distinguish global variables that get written to savefile

The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
nhmall
2024-07-13 14:57:50 -04:00
parent 0e4083153c
commit 6c0ae092c6
174 changed files with 3502 additions and 3305 deletions

View File

@@ -150,14 +150,14 @@ mkshop(void)
}
gottype:
for (sroom = &gr.rooms[0];; sroom++) {
for (sroom = &svr.rooms[0];; sroom++) {
/* return from this loop: cannot find any eligible room to be a shop
* continue: sroom is ineligible
* break: sroom is eligible
*/
if (sroom->hx < 0)
return;
if (sroom - gr.rooms >= gn.nroom) {
if (sroom - svr.rooms >= svn.nroom) {
impossible("rooms[] not closed by -1?");
return;
}
@@ -215,11 +215,11 @@ staticfn struct mkroom *
pick_room(boolean strict)
{
struct mkroom *sroom;
int i = gn.nroom;
int i = svn.nroom;
for (sroom = &gr.rooms[rn2(gn.nroom)]; i--; sroom++) {
if (sroom == &gr.rooms[gn.nroom])
sroom = &gr.rooms[0];
for (sroom = &svr.rooms[rn2(svn.nroom)]; i--; sroom++) {
if (sroom == &svr.rooms[svn.nroom])
sroom = &svr.rooms[0];
if (sroom->hx < 0)
return (struct mkroom *) 0;
if (sroom->rtype != OROOM)
@@ -274,7 +274,7 @@ fill_zoo(struct mkroom *sroom)
int sx, sy, i;
int sh, goldlim = 0, type = sroom->rtype;
coordxy tx = 0, ty = 0;
int rmno = (int) ((sroom - gr.rooms) + ROOMOFFSET);
int rmno = (int) ((sroom - svr.rooms) + ROOMOFFSET);
coord mm;
/* Note: This doesn't check needfill; it assumes the caller has already
@@ -282,7 +282,7 @@ fill_zoo(struct mkroom *sroom)
sh = sroom->fdoor;
switch (type) {
case COURT:
if (gl.level.flags.is_maze_lev) {
if (svl.level.flags.is_maze_lev) {
for (tx = sroom->lx; tx <= sroom->hx; tx++)
for (ty = sroom->ly; ty <= sroom->hy; ty++)
if (IS_THRONE(levl[tx][ty].typ))
@@ -320,15 +320,15 @@ fill_zoo(struct mkroom *sroom)
if (sroom->irregular) {
if ((int) levl[sx][sy].roomno != rmno || levl[sx][sy].edge
|| (sroom->doorct
&& distmin(sx, sy, gd.doors[sh].x, gd.doors[sh].y) <= 1))
&& distmin(sx, sy, svd.doors[sh].x, svd.doors[sh].y) <= 1))
continue;
} else if (!SPACE_POS(levl[sx][sy].typ)
|| (sroom->doorct
&& ((sx == sroom->lx && gd.doors[sh].x == sx - 1)
|| (sx == sroom->hx && gd.doors[sh].x == sx + 1)
|| (sy == sroom->ly && gd.doors[sh].y == sy - 1)
&& ((sx == sroom->lx && svd.doors[sh].x == sx - 1)
|| (sx == sroom->hx && svd.doors[sh].x == sx + 1)
|| (sy == sroom->ly && svd.doors[sh].y == sy - 1)
|| (sy == sroom->hy
&& gd.doors[sh].y == sy + 1))))
&& svd.doors[sh].y == sy + 1))))
continue;
/* don't place monster on explicitly placed throne */
if (type == COURT && IS_THRONE(levl[sx][sy].typ))
@@ -362,7 +362,7 @@ fill_zoo(struct mkroom *sroom)
case ZOO:
case LEPREHALL:
if (sroom->doorct) {
int distval = dist2(sx, sy, gd.doors[sh].x, gd.doors[sh].y);
int distval = dist2(sx, sy, svd.doors[sh].x, svd.doors[sh].y);
i = sq(distval);
} else
i = goldlim;
@@ -421,23 +421,23 @@ fill_zoo(struct mkroom *sroom)
add_to_container(chest, gold);
chest->owt = weight(chest);
chest->spe = 2; /* so it can be found later */
gl.level.flags.has_court = 1;
svl.level.flags.has_court = 1;
break;
}
case BARRACKS:
gl.level.flags.has_barracks = 1;
svl.level.flags.has_barracks = 1;
break;
case ZOO:
gl.level.flags.has_zoo = 1;
svl.level.flags.has_zoo = 1;
break;
case MORGUE:
gl.level.flags.has_morgue = 1;
svl.level.flags.has_morgue = 1;
break;
case SWAMP:
gl.level.flags.has_swamp = 1;
svl.level.flags.has_swamp = 1;
break;
case BEEHIVE:
gl.level.flags.has_beehive = 1;
svl.level.flags.has_beehive = 1;
break;
}
}
@@ -462,7 +462,7 @@ mkundead(
|| !revive(otmp, FALSE)))
(void) makemon(mdat, cc.x, cc.y, mm_flags);
}
gl.level.flags.graveyard = TRUE; /* reduced chance for undead corpse */
svl.level.flags.graveyard = TRUE; /* reduced chance for undead corpse */
}
staticfn struct permonst *
@@ -511,9 +511,9 @@ antholemon(void)
break;
}
/* try again if chosen type has been genocided or used up */
} while (++trycnt < 3 && (gm.mvitals[mtyp].mvflags & G_GONE));
} while (++trycnt < 3 && (svm.mvitals[mtyp].mvflags & G_GONE));
return ((gm.mvitals[mtyp].mvflags & G_GONE) ? (struct permonst *) 0
return ((svm.mvitals[mtyp].mvflags & G_GONE) ? (struct permonst *) 0
: &mons[mtyp]);
}
@@ -526,12 +526,12 @@ mkswamp(void) /* Michiel Huisjes & Fred de Wilde */
int rmno;
for (i = 0; i < 5; i++) { /* turn up to 5 rooms swampy */
sroom = &gr.rooms[rn2(gn.nroom)];
sroom = &svr.rooms[rn2(svn.nroom)];
if (sroom->hx < 0 || sroom->rtype != OROOM || has_upstairs(sroom)
|| has_dnstairs(sroom))
continue;
rmno = (int)(sroom - gr.rooms) + ROOMOFFSET;
rmno = (int)(sroom - svr.rooms) + ROOMOFFSET;
/* satisfied; make a swamp */
sroom->rtype = SWAMP;
@@ -560,7 +560,7 @@ mkswamp(void) /* Michiel Huisjes & Fred de Wilde */
NO_MM_FLAGS);
}
}
gl.level.flags.has_swamp = 1;
svl.level.flags.has_swamp = 1;
}
}
@@ -569,7 +569,7 @@ shrine_pos(int roomno)
{
static coord buf;
int delta;
struct mkroom *troom = &gr.rooms[roomno - ROOMOFFSET];
struct mkroom *troom = &svr.rooms[roomno - ROOMOFFSET];
/* if width and height are odd, placement will be the exact center;
if either or both are even, center point is a hypothetical spot
@@ -601,13 +601,13 @@ mktemple(void)
* In temples, shrines are blessed altars
* located in the center of the room
*/
shrine_spot = shrine_pos((int) ((sroom - gr.rooms) + ROOMOFFSET));
shrine_spot = shrine_pos((int) ((sroom - svr.rooms) + ROOMOFFSET));
lev = &levl[shrine_spot->x][shrine_spot->y];
lev->typ = ALTAR;
lev->altarmask = induced_align(80);
priestini(&u.uz, sroom, shrine_spot->x, shrine_spot->y, FALSE);
lev->altarmask |= AM_SHRINE;
gl.level.flags.has_temple = 1;
svl.level.flags.has_temple = 1;
}
boolean
@@ -669,7 +669,7 @@ boolean
inside_room(struct mkroom *croom, coordxy x, coordxy y)
{
if (croom->irregular) {
int i = (int) ((croom - gr.rooms) + ROOMOFFSET);
int i = (int) ((croom - svr.rooms) + ROOMOFFSET);
return (!levl[x][y].edge && (int) levl[x][y].roomno == i);
}
@@ -688,7 +688,7 @@ somexy(struct mkroom *croom, coord *c)
int i;
if (croom->irregular) {
i = (int) ((croom - gr.rooms) + ROOMOFFSET);
i = (int) ((croom - svr.rooms) + ROOMOFFSET);
while (try_cnt++ < 100) {
c->x = somex(croom);
@@ -757,7 +757,7 @@ search_special(schar type)
{
struct mkroom *croom;
for (croom = &gr.rooms[0]; croom->hx >= 0; croom++)
for (croom = &svr.rooms[0]; croom->hx >= 0; croom++)
if ((type == ANY_TYPE && croom->rtype != OROOM)
|| (type == ANY_SHOP && croom->rtype >= SHOPBASE)
|| croom->rtype == type)
@@ -821,7 +821,7 @@ squadmon(void)
}
mndx = ROLL_FROM(squadprob).pm;
gotone:
if (!(gm.mvitals[mndx].mvflags & G_GONE))
if (!(svm.mvitals[mndx].mvflags & G_GONE))
return &mons[mndx];
else
return (struct permonst *) 0;
@@ -858,9 +858,9 @@ save_rooms(NHFILE *nhfp)
/* First, write the number of rooms */
if (nhfp->structlevel)
bwrite(nhfp->fd, (genericptr_t) &gn.nroom, sizeof(gn.nroom));
for (i = 0; i < gn.nroom; i++)
save_room(nhfp, &gr.rooms[i]);
bwrite(nhfp->fd, (genericptr_t) &svn.nroom, sizeof(svn.nroom));
for (i = 0; i < svn.nroom; i++)
save_room(nhfp, &svr.rooms[i]);
}
staticfn void
@@ -888,14 +888,14 @@ rest_rooms(NHFILE *nhfp)
short i;
if (nhfp->structlevel)
mread(nhfp->fd, (genericptr_t) &gn.nroom, sizeof(gn.nroom));
mread(nhfp->fd, (genericptr_t) &svn.nroom, sizeof(svn.nroom));
gn.nsubroom = 0;
for (i = 0; i < gn.nroom; i++) {
rest_room(nhfp, &gr.rooms[i]);
gr.rooms[i].resident = (struct monst *) 0;
for (i = 0; i < svn.nroom; i++) {
rest_room(nhfp, &svr.rooms[i]);
svr.rooms[i].resident = (struct monst *) 0;
}
gr.rooms[gn.nroom].hx = -1; /* restore ending flags */
svr.rooms[svn.nroom].hx = -1; /* restore ending flags */
gs.subrooms[gn.nsubroom].hx = -1;
}
@@ -1043,8 +1043,8 @@ staticfn boolean
invalid_shop_shape(struct mkroom *sroom)
{
coordxy x, y;
coordxy doorx = gd.doors[sroom->fdoor].x;
coordxy doory = gd.doors[sroom->fdoor].y;
coordxy doorx = svd.doors[sroom->fdoor].x;
coordxy doory = svd.doors[sroom->fdoor].y;
coordxy insidex = 0, insidey = 0, insidect = 0;
/* First, identify squares inside the room and next to the door. */