distinguish global variables that get written to savefile

The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
nhmall
2024-07-13 14:57:50 -04:00
parent 0e4083153c
commit 6c0ae092c6
174 changed files with 3502 additions and 3305 deletions

View File

@@ -830,7 +830,7 @@ clone_mon(
struct monst *m2;
/* may be too weak or have been extinguished for population control */
if (mon->mhp <= 1 || (gm.mvitals[monsndx(mon->data)].mvflags & G_EXTINCT))
if (mon->mhp <= 1 || (svm.mvitals[monsndx(mon->data)].mvflags & G_EXTINCT))
return (struct monst *) 0;
if (x == 0) {
@@ -894,7 +894,7 @@ clone_mon(
}
/* not all clones caused by player are tame or peaceful */
if (!gc.context.mon_moving && mon->mpeaceful) {
if (!svc.context.mon_moving && mon->mpeaceful) {
if (mon->mtame)
m2->mtame = rn2(max(2 + u.uluck, 2)) ? mon->mtame : 0;
else if (mon->mpeaceful)
@@ -947,23 +947,23 @@ propagate(int mndx, boolean tally, boolean ghostly)
boolean gone, result;
int lim = mbirth_limit(mndx);
gone = (gm.mvitals[mndx].mvflags & G_GONE) != 0; /* geno'd|extinct */
result = ((int) gm.mvitals[mndx].born < lim && !gone) ? TRUE : FALSE;
gone = (svm.mvitals[mndx].mvflags & G_GONE) != 0; /* geno'd|extinct */
result = ((int) svm.mvitals[mndx].born < lim && !gone) ? TRUE : FALSE;
/* if it's unique, don't ever make it again */
if ((mons[mndx].geno & G_UNIQ) != 0 && mndx != PM_HIGH_CLERIC)
gm.mvitals[mndx].mvflags |= G_EXTINCT;
svm.mvitals[mndx].mvflags |= G_EXTINCT;
if (gm.mvitals[mndx].born < 255 && tally && (!ghostly || result))
gm.mvitals[mndx].born++;
if ((int) gm.mvitals[mndx].born >= lim
if (svm.mvitals[mndx].born < 255 && tally && (!ghostly || result))
svm.mvitals[mndx].born++;
if ((int) svm.mvitals[mndx].born >= lim
&& !(mons[mndx].geno & G_NOGEN)
&& !(gm.mvitals[mndx].mvflags & G_EXTINCT)) {
&& !(svm.mvitals[mndx].mvflags & G_EXTINCT)) {
if (wizard) {
debugpline1("Automatically extinguished %s.",
makeplural(mons[mndx].pmnames[NEUTRAL]));
}
gm.mvitals[mndx].mvflags |= G_EXTINCT;
svm.mvitals[mndx].mvflags |= G_EXTINCT;
}
return result;
}
@@ -1152,7 +1152,7 @@ makemon(
fakemon = cg.zeromonst;
cc.x = cc.y = 0;
if (iflags.debug_mongen || (!gl.level.flags.rndmongen && !ptr))
if (iflags.debug_mongen || (!svl.level.flags.rndmongen && !ptr))
return (struct monst *) 0;
/* if caller wants random location, do it here */
@@ -1190,9 +1190,9 @@ makemon(
mndx = monsndx(ptr);
/* if you are to make a specific monster and it has
already been genocided, return */
if (gm.mvitals[mndx].mvflags & G_GENOD)
if (svm.mvitals[mndx].mvflags & G_GENOD)
return (struct monst *) 0;
if (wizard && (gm.mvitals[mndx].mvflags & G_EXTINCT)) {
if (wizard && (svm.mvitals[mndx].mvflags & G_EXTINCT)) {
debugpline1("Explicitly creating extinct monster %s.",
mons[mndx].pmnames[NEUTRAL]);
}
@@ -1238,7 +1238,7 @@ makemon(
mtmp->m_id = next_ident();
set_mon_data(mtmp, ptr); /* mtmp->data = ptr; */
if (ptr->msound == MS_LEADER && quest_info(MS_LEADER) == mndx)
gq.quest_status.leader_m_id = mtmp->m_id;
svq.quest_status.leader_m_id = mtmp->m_id;
mtmp->mnum = mndx;
/* set up level and hit points */
@@ -1255,9 +1255,9 @@ makemon(
but for ones which can be random, it has already been chosen
(in role_init(), for possible use by the quest pager code) */
else if (ptr->msound == MS_LEADER && quest_info(MS_LEADER) == mndx)
mtmp->female = gq.quest_status.ldrgend;
mtmp->female = svq.quest_status.ldrgend;
else if (ptr->msound == MS_NEMESIS && quest_info(MS_NEMESIS) == mndx)
mtmp->female = gq.quest_status.nemgend;
mtmp->female = svq.quest_status.nemgend;
/* female used to be set randomly here even for neuters on the
grounds that it was ignored, but after corpses were changed to
@@ -1350,8 +1350,8 @@ makemon(
allow_minvent = FALSE;
} else if (mndx == PM_WIZARD_OF_YENDOR) {
mtmp->iswiz = TRUE;
gc.context.no_of_wizards++;
if (gc.context.no_of_wizards == 1 && Is_earthlevel(&u.uz))
svc.context.no_of_wizards++;
if (svc.context.no_of_wizards == 1 && Is_earthlevel(&u.uz))
mitem = SPE_DIG;
} else if (mndx == PM_GHOST && !(mmflags & MM_NONAME)) {
mtmp = christen_monst(mtmp, rndghostname());
@@ -1502,10 +1502,10 @@ unmakemon(
that just happened when creating this monster or the threshold
had already been reached and further increments were suppressed;
assume the latter */
if (countbirth && gm.mvitals[mndx].born > 0 && gm.mvitals[mndx].born < 255)
gm.mvitals[mndx].born -= 1;
if (countbirth && svm.mvitals[mndx].born > 0 && svm.mvitals[mndx].born < 255)
svm.mvitals[mndx].born -= 1;
if ((mon->data->geno & G_UNIQ) != 0)
gm.mvitals[mndx].mvflags &= ~G_EXTINCT;
svm.mvitals[mndx].mvflags &= ~G_EXTINCT;
mon->mhp = 0; /* let discard_minvent() know that mon isn't being kept */
/* uncreate any artifact that the monster was provided with; unlike
@@ -1573,7 +1573,7 @@ uncommon(int mndx)
{
if (mons[mndx].geno & (G_NOGEN | G_UNIQ))
return TRUE;
if (gm.mvitals[mndx].mvflags & G_GONE)
if (svm.mvitals[mndx].mvflags & G_GONE)
return TRUE;
if (Inhell)
return (boolean) (mons[mndx].maligntyp > A_NEUTRAL);
@@ -1593,11 +1593,11 @@ align_shift(struct permonst *ptr)
static NEARDATA s_level *lev;
int alshift;
if (oldmoves != gm.moves) {
if (oldmoves != svm.moves) {
lev = Is_special(&u.uz);
oldmoves = gm.moves;
oldmoves = svm.moves;
}
switch ((lev) ? lev->flags.align : gd.dungeons[u.uz.dnum].flags.align) {
switch ((lev) ? lev->flags.align : svd.dungeons[u.uz.dnum].flags.align) {
default: /* just in case */
case AM_NONE:
alshift = 0;
@@ -1619,8 +1619,8 @@ align_shift(struct permonst *ptr)
staticfn int
temperature_shift(struct permonst *ptr)
{
if (gl.level.flags.temperature
&& pm_resistance(ptr, (gl.level.flags.temperature > 0)
if (svl.level.flags.temperature
&& pm_resistance(ptr, (svl.level.flags.temperature > 0)
? MR_FIRE : MR_COLD))
return 3;
return 0;
@@ -1716,7 +1716,7 @@ mk_gen_ok(int mndx, unsigned mvflagsmask, unsigned genomask)
{
struct permonst *ptr = &mons[mndx];
if (gm.mvitals[mndx].mvflags & mvflagsmask)
if (svm.mvitals[mndx].mvflags & mvflagsmask)
return FALSE;
if (ptr->geno & genomask)
return FALSE;
@@ -1812,7 +1812,7 @@ mkclass_aligned(char class, int spc, /* special mons[].geno handling */
against picking the next demon resulted in incubus
being picked nearly twice as often as succubus);
we need the '+1' in case the entire set is too high
level (really low gl.level hero) */
level (really low svl.level hero) */
nums[last] = k + 1 - (adj_lev(&mons[last]) > (u.ulevel * 2));
num += nums[last];
}
@@ -1876,7 +1876,7 @@ adj_lev(struct permonst *ptr)
/* does not depend on other strengths, but does get stronger
* every time he is killed
*/
tmp = ptr->mlevel + gm.mvitals[PM_WIZARD_OF_YENDOR].died;
tmp = ptr->mlevel + svm.mvitals[PM_WIZARD_OF_YENDOR].died;
if (tmp > 49)
tmp = 49;
return tmp;
@@ -1977,12 +1977,12 @@ grow_up(struct monst *mtmp, struct monst *victim)
/* new form might force gender change */
fem = is_male(ptr) ? 0 : is_female(ptr) ? 1 : mtmp->female;
if (gm.mvitals[newtype].mvflags & G_GENOD) { /* allow G_EXTINCT */
if (svm.mvitals[newtype].mvflags & G_GENOD) { /* allow G_EXTINCT */
if (canspotmon(mtmp))
pline("As %s grows up into %s, %s %s!", mon_nam(mtmp),
an(pmname(ptr, Mgender(mtmp))), mhe(mtmp),
nonliving(ptr) ? "expires" : "dies");
set_mon_data(mtmp, ptr); /* keep gm.mvitals[] accurate */
set_mon_data(mtmp, ptr); /* keep svm.mvitals[] accurate */
mondied(mtmp);
return (struct permonst *) 0;
} else if (canspotmon(mtmp)) {
@@ -2261,7 +2261,7 @@ set_mimic_sym(struct monst *mtmp)
/* only valid for INSIDE of room */
roomno = levl[mx][my].roomno - ROOMOFFSET;
if (roomno >= 0)
rt = gr.rooms[roomno].rtype;
rt = svr.rooms[roomno].rtype;
#ifdef SPECIALIZATION
else if (IS_ROOM(typ))
rt = OROOM, roomno = 0;
@@ -2271,7 +2271,7 @@ set_mimic_sym(struct monst *mtmp)
if (OBJ_AT(mx, my)) {
ap_type = M_AP_OBJECT;
appear = gl.level.objects[mx][my]->otyp;
appear = svl.level.objects[mx][my]->otyp;
} else if (IS_DOOR(typ) || IS_WALL(typ) || typ == SDOOR || typ == SCORR) {
ap_type = M_AP_FURNITURE;
/*
@@ -2291,7 +2291,7 @@ set_mimic_sym(struct monst *mtmp)
appear = Is_rogue_level(&u.uz) ? S_hwall : S_hcdoor;
else
appear = Is_rogue_level(&u.uz) ? S_vwall : S_vcdoor;
} else if (gl.level.flags.is_maze_lev
} else if (svl.level.flags.is_maze_lev
&& !(In_mines(&u.uz) && in_town(u.ux, u.uy))
&& !In_sokoban(&u.uz) && rn2(2)) {
ap_type = M_AP_OBJECT;
@@ -2371,7 +2371,7 @@ set_mimic_sym(struct monst *mtmp)
&& (appear == STATUE || appear == FIGURINE
|| appear == CORPSE || appear == EGG || appear == TIN)) {
int mndx = rndmonnum(),
nocorpse_ndx = (gm.mvitals[mndx].mvflags & G_NOCORPSE) != 0;
nocorpse_ndx = (svm.mvitals[mndx].mvflags & G_NOCORPSE) != 0;
if (appear == CORPSE && nocorpse_ndx)
mndx = rn1(PM_WIZARD - PM_ARCHEOLOGIST + 1, PM_ARCHEOLOGIST);
@@ -2383,7 +2383,7 @@ set_mimic_sym(struct monst *mtmp)
MCORPSENM(mtmp) = mndx;
} else if (ap_type == M_AP_OBJECT && appear == SLIME_MOLD) {
newmcorpsenm(mtmp);
MCORPSENM(mtmp) = gc.context.current_fruit;
MCORPSENM(mtmp) = svc.context.current_fruit;
/* if no objects of this fruit type have been created yet,
context.current_fruit is available for re-use when the player
assigns a new fruit name; override that--having a mimic as the