distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.
For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.
This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.
Details:
gb.bases -> svb.bases
gb.bbubbles -> svb.bbubbles
gb.branches -> svb.branches
gc.context -> svc.context
gd.disco -> svd.disco
gd.dndest -> svd.dndest
gd.doors -> svd.doors
gd.doors_alloc -> svd.doors_alloc
gd.dungeon_topology -> svd.dungeon_topology
gd.dungeons -> svd.dungeons
ge.exclusion_zones -> sve.exclusion_zones
gh.hackpid -> svh.hackpid
gi.inv_pos -> svi.inv_pos
gk.killer -> svk.killer
gl.lastseentyp -> svl.lastseentyp
gl.level -> svl.level
gl.level_info -> svl.level_info
gm.mapseenchn -> svm.mapseenchn
gm.moves -> svm.moves
gm.mvitals -> svm.mvitals
gn.n_dgns -> svn.n_dgns
gn.n_regions -> svn.n_regions
gn.nroom -> svn.nroom
go.oracle_cnt -> svo.oracle_cnt
gp.pl_character -> svp.pl_character
gp.pl_fruit -> svp.pl_fruit
gp.plname -> svp.plname
gp.program_state -> svp.program_state
gq.quest_status -> svq.quest_status
gr.rooms -> svr.rooms
gs.sp_levchn -> svs.sp_levchn
gs.spl_book -> svs.spl_book
gt.timer_id -> svt.timer_id
gt.tune -> svt.tune
gu.updest -> svu.updest
gx.xmax -> svx.xmax
gx.xmin -> svx.xmin
gy.ymax -> svy.ymax
gy.ymin -> svy.ymin
Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
70
src/do.c
70
src/do.c
@@ -200,7 +200,7 @@ flooreffects(struct obj *obj, coordxy x, coordxy y, const char *verb)
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might have been thrown by a giant or launched by
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a rolling boulder trap triggered by a monster or
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dropped by a scroll of earth read by a monster */
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if (gc.context.mon_moving) {
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if (svc.context.mon_moving) {
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/* normally we'd use ohitmon() but it can call
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drop_throw() which calls flooreffects() */
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damage = dmgval(obj, mtmp);
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@@ -304,10 +304,10 @@ flooreffects(struct obj *obj, coordxy x, coordxy y, const char *verb)
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(void) obj_meld(&globbyobj, &otmp);
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}
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res = (boolean) !globbyobj;
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} else if (gc.context.mon_moving && IS_ALTAR(levl[x][y].typ)
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} else if (svc.context.mon_moving && IS_ALTAR(levl[x][y].typ)
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&& cansee(x,y)) {
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doaltarobj(obj);
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} else if (obj->oclass == POTION_CLASS && gl.level.flags.temperature > 0
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} else if (obj->oclass == POTION_CLASS && svl.level.flags.temperature > 0
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&& (levl[x][y].typ == ROOM || levl[x][y].typ == CORR)) {
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/* Potions are sometimes destroyed when landing on very hot
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ground. The basic odds are 50% for nonblessed potions and
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@@ -359,7 +359,7 @@ doaltarobj(struct obj *obj)
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if (obj->oclass != COIN_CLASS) {
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/* KMH, conduct */
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if (!gc.context.mon_moving && !u.uconduct.gnostic++)
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if (!svc.context.mon_moving && !u.uconduct.gnostic++)
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livelog_printf(LL_CONDUCT,
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"eschewed atheism, by dropping %s on an altar",
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doname(obj));
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@@ -403,7 +403,7 @@ polymorph_sink(void)
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return;
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sinklooted = levl[u.ux][u.uy].looted != 0;
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/* gl.level.flags.nsinks--; // set_levltyp() will update this */
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/* svl.level.flags.nsinks--; // set_levltyp() will update this */
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levl[u.ux][u.uy].flags = 0;
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switch (rn2(4)) {
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default:
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@@ -547,7 +547,7 @@ dosinkring(struct obj *obj)
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break;
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case RIN_HUNGER:
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ideed = FALSE;
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for (otmp = gl.level.objects[u.ux][u.uy]; otmp; otmp = otmp2) {
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for (otmp = svl.level.objects[u.ux][u.uy]; otmp; otmp = otmp2) {
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otmp2 = otmp->nexthere;
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if (otmp != uball && otmp != uchain
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&& !obj_resists(otmp, 1, 99)) {
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@@ -822,7 +822,7 @@ dropz(struct obj *obj, boolean with_impact)
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impact_disturbs_zombies(obj, with_impact);
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if (obj == uball)
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drop_ball(u.ux, u.uy);
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else if (gl.level.flags.has_shop)
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else if (svl.level.flags.has_shop)
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sellobj(obj, u.ux, u.uy);
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stackobj(obj);
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if (Blind && Levitation)
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@@ -900,7 +900,7 @@ obj_no_longer_held(struct obj *obj)
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*/
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if (!obj->oerodeproof || !rn2(10)) {
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/* if monsters aren't moving, assume player is responsible */
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if (!gc.context.mon_moving && !gp.program_state.gameover)
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if (!svc.context.mon_moving && !svp.program_state.gameover)
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costly_alteration(obj, COST_DEGRD);
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obj->otyp = WORM_TOOTH;
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obj->oerodeproof = 0;
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@@ -1133,8 +1133,8 @@ dodown(void)
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for (obj = gi.invent; obj; obj = obj->nobj) {
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if (obj->oartifact
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&& artifact_has_invprop(obj, LEVITATION)) {
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if (obj->age < gm.moves)
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obj->age = gm.moves;
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if (obj->age < svm.moves)
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obj->age = svm.moves;
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obj->age += rnz(100);
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}
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}
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@@ -1201,7 +1201,7 @@ dodown(void)
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return ECMD_TIME;
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} else if (!trap || !is_hole(trap->ttyp)
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|| !Can_fall_thru(&u.uz) || !trap->tseen) {
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if (flags.autodig && !gc.context.nopick && uwep && is_pick(uwep)) {
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if (flags.autodig && !svc.context.nopick && uwep && is_pick(uwep)) {
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return use_pick_axe2(uwep);
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} else {
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You_cant("go down here%s.",
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@@ -1348,7 +1348,7 @@ save_currentstate(void)
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{
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NHFILE *nhfp;
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gp.program_state.in_checkpoint++;
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svp.program_state.in_checkpoint++;
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if (flags.ins_chkpt) {
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/* write out just-attained level, with pets and everything */
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nhfp = currentlevel_rewrite();
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@@ -1363,7 +1363,7 @@ save_currentstate(void)
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/* write out non-level state */
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savestateinlock();
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gp.program_state.in_checkpoint--;
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svp.program_state.in_checkpoint--;
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}
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#endif
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@@ -1468,7 +1468,7 @@ goto_level(
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char whynot[BUFSZ];
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int dist = depth(newlevel) - depth(&u.uz);
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boolean do_fall_dmg = FALSE;
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schar prev_temperature = gl.level.flags.temperature;
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schar prev_temperature = svl.level.flags.temperature;
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if (dunlev(newlevel) > dunlevs_in_dungeon(newlevel))
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newlevel->dlevel = dunlevs_in_dungeon(newlevel);
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@@ -1512,7 +1512,7 @@ goto_level(
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*/
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if (Inhell && up && u.uhave.amulet && !newdungeon && !portal
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&& (dunlev(&u.uz) < dunlevs_in_dungeon(&u.uz) - 3)) {
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if (!rn2(4 + gc.context.mysteryforce)) {
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if (!rn2(4 + svc.context.mysteryforce)) {
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int odds = 3 + (int) u.ualign.type, /* 2..4 */
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diff = (odds <= 1) ? 0 : rn2(odds); /* paranoia */
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@@ -1532,7 +1532,7 @@ goto_level(
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that drops faster, on average, when being sent down farther so
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while the impact is reduced for everybody compared to earlier
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versions, it is reduced least for chaotics, most for lawfuls */
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gc.context.mysteryforce += rn2(diff + 2); /* L:0-4, N:0-3, C:0-2 */
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svc.context.mysteryforce += rn2(diff + 2); /* L:0-4, N:0-3, C:0-2 */
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if (on_level(newlevel, &u.uz)) {
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(void) safe_teleds(TELEDS_NO_FLAGS);
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@@ -1577,7 +1577,7 @@ goto_level(
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maybe_reset_pick((struct obj *) 0);
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reset_trapset(); /* even if to-be-armed trap obj is accompanying hero */
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iflags.travelcc.x = iflags.travelcc.y = 0; /* travel destination cache */
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gc.context.polearm.hitmon = (struct monst *) 0; /* polearm target */
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svc.context.polearm.hitmon = (struct monst *) 0; /* polearm target */
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/* digging context is level-aware and can actually be resumed if
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hero returns to the previous level without any intervening dig */
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@@ -1628,7 +1628,7 @@ goto_level(
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if (!leaving_tutorial || ledger_to_dnum(l_idx) == tutorial_dnum)
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delete_levelfile(l_idx);
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/* mark #overview data for all dungeon branches as uninteresting */
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for (l_idx = 0; l_idx < gn.n_dgns; ++l_idx)
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for (l_idx = 0; l_idx < svn.n_dgns; ++l_idx)
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if (!leaving_tutorial || l_idx == tutorial_dnum)
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remdun_mapseen(l_idx);
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/* get rid of mons & objs scheduled to migrate to discarded levels */
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@@ -1659,18 +1659,18 @@ goto_level(
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stairway_free_all();
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/* set default level change destination areas */
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/* the special level code may override these */
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(void) memset((genericptr_t) &gu.updest, 0, sizeof gu.updest);
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(void) memset((genericptr_t) &gd.dndest, 0, sizeof gd.dndest);
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(void) memset((genericptr_t) &svu.updest, 0, sizeof svu.updest);
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(void) memset((genericptr_t) &svd.dndest, 0, sizeof svd.dndest);
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if (!(gl.level_info[new_ledger].flags & LFILE_EXISTS)) {
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if (!(svl.level_info[new_ledger].flags & LFILE_EXISTS)) {
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/* entering this level for first time; make it now */
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if (gl.level_info[new_ledger].flags & (VISITED)) {
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if (svl.level_info[new_ledger].flags & (VISITED)) {
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impossible("goto_level: returning to discarded level?");
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gl.level_info[new_ledger].flags &= ~(VISITED);
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svl.level_info[new_ledger].flags &= ~(VISITED);
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}
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mklev();
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new = TRUE; /* made the level */
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familiar = bones_include_name(gp.plname);
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familiar = bones_include_name(svp.plname);
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} else {
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/* returning to previously visited level; reload it */
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nhfp = open_levelfile(new_ledger, whynot);
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@@ -1681,7 +1681,7 @@ goto_level(
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reseed_random(rn2);
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reseed_random(rn2_on_display_rng);
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minit(); /* ZEROCOMP */
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getlev(nhfp, gh.hackpid, new_ledger);
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getlev(nhfp, svh.hackpid, new_ledger);
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close_nhfile(nhfp);
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oinit(); /* reassign level dependent obj probabilities */
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}
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@@ -1803,7 +1803,7 @@ goto_level(
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/* initial movement of bubbles just before vision_recalc */
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if (Is_waterlevel(&u.uz) || Is_airlevel(&u.uz))
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movebubbles();
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else if (gl.level.flags.fumaroles)
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else if (svl.level.flags.fumaroles)
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fumaroles();
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/* Reset the screen. */
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@@ -1865,7 +1865,7 @@ goto_level(
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onquest(); /* might be reaching locate|goal level */
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} else if (Is_knox(&u.uz)) {
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/* alarm stops working once Croesus has died */
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if (new || !gm.mvitals[PM_CROESUS].died) {
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if (new || !svm.mvitals[PM_CROESUS].died) {
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You("have penetrated a high security area!");
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Soundeffect(se_alarm, 100);
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pline("An alarm sounds!");
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@@ -1890,7 +1890,7 @@ goto_level(
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/* main dungeon message from your quest leader */
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if (!In_quest(&u.uz0) && at_dgn_entrance("The Quest")
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&& !(u.uevent.qcompleted || u.uevent.qexpelled
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|| gq.quest_status.leader_is_dead)) {
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|| svq.quest_status.leader_is_dead)) {
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/* [TODO: copy of same TODO below; if an achievement for
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receiving quest call from leader gets added, that should
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come after logging new level entry] */
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@@ -1960,11 +1960,11 @@ goto_level(
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void
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hellish_smoke_mesg(void)
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{
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if (gl.level.flags.temperature)
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if (svl.level.flags.temperature)
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pline("It is %s here.",
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gl.level.flags.temperature > 0 ? "hot" : "cold");
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svl.level.flags.temperature > 0 ? "hot" : "cold");
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if (In_hell(&u.uz) && gl.level.flags.temperature > 0)
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if (In_hell(&u.uz) && svl.level.flags.temperature > 0)
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You("%s smoke...",
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olfaction(gy.youmonst.data) ? "smell" : "sense");
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}
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@@ -1973,8 +1973,8 @@ hellish_smoke_mesg(void)
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staticfn void
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temperature_change_msg(schar prev_temperature)
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{
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if (prev_temperature != gl.level.flags.temperature) {
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if (gl.level.flags.temperature)
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if (prev_temperature != svl.level.flags.temperature) {
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if (svl.level.flags.temperature)
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hellish_smoke_mesg();
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else if (prev_temperature > 0)
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pline_The("heat %s gone.",
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@@ -2238,7 +2238,7 @@ revive_mon(anything *arg, long timeout UNUSED)
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if (!obj_has_timer(body, ROT_CORPSE))
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You_feel("%sless hassled.", is_rider(mptr) ? "much " : "");
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action = ROT_CORPSE;
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when = (long) d(5, 50) - (gm.moves - body->age);
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when = (long) d(5, 50) - (svm.moves - body->age);
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if (when < 1L)
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when = 1L;
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}
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@@ -2254,7 +2254,7 @@ zombify_mon(anything *arg, long timeout)
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struct obj *body = arg->a_obj;
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int zmon = zombie_form(&mons[body->corpsenm]);
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if (zmon != NON_PM && !(gm.mvitals[zmon].mvflags & G_GENOD)) {
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if (zmon != NON_PM && !(svm.mvitals[zmon].mvflags & G_GENOD)) {
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if (has_omid(body))
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free_omid(body);
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if (has_omonst(body))
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Reference in New Issue
Block a user