distinguish global variables that get written to savefile

The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
nhmall
2024-07-13 14:57:50 -04:00
parent 0e4083153c
commit 6c0ae092c6
174 changed files with 3502 additions and 3305 deletions

114
src/cmd.c
View File

@@ -978,11 +978,11 @@ makemap_prepost(boolean pre, boolean wiztower)
if (Is_mineend_level(&u.uz)) {
if (remove_achievement(ACH_MINE_PRIZE))
pline(Unachieve, "Mine's-end");
gc.context.achieveo.mines_prize_oid = 0;
svc.context.achieveo.mines_prize_oid = 0;
} else if (Is_sokoend_level(&u.uz)) {
if (remove_achievement(ACH_SOKO_PRIZE))
pline(Unachieve, "Soko-prize");
gc.context.achieveo.soko_prize_oid = 0;
svc.context.achieveo.soko_prize_oid = 0;
}
}
if (Punished) {
@@ -992,17 +992,17 @@ makemap_prepost(boolean pre, boolean wiztower)
/* reset lock picking unless it's for a carried container */
maybe_reset_pick((struct obj *) 0);
/* reset interrupted digging if it was taking place on this level */
if (on_level(&gc.context.digging.level, &u.uz))
(void) memset((genericptr_t) &gc.context.digging, 0,
if (on_level(&svc.context.digging.level, &u.uz))
(void) memset((genericptr_t) &svc.context.digging, 0,
sizeof (struct dig_info));
/* reset cached targets */
iflags.travelcc.x = iflags.travelcc.y = 0; /* travel destination */
gc.context.polearm.hitmon = (struct monst *) 0; /* polearm target */
svc.context.polearm.hitmon = (struct monst *) 0; /* polearm target */
/* escape from trap */
reset_utrap(FALSE);
check_special_room(TRUE); /* room exit */
(void) memset((genericptr_t) &gd.dndest, 0, sizeof (dest_area));
(void) memset((genericptr_t) &gu.updest, 0, sizeof (dest_area));
(void) memset((genericptr_t) &svd.dndest, 0, sizeof (dest_area));
(void) memset((genericptr_t) &svu.updest, 0, sizeof (dest_area));
u.ustuck = (struct monst *) 0;
u.uswallow = u.uswldtim = 0;
set_uinwater(0); /* u.uinwater = 0 */
@@ -1354,10 +1354,10 @@ set_move_cmd(int dir, int run)
u.dy = ydir[dir];
/* #reqmenu -prefix disables autopickup during movement */
if (iflags.menu_requested)
gc.context.nopick = 1;
gc.context.travel = gc.context.travel1 = 0;
svc.context.nopick = 1;
svc.context.travel = svc.context.travel1 = 0;
if (!gd.domove_attempting && !u.dz) {
gc.context.run = run;
svc.context.run = run;
gd.domove_attempting |= (!run ? DOMOVE_WALK : DOMOVE_RUSH);
}
}
@@ -1554,12 +1554,12 @@ do_rush(void)
{
if ((gd.domove_attempting & DOMOVE_RUSH)) {
Norep("Double rush prefix, canceled.");
gc.context.run = 0;
svc.context.run = 0;
gd.domove_attempting = 0;
return ECMD_CANCEL;
}
gc.context.run = 2;
svc.context.run = 2;
gd.domove_attempting |= DOMOVE_RUSH;
return ECMD_OK;
}
@@ -1570,12 +1570,12 @@ do_run(void)
{
if ((gd.domove_attempting & DOMOVE_RUSH)) {
Norep("Double run prefix, canceled.");
gc.context.run = 0;
svc.context.run = 0;
gd.domove_attempting = 0;
return ECMD_CANCEL;
}
gc.context.run = 3;
svc.context.run = 3;
gd.domove_attempting |= DOMOVE_RUSH;
return ECMD_OK;
}
@@ -1584,14 +1584,14 @@ do_run(void)
int
do_fight(void)
{
if (gc.context.forcefight) {
if (svc.context.forcefight) {
Norep("Double fight prefix, canceled.");
gc.context.forcefight = 0;
svc.context.forcefight = 0;
gd.domove_attempting = 0;
return ECMD_CANCEL;
}
gc.context.forcefight = 1;
svc.context.forcefight = 1;
gd.domove_attempting |= DOMOVE_WALK;
return ECMD_OK;
}
@@ -1616,7 +1616,7 @@ do_repeat(void)
cmdq_clear(CQ_REPEAT);
gc.command_queue[CQ_REPEAT] = repeat_copy;
iflags.menu_requested = FALSE;
if (gc.context.move)
if (svc.context.move)
res = ECMD_TIME;
}
return res;
@@ -3264,13 +3264,13 @@ rnd_extcmd_idx(void)
staticfn void
reset_cmd_vars(boolean reset_cmdq)
{
gc.context.run = 0;
gc.context.nopick = gc.context.forcefight = FALSE;
gc.context.move = gc.context.mv = FALSE;
svc.context.run = 0;
svc.context.nopick = svc.context.forcefight = FALSE;
svc.context.move = svc.context.mv = FALSE;
gd.domove_attempting = 0;
gm.multi = 0;
iflags.menu_requested = FALSE;
gc.context.travel = gc.context.travel1 = 0;
svc.context.travel = svc.context.travel1 = 0;
if (gt.travelmap) {
selection_free(gt.travelmap, TRUE);
gt.travelmap = NULL;
@@ -3291,10 +3291,10 @@ rhack(int key)
int (*func)(void) = dummyfunction;
iflags.menu_requested = FALSE;
gc.context.nopick = 0;
svc.context.nopick = 0;
got_prefix_input:
#ifdef SAFERHANGUP
if (gp.program_state.done_hup)
if (svp.program_state.done_hup)
end_of_input();
#endif
if ((cmdq = cmdq_pop()) != 0) {
@@ -3329,7 +3329,7 @@ rhack(int key)
}
/* handle most movement commands */
gc.context.travel = gc.context.travel1 = 0;
svc.context.travel = svc.context.travel1 = 0;
{
const struct ext_func_tab *tlist;
int res;
@@ -3433,16 +3433,16 @@ rhack(int key)
; /* just do nothing */
} else if (((gd.domove_attempting
& (DOMOVE_RUSH | DOMOVE_WALK)) != 0L)
&& !gc.context.travel && !dxdy_moveok()) {
&& !svc.context.travel && !dxdy_moveok()) {
/* trying to move diagonally as a grid bug */
You_cant("get there from here...");
reset_cmd_vars(TRUE);
return;
} else if ((gd.domove_attempting & DOMOVE_WALK) != 0L) {
if (gm.multi)
gc.context.mv = TRUE;
svc.context.mv = TRUE;
domove();
gc.context.forcefight = 0;
svc.context.forcefight = 0;
iflags.menu_requested = FALSE;
return;
} else if ((gd.domove_attempting & DOMOVE_RUSH) != 0L) {
@@ -3451,7 +3451,7 @@ rhack(int key)
gm.multi = max(COLNO, ROWNO);
u.last_str_turn = 0;
}
gc.context.mv = TRUE;
svc.context.mv = TRUE;
domove();
iflags.menu_requested = FALSE;
return;
@@ -3474,7 +3474,7 @@ rhack(int key)
/* reset_cmd_vars() sets context.move to False so we might
need to change it [back] to True */
if ((res & ECMD_TIME) != 0) {
gc.context.move = TRUE;
svc.context.move = TRUE;
if (func != dokick) {
/* hero did something else than kicking a location;
reset the location, so pets don't avoid it */
@@ -3493,7 +3493,7 @@ rhack(int key)
cmdq_clear(CQ_REPEAT);
}
/* didn't move */
gc.context.move = FALSE;
svc.context.move = FALSE;
gm.multi = 0;
return;
}
@@ -3634,7 +3634,7 @@ getdir(const char *s)
}
retry:
gp.program_state.input_state = getdirInp;
svp.program_state.input_state = getdirInp;
if (gi.in_doagain || *readchar_queue)
dirsym = readchar();
else
@@ -4114,7 +4114,7 @@ there_cmd_menu_self(winid win, coordxy x, coordxy y, int *act UNUSED)
#endif
if (OBJ_AT(x, y)) {
struct obj *otmp = gl.level.objects[x][y];
struct obj *otmp = svl.level.objects[x][y];
Sprintf(buf, "Pick up %s", otmp->nexthere ? "items" : doname(otmp));
mcmd_addmenu(win, MCMD_PICKUP, buf), ++K;
@@ -4648,7 +4648,7 @@ get_count(
unsigned gc_flags) /* control flags: GC_SAVEHIST, GC_ECHOFIRST */
{
char qbuf[QBUFSZ];
int key, save_input_state = gp.program_state.input_state;
int key, save_input_state = svp.program_state.input_state;
long cnt = 0L, first = inkey ? (long) (inkey - '0') : 0L;
boolean backspaced = FALSE, showzero = TRUE,
/* should "Count: 123" go into message history? */
@@ -4670,7 +4670,7 @@ get_count(
} else {
/* if readchar() has already been called in this loop, it will
have reset input_state; put that back to its previous value */
gp.program_state.input_state = save_input_state;
svp.program_state.input_state = save_input_state;
key = readchar();
}
@@ -4732,12 +4732,12 @@ parse(void)
iflags.in_parse = TRUE;
gc.command_count = 0;
gc.context.move = TRUE; /* assume next command will take game time */
svc.context.move = TRUE; /* assume next command will take game time */
flush_screen(1); /* Flush screen buffer. Put the cursor on the hero. */
/* affects readchar() behavior for ESC iff 'altmeta' option is On;
is always reset to otherInp by readchar() */
gp.program_state.input_state = commandInp;
svp.program_state.input_state = commandInp;
if (!gc.Cmd.num_pad || (foo = readchar()) == gc.Cmd.spkeys[NHKF_COUNT]) {
/* if 'num_pad' is On then readchar() has just reset input_state;
@@ -4745,7 +4745,7 @@ parse(void)
otherwise "n<count>ESC<character>" becomes "n<count>ESC" (with
<character> not read from keyboard yet) rather than intended count
and meta keystroke "n<count>M-<character>" */
gp.program_state.input_state = commandInp;
svp.program_state.input_state = commandInp;
foo = get_count((char *) 0, '\0', LARGEST_INT,
&gc.command_count, GC_NOFLAGS);
@@ -4791,8 +4791,8 @@ hangup(
int sig_unused UNUSED) /* called as signal() handler, so sent
* at least one arg */
{
if (gp.program_state.exiting)
gp.program_state.in_moveloop = 0;
if (svp.program_state.exiting)
svp.program_state.in_moveloop = 0;
nhwindows_hangup();
#ifdef SAFERHANGUP
/* When using SAFERHANGUP, the done_hup flag is tested in rhack
@@ -4801,10 +4801,10 @@ hangup(
protects against losing objects in the process of being thrown,
but also potentially riskier because the disconnected program
must continue running longer before attempting a hangup save. */
gp.program_state.done_hup++;
svp.program_state.done_hup++;
/* defer hangup iff game appears to be in progress */
if (gp.program_state.in_moveloop
&& gp.program_state.something_worth_saving)
if (svp.program_state.in_moveloop
&& svp.program_state.something_worth_saving)
return;
#endif /* SAFERHANGUP */
end_of_input();
@@ -4815,16 +4815,16 @@ end_of_input(void)
{
#ifdef NOSAVEONHANGUP
#ifdef INSURANCE
if (flags.ins_chkpt && gp.program_state.something_worth_saving)
if (flags.ins_chkpt && svp.program_state.something_worth_saving)
program_state.preserve_locks = 1; /* keep files for recovery */
#endif
gp.program_state.something_worth_saving = 0; /* don't save */
svp.program_state.something_worth_saving = 0; /* don't save */
#endif
#ifndef SAFERHANGUP
if (!gp.program_state.done_hup++)
if (!svp.program_state.done_hup++)
#endif
if (gp.program_state.something_worth_saving)
if (svp.program_state.something_worth_saving)
(void) dosave0();
if (soundprocs.sound_exit_nhsound)
(*soundprocs.sound_exit_nhsound)("end_of_input");
@@ -4875,7 +4875,7 @@ readchar_core(coordxy *x, coordxy *y, int *mod)
sym = '\033';
#ifdef ALTMETA
} else if (sym == '\033' && iflags.altmeta
&& gp.program_state.input_state != otherInp) {
&& svp.program_state.input_state != otherInp) {
/* iflags.altmeta: treat two character ``ESC c'' as single `M-c' but
only when we're called by parse() [possibly via get_count()]
or getpos() [to support Alt+digit] or getdir() [for arrow keys
@@ -4895,7 +4895,7 @@ readchar_core(coordxy *x, coordxy *y, int *mod)
readchar_done:
/* next readchar() will be for an ordinary char unless parse()
sets this back to non-zero */
gp.program_state.input_state = otherInp;
svp.program_state.input_state = otherInp;
return (char) sym;
}
@@ -4917,7 +4917,7 @@ readchar_poskey(coordxy *x, coordxy *y, int *mod)
{
char ch;
gp.program_state.input_state = getposInp;
svp.program_state.input_state = getposInp;
ch = readchar_core(x, y, mod);
return ch;
}
@@ -4989,16 +4989,16 @@ dotravel_target(void)
iflags.getloc_travelmode = FALSE;
gc.context.travel = 1;
gc.context.travel1 = 1;
gc.context.run = 8;
gc.context.nopick = 1;
svc.context.travel = 1;
svc.context.travel1 = 1;
svc.context.run = 8;
svc.context.nopick = 1;
gd.domove_attempting |= DOMOVE_RUSH;
if (!gm.multi)
gm.multi = max(COLNO, ROWNO);
u.last_str_turn = 0;
gc.context.mv = TRUE;
svc.context.mv = TRUE;
domove();
return ECMD_TIME;
@@ -5011,7 +5011,7 @@ doclicklook(void)
if (!isok(gc.clicklook_cc.x, gc.clicklook_cc.y))
return ECMD_OK;
gc.context.move = FALSE;
svc.context.move = FALSE;
auto_describe(gc.clicklook_cc.x, gc.clicklook_cc.y);
return ECMD_OK;
@@ -5171,7 +5171,7 @@ yn_function(
res = altres;
}
/* in case we're called via getdir() which sets input_state */
gp.program_state.input_state = otherInp;
svp.program_state.input_state = otherInp;
return res;
}