distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.
For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.
This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.
Details:
gb.bases -> svb.bases
gb.bbubbles -> svb.bbubbles
gb.branches -> svb.branches
gc.context -> svc.context
gd.disco -> svd.disco
gd.dndest -> svd.dndest
gd.doors -> svd.doors
gd.doors_alloc -> svd.doors_alloc
gd.dungeon_topology -> svd.dungeon_topology
gd.dungeons -> svd.dungeons
ge.exclusion_zones -> sve.exclusion_zones
gh.hackpid -> svh.hackpid
gi.inv_pos -> svi.inv_pos
gk.killer -> svk.killer
gl.lastseentyp -> svl.lastseentyp
gl.level -> svl.level
gl.level_info -> svl.level_info
gm.mapseenchn -> svm.mapseenchn
gm.moves -> svm.moves
gm.mvitals -> svm.mvitals
gn.n_dgns -> svn.n_dgns
gn.n_regions -> svn.n_regions
gn.nroom -> svn.nroom
go.oracle_cnt -> svo.oracle_cnt
gp.pl_character -> svp.pl_character
gp.pl_fruit -> svp.pl_fruit
gp.plname -> svp.plname
gp.program_state -> svp.program_state
gq.quest_status -> svq.quest_status
gr.rooms -> svr.rooms
gs.sp_levchn -> svs.sp_levchn
gs.spl_book -> svs.spl_book
gt.timer_id -> svt.timer_id
gt.tune -> svt.tune
gu.updest -> svu.updest
gx.xmax -> svx.xmax
gx.xmin -> svx.xmin
gy.ymax -> svy.ymax
gy.ymin -> svy.ymin
Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
@@ -248,7 +248,7 @@ magic_map_background(coordxy x, coordxy y, int show)
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else if (lev->typ == CORR && glyph == cmap_to_glyph(S_litcorr))
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glyph = cmap_to_glyph(S_corr);
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}
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if (gl.level.flags.hero_memory)
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if (svl.level.flags.hero_memory)
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lev->glyph = glyph;
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if (show)
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show_glyph(x, y, glyph);
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@@ -279,7 +279,7 @@ map_background(coordxy x, coordxy y, int show)
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{
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int glyph = back_to_glyph(x, y);
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if (gl.level.flags.hero_memory)
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if (svl.level.flags.hero_memory)
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levl[x][y].glyph = glyph;
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if (show)
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show_glyph(x, y, glyph);
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@@ -297,7 +297,7 @@ map_trap(struct trap *trap, int show)
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coordxy x = trap->tx, y = trap->ty;
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int glyph = trap_to_glyph(trap);
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if (gl.level.flags.hero_memory)
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if (svl.level.flags.hero_memory)
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levl[x][y].glyph = glyph;
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if (show)
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show_glyph(x, y, glyph);
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@@ -314,7 +314,7 @@ map_engraving(struct engr *ep, int show)
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coordxy x = ep->engr_x, y = ep->engr_y;
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int glyph = engraving_to_glyph(ep);
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if (gl.level.flags.hero_memory)
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if (svl.level.flags.hero_memory)
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levl[x][y].glyph = glyph;
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if (show)
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show_glyph(x, y, glyph);
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@@ -350,7 +350,7 @@ map_object(struct obj *obj, int show)
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}
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}
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if (gl.level.flags.hero_memory) {
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if (svl.level.flags.hero_memory) {
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/* MRKR: While hallucinating, statues are seen as random monsters */
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/* but remembered as random objects. */
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@@ -377,7 +377,7 @@ void
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map_invisible(coordxy x, coordxy y)
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{
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if (x != u.ux || y != u.uy) { /* don't display I at hero's location */
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if (gl.level.flags.hero_memory)
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if (svl.level.flags.hero_memory)
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levl[x][y].glyph = GLYPH_INVISIBLE;
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show_glyph(x, y, GLYPH_INVISIBLE);
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}
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@@ -410,7 +410,7 @@ unmap_object(coordxy x, coordxy y)
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struct trap *trap;
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struct engr *ep;
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if (!gl.level.flags.hero_memory)
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if (!svl.level.flags.hero_memory)
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return;
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if ((trap = t_at(x, y)) != 0 && trap->tseen && !covers_traps(x, y)) {
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@@ -545,7 +545,7 @@ display_monster(
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if (!sensed) {
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show_glyph(x, y, glyph);
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/* override real topology with mimic's fake one */
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gl.lastseentyp[x][y] = cmap_to_type(sym);
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svl.lastseentyp[x][y] = cmap_to_type(sym);
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}
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break;
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}
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@@ -676,10 +676,10 @@ next_to_gas(
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boolean
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suppress_map_output(void)
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{
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if (gi.in_mklev || gp.program_state.saving || gp.program_state.restoring)
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if (gi.in_mklev || svp.program_state.saving || svp.program_state.restoring)
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return TRUE;
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#ifdef HANGUPHANDLING
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if (gp.program_state.done_hup)
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if (svp.program_state.done_hup)
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return TRUE;
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#endif
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return FALSE;
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@@ -842,14 +842,14 @@ feel_location(coordxy x, coordxy y)
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*/
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if (uchain && uchain->where == OBJ_FLOOR
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&& uchain->ox == x && uchain->oy == y
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&& gl.level.objects[x][y] == uchain)
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&& svl.level.objects[x][y] == uchain)
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u.bc_felt |= BC_CHAIN;
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else
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u.bc_felt &= ~BC_CHAIN; /* do not feel the chain */
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if (uball && uball->where == OBJ_FLOOR
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&& uball->ox == x && uball->oy == y
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&& gl.level.objects[x][y] == uball)
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&& svl.level.objects[x][y] == uball)
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u.bc_felt |= BC_BALL;
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else
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u.bc_felt &= ~BC_BALL; /* do not feel the ball */
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@@ -1255,7 +1255,7 @@ flash_glyph_at(coordxy x, coordxy y, int tg, int rpt)
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rpt *= 2; /* two loop iterations per 'count' */
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glyph[0] = tg;
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glyph[1] = (gl.level.flags.hero_memory) ? levl[x][y].glyph
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glyph[1] = (svl.level.flags.hero_memory) ? levl[x][y].glyph
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: back_to_glyph(x, y);
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/* even iteration count (guaranteed) ends with glyph[1] showing;
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caller might want to override that, but no newsym() calls here
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@@ -1456,7 +1456,7 @@ see_monsters(void)
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if (mon->wormno)
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see_wsegs(mon);
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if (Warn_of_mon
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&& (gc.context.warntype.obj & mon->data->mflags2) != 0L)
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&& (svc.context.warntype.obj & mon->data->mflags2) != 0L)
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new_warn_obj_cnt++;
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}
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@@ -1658,10 +1658,10 @@ docrt_flags(int refresh_flags)
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redrawonly = (refresh_flags & docrtRefresh) != 0,
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nocls = (refresh_flags & docrtNocls) != 0;
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if (!u.ux || gp.program_state.in_docrt)
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if (!u.ux || svp.program_state.in_docrt)
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return; /* display isn't ready yet */
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gp.program_state.in_docrt = TRUE;
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svp.program_state.in_docrt = TRUE;
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if (redrawonly) {
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redraw_map(FALSE);
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@@ -1713,7 +1713,7 @@ docrt_flags(int refresh_flags)
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disp.botlx = TRUE; /* force a redraw of the bottom lines */
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/* note: caller needs to call bot() to actually redraw status */
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}
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gp.program_state.in_docrt = FALSE;
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svp.program_state.in_docrt = FALSE;
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}
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/* for panning beyond a clipped region; resend the current map data to
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@@ -1949,8 +1949,8 @@ show_glyph(coordxy x, coordxy y, int glyph)
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oldglyph = gg.gbuf[y][x].glyphinfo.glyph;
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if (a11y.glyph_updates && !a11y.mon_notices_blocked
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&& !gp.program_state.in_docrt
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&& !gp.program_state.in_getlev
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&& !svp.program_state.in_docrt
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&& !svp.program_state.in_getlev
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&& (oldglyph != glyph || gg.gbuf[y][x].gnew)) {
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int c = glyph_to_cmap(glyph);
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if ((glyph_is_nothing(oldglyph) || glyph_is_unexplored(oldglyph)
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@@ -2165,7 +2165,7 @@ flush_screen(int cursor_on_u)
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return; /* if already flushing then return */
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flushing = 1;
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#ifdef HANGUPHANDLING
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if (gp.program_state.done_hup)
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if (svp.program_state.done_hup)
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return;
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#endif
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@@ -2228,7 +2228,7 @@ back_to_glyph(coordxy x, coordxy y)
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switch (ptr->typ) {
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case SCORR:
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case STONE:
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idx = gl.level.flags.arboreal ? S_tree : S_stone;
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idx = svl.level.flags.arboreal ? S_tree : S_stone;
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break;
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case ROOM:
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idx = S_room;
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@@ -2446,7 +2446,7 @@ get_bkglyph_and_framecolor(
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switch (lev->typ) {
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case SCORR:
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case STONE:
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idx = gl.level.flags.arboreal ? S_tree : S_stone;
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idx = svl.level.flags.arboreal ? S_tree : S_stone;
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break;
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case ROOM:
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idx = S_room;
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@@ -2624,8 +2624,8 @@ int wallcolors[sokoban_walls + 1] = {
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#if 0
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#define is_objpile(x, y) \
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(!Hallucination && gl.level.objects[(x)][(y)] \
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&& gl.level.objects[(x)][(y)]->nexthere)
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(!Hallucination && svl.level.objects[(x)][(y)] \
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&& svl.level.objects[(x)][(y)]->nexthere)
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#endif
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staticfn int cmap_to_roguecolor(int);
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@@ -3017,7 +3017,7 @@ reset_glyphmap(enum glyphmap_change_triggers trigger)
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color = NO_COLOR;
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gmap->sym.color = color;
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}
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gg.glyph_reset_timestamp = gm.moves;
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gg.glyph_reset_timestamp = svm.moves;
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}
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/* ------------------------------------------------------------------------ */
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Reference in New Issue
Block a user