break_wand(struct obj *obj)
* of obj->bypass in the zap code to accomplish that last case
* since it's also used by retouch_equipment() for polyself.)
*/
if (affects_objects && gl.level.objects[x][y]) {
if (affects_objects && svl.level.objects[x][y]) {
(void) bhitpile(obj, bhito, x, y, 0);
if (disp.botl)
bot(); /* potion effects */