distinguish global variables that get written to savefile

The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
nhmall
2024-07-13 14:57:50 -04:00
parent 0e4083153c
commit 6c0ae092c6
174 changed files with 3502 additions and 3305 deletions

View File

@@ -53,7 +53,7 @@ initedog(struct monst *mtmp)
EDOG(mtmp)->dropdist = 10000;
EDOG(mtmp)->apport = ACURR(A_CHA);
EDOG(mtmp)->whistletime = 0;
EDOG(mtmp)->hungrytime = 1000 + gm.moves;
EDOG(mtmp)->hungrytime = 1000 + svm.moves;
EDOG(mtmp)->ogoal.x = -1; /* force error if used before set */
EDOG(mtmp)->ogoal.y = -1;
EDOG(mtmp)->abuse = 0;
@@ -89,7 +89,7 @@ pick_familiar_pm(struct obj *otmp, boolean quietly)
/* activating a figurine provides one way to exceed the
maximum number of the target critter created--unless
it has a special limit (erinys, Nazgul) */
if ((gm.mvitals[mndx].mvflags & G_EXTINCT)
if ((svm.mvitals[mndx].mvflags & G_EXTINCT)
&& mbirth_limit(mndx) != MAXMONNO) {
if (!quietly)
/* have just been given "You <do something with>
@@ -221,7 +221,7 @@ makedog(void)
if (!mtmp)
return ((struct monst *) 0); /* pets were genocided */
gc.context.startingpet_mid = mtmp->m_id;
svc.context.startingpet_mid = mtmp->m_id;
/* Horses already wear a saddle */
if (pettype == PM_PONY && !!(otmp = mksobj(SADDLE, TRUE, FALSE))) {
otmp->dknown = otmp->bknown = otmp->rknown = 1;
@@ -238,7 +238,7 @@ makedog(void)
staticfn void
set_mon_lastmove(struct monst *mtmp)
{
mtmp->mlstmv = gm.moves;
mtmp->mlstmv = svm.moves;
}
/* record `last move time' for all monsters prior to level save so that
@@ -432,9 +432,9 @@ mon_arrive(struct monst *mtmp, int when)
* specify its final destination.
*/
if (mtmp->mlstmv < gm.moves - 1L) {
if (mtmp->mlstmv < svm.moves - 1L) {
/* heal monster for time spent in limbo */
long nmv = gm.moves - 1L - mtmp->mlstmv;
long nmv = svm.moves - 1L - mtmp->mlstmv;
mon_catchup_elapsed_time(mtmp, nmv);
@@ -489,8 +489,8 @@ mon_arrive(struct monst *mtmp, int when)
that we know that the current endgame levels always
build upwards and never have any exclusion subregion
inside their TELEPORT_REGION settings. */
xlocale = rn1(gu.updest.hx - gu.updest.lx + 1, gu.updest.lx);
ylocale = rn1(gu.updest.hy - gu.updest.ly + 1, gu.updest.ly);
xlocale = rn1(svu.updest.hx - svu.updest.lx + 1, svu.updest.lx);
ylocale = rn1(svu.updest.hy - svu.updest.ly + 1, svu.updest.ly);
break;
}
/* find the arrival portal */
@@ -529,7 +529,7 @@ mon_arrive(struct monst *mtmp, int when)
coord c;
/* somexy() handles irregular rooms */
if (somexy(&gr.rooms[*r - ROOMOFFSET], &c))
if (somexy(&svr.rooms[*r - ROOMOFFSET], &c))
xlocale = c.x, ylocale = c.y;
else
xlocale = ylocale = 0;
@@ -642,8 +642,8 @@ mon_catchup_elapsed_time(
&& (carnivorous(mtmp->data) || herbivorous(mtmp->data))) {
struct edog *edog = EDOG(mtmp);
if ((gm.moves > edog->hungrytime + 500 && mtmp->mhp < 3)
|| (gm.moves > edog->hungrytime + 750))
if ((svm.moves > edog->hungrytime + 500 && mtmp->mhp < 3)
|| (svm.moves > edog->hungrytime + 750))
mtmp->mtame = mtmp->mpeaceful = 0;
}
@@ -805,7 +805,7 @@ keepdogs(
relmon(mtmp, &gm.mydogs); /* mtmp->mx,my retain current value */
mtmp->mx = mtmp->my = 0; /* mx==0 implies migrating */
mtmp->wormno = num_segs;
mtmp->mlstmv = gm.moves;
mtmp->mlstmv = svm.moves;
} else if (keep_mon_accessible(mtmp)) {
/* we want to be able to find the Wizard when his next
resurrection chance comes up, but have him resume his
@@ -856,7 +856,7 @@ migrate_to_level(
if (In_W_tower(mx, my, &u.uz))
xyflags |= 2;
mtmp->wormno = num_segs;
mtmp->mlstmv = gm.moves;
mtmp->mlstmv = svm.moves;
mtmp->mtrack[2].x = u.uz.dnum; /* migrating from this dungeon */
mtmp->mtrack[2].y = u.uz.dlevel; /* migrating from this dungeon level */
mtmp->mtrack[1].x = cc ? cc->x : mx;
@@ -974,7 +974,7 @@ dogfood(struct monst *mon, struct obj *obj)
when starving; they never eat stone-to-flesh'd meat */
if (mptr == &mons[PM_GHOUL]) {
if (obj->otyp == CORPSE)
return (peek_at_iced_corpse_age(obj) + 50L <= gm.moves
return (peek_at_iced_corpse_age(obj) + 50L <= svm.moves
&& !(fx == PM_LIZARD || fx == PM_LICHEN)) ? DOGFOOD
: (starving && !vegan(fptr)) ? ACCFOOD
: POISON;
@@ -995,7 +995,7 @@ dogfood(struct monst *mon, struct obj *obj)
return POISON;
return carni ? CADAVER : MANFOOD;
case CORPSE:
if ((peek_at_iced_corpse_age(obj) + 50L <= gm.moves
if ((peek_at_iced_corpse_age(obj) + 50L <= svm.moves
&& !(fx == PM_LIZARD || fx == PM_LICHEN)
&& mptr->mlet != S_FUNGUS)
|| (acidic(fptr) && !resists_acid(mon))
@@ -1117,7 +1117,7 @@ tamedog(struct monst *mtmp, struct obj *obj, boolean givemsg)
if (mtmp->mcanmove && !mtmp->mconf && !mtmp->meating
&& ((tasty = dogfood(mtmp, obj)) == DOGFOOD
|| (tasty <= ACCFOOD
&& EDOG(mtmp)->hungrytime <= gm.moves))) {
&& EDOG(mtmp)->hungrytime <= svm.moves))) {
/* pet will "catch" and eat this thrown food */
if (canseemon(mtmp)) {
boolean big_corpse =
@@ -1161,7 +1161,7 @@ tamedog(struct monst *mtmp, struct obj *obj, boolean givemsg)
|| (obj && dogfood(mtmp, obj) >= MANFOOD))
return FALSE;
if (mtmp->m_id == gq.quest_status.leader_m_id)
if (mtmp->m_id == svq.quest_status.leader_m_id)
return FALSE;
/* add the pet extension */
@@ -1254,8 +1254,8 @@ wary_dog(struct monst *mtmp, boolean was_dead)
edog->killed_by_u = 0;
edog->abuse = 0;
edog->ogoal.x = edog->ogoal.y = -1;
if (was_dead || edog->hungrytime < gm.moves + 500L)
edog->hungrytime = gm.moves + 500L;
if (was_dead || edog->hungrytime < svm.moves + 500L)
edog->hungrytime = svm.moves + 500L;
if (was_dead) {
edog->droptime = 0L;
edog->dropdist = 10000;