distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.
For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.
This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.
Details:
gb.bases -> svb.bases
gb.bbubbles -> svb.bbubbles
gb.branches -> svb.branches
gc.context -> svc.context
gd.disco -> svd.disco
gd.dndest -> svd.dndest
gd.doors -> svd.doors
gd.doors_alloc -> svd.doors_alloc
gd.dungeon_topology -> svd.dungeon_topology
gd.dungeons -> svd.dungeons
ge.exclusion_zones -> sve.exclusion_zones
gh.hackpid -> svh.hackpid
gi.inv_pos -> svi.inv_pos
gk.killer -> svk.killer
gl.lastseentyp -> svl.lastseentyp
gl.level -> svl.level
gl.level_info -> svl.level_info
gm.mapseenchn -> svm.mapseenchn
gm.moves -> svm.moves
gm.mvitals -> svm.mvitals
gn.n_dgns -> svn.n_dgns
gn.n_regions -> svn.n_regions
gn.nroom -> svn.nroom
go.oracle_cnt -> svo.oracle_cnt
gp.pl_character -> svp.pl_character
gp.pl_fruit -> svp.pl_fruit
gp.plname -> svp.plname
gp.program_state -> svp.program_state
gq.quest_status -> svq.quest_status
gr.rooms -> svr.rooms
gs.sp_levchn -> svs.sp_levchn
gs.spl_book -> svs.spl_book
gt.timer_id -> svt.timer_id
gt.tune -> svt.tune
gu.updest -> svu.updest
gx.xmax -> svx.xmax
gx.xmin -> svx.xmin
gy.ymax -> svy.ymax
gy.ymin -> svy.ymin
Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
46
src/objnam.c
46
src/objnam.c
@@ -325,7 +325,7 @@ obj_is_pname(struct obj *obj)
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{
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if (!obj->oartifact || !has_oname(obj))
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return FALSE;
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if (!gp.program_state.gameover && !iflags.override_ID) {
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if (!svp.program_state.gameover && !iflags.override_ID) {
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if (not_fully_identified(obj))
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return FALSE;
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}
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@@ -371,7 +371,7 @@ distant_name(
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against a potential extra chance to browse the map with getpos()
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during final disclosure (not currently implemented, nor planned) */
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save_oid = obj->o_id;
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if (gp.program_state.gameover)
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if (svp.program_state.gameover)
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obj->o_id = 0;
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/* this maybe-nearby part used to be replicated in multiple callers */
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@@ -406,12 +406,12 @@ fruitname(
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boolean juice) /* whether or not to append " juice" to the name */
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{
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char *buf = nextobuf();
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const char *fruit_nam = strstri(gp.pl_fruit, " of ");
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const char *fruit_nam = strstri(svp.pl_fruit, " of ");
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if (fruit_nam)
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fruit_nam += 4; /* skip past " of " */
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else
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fruit_nam = gp.pl_fruit; /* use it as is */
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fruit_nam = svp.pl_fruit; /* use it as is */
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Sprintf(buf, "%s%s", makesingular(fruit_nam), juice ? " juice" : "");
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return buf;
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@@ -955,7 +955,7 @@ xname_flags(
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"You were acid resistant because of your alchemy smock \
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with text \"Kiss the cook\"."
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when disclosing attributes anyway */
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if (gp.program_state.gameover && obj->o_id && bufspaceleft > 0) {
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if (svp.program_state.gameover && obj->o_id && bufspaceleft > 0) {
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const char *lbl;
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char tmpbuf[BUFSZ];
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@@ -1444,7 +1444,7 @@ doname_base(
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the message as it gets added to invent and also if it
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gets snuffed out immediately (where it will end up as
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not partly used after all) */
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turns_left += peek_timer(BURN_OBJECT, &timer) - gm.moves;
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turns_left += peek_timer(BURN_OBJECT, &timer) - svm.moves;
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}
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if (turns_left < full_burn_time)
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Strcat(prefix, "partly used ");
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@@ -1503,7 +1503,7 @@ doname_base(
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Strcat(prefix, "stale ");
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#endif
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if (ismnum(omndx)
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&& (known || (gm.mvitals[omndx].mvflags & MV_KNOWS_EGG))) {
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&& (known || (svm.mvitals[omndx].mvflags & MV_KNOWS_EGG))) {
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Strcat(prefix, mons[omndx].pmnames[NEUTRAL]);
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Strcat(prefix, " ");
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if (obj->spe == 1)
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@@ -1625,7 +1625,7 @@ doname_base(
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bill might not be available yet while restore is in progress
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(objects won't normally be formatted during that time, but if
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'perm_invent' is enabled then they might be [not any more...]) */
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if (iflags.suppress_price || gp.program_state.restoring) {
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if (iflags.suppress_price || svp.program_state.restoring) {
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; /* don't attempt to obtain any shop pricing, even if 'with_price' */
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} else if (is_unpaid(obj)) { /* in inventory or in container in invent */
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char pricebuf[40];
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@@ -3379,7 +3379,7 @@ rnd_otyp_by_wpnskill(schar skill)
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int i, n = 0;
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short otyp = STRANGE_OBJECT;
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for (i = gb.bases[WEAPON_CLASS];
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for (i = svb.bases[WEAPON_CLASS];
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i < NUM_OBJECTS && objects[i].oc_class == WEAPON_CLASS; i++)
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if (objects[i].oc_skill == skill) {
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n++;
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@@ -3387,7 +3387,7 @@ rnd_otyp_by_wpnskill(schar skill)
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}
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if (n > 0) {
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n = rn2(n);
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for (i = gb.bases[WEAPON_CLASS];
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for (i = svb.bases[WEAPON_CLASS];
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i < NUM_OBJECTS && objects[i].oc_class == WEAPON_CLASS; i++)
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if (objects[i].oc_skill == skill)
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if (--n < 0)
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@@ -3419,8 +3419,8 @@ rnd_otyp_by_namedesc(
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(void) memset((genericptr_t) validobjs, 0, sizeof validobjs);
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if (oclass) {
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lo = gb.bases[(uchar) oclass];
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hi = gb.bases[(uchar) oclass + 1] - 1;
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lo = svb.bases[(uchar) oclass];
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hi = svb.bases[(uchar) oclass + 1] - 1;
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} else {
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lo = MAXOCLASSES; /* STRANGE_OBJECT + 1; */
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hi = NUM_OBJECTS - 1;
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@@ -3521,7 +3521,7 @@ wizterrainwish(struct _readobjnam_data *d)
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if (!BSTRCMPI(bp, p - 8, "fountain")) {
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lev->typ = FOUNTAIN;
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if (oldtyp != FOUNTAIN)
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gl.level.flags.nfountains++;
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svl.level.flags.nfountains++;
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lev->looted = d->looted ? F_LOOTED : 0; /* overlays 'flags' */
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lev->blessedftn = d->blessed || !strncmpi(bp, "magic ", 6);
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pline("A %sfountain.", lev->blessedftn ? "magic " : "");
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@@ -3534,7 +3534,7 @@ wizterrainwish(struct _readobjnam_data *d)
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} else if (!BSTRCMPI(bp, p - 4, "sink")) {
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lev->typ = SINK;
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if (oldtyp != SINK)
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gl.level.flags.nsinks++;
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svl.level.flags.nsinks++;
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lev->looted = d->looted ? (S_LPUDDING | S_LDWASHER | S_LRING) : 0;
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pline("A sink.");
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madeterrain = TRUE;
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@@ -3568,7 +3568,7 @@ wizterrainwish(struct _readobjnam_data *d)
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} else {
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dbterrainmesg("Moat", x, y);
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}
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water_damage_chain(gl.level.objects[x][y], TRUE);
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water_damage_chain(svl.level.objects[x][y], TRUE);
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madeterrain = TRUE;
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/* also matches "molten lava" */
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@@ -3592,7 +3592,7 @@ wizterrainwish(struct _readobjnam_data *d)
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} else {
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dbterrainmesg("Lava", x, y);
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}
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fire_damage_chain(gl.level.objects[x][y], TRUE, TRUE, x, y);
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fire_damage_chain(svl.level.objects[x][y], TRUE, TRUE, x, y);
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madeterrain = TRUE;
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} else if (!BSTRCMPI(bp, p - 3, "ice")) {
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if (!is_dbridge) {
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@@ -3890,7 +3890,7 @@ readobjnam_init(char *bp, struct _readobjnam_data *d)
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d->bp = d->origbp = bp;
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d->p = (char *) 0;
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d->name = (const char *) 0;
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d->ftype = gc.context.current_fruit;
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d->ftype = svc.context.current_fruit;
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(void) memset(d->globbuf, '\0', sizeof d->globbuf);
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(void) memset(d->fruitbuf, '\0', sizeof d->fruitbuf);
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}
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@@ -4651,7 +4651,7 @@ readobjnam_postparse3(struct _readobjnam_data *d)
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/* check real names of gems first */
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if (!d->oclass && d->actualn) {
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for (i = gb.bases[GEM_CLASS]; i <= LAST_REAL_GEM; i++) {
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for (i = svb.bases[GEM_CLASS]; i <= LAST_REAL_GEM; i++) {
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const char *zn;
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if ((zn = OBJ_NAME(objects[i])) != 0 && !strcmpi(d->actualn, zn)) {
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@@ -4894,7 +4894,7 @@ readobjnam(char *bp, struct obj *no_wish)
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* Disallow such topology tweaks for WIZKIT startup wishes.
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*/
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wiztrap:
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if (wizard && !gp.program_state.wizkit_wishing && !d.oclass) {
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if (wizard && !svp.program_state.wizkit_wishing && !d.oclass) {
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/* [inline code moved to separate routine to unclutter readobjnam] */
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if ((d.otmp = wizterrainwish(&d)) != 0)
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return d.otmp;
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@@ -4982,7 +4982,7 @@ readobjnam(char *bp, struct obj *no_wish)
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if (rn1cnt > 6 - d.gsize)
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rn1cnt = 6 - d.gsize;
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if (d.cnt > rn1cnt
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&& (!wizard || gp.program_state.wizkit_wishing
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&& (!wizard || svp.program_state.wizkit_wishing
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|| y_n("Override glob weight limit?") != 'y'))
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d.cnt = rn1cnt;
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d.otmp->owt *= (unsigned) d.cnt;
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@@ -5116,7 +5116,7 @@ readobjnam(char *bp, struct obj *no_wish)
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corpses and tins, switch to their corresponding human form;
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for figurines, override the can't-be-human restriction instead */
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if (d.typ != FIGURINE && is_were(&mons[d.mntmp])
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&& (gm.mvitals[d.mntmp].mvflags & G_NOCORPSE) != 0
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&& (svm.mvitals[d.mntmp].mvflags & G_NOCORPSE) != 0
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&& (humanwere = counter_were(d.mntmp)) != NON_PM)
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d.mntmp = humanwere;
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@@ -5125,14 +5125,14 @@ readobjnam(char *bp, struct obj *no_wish)
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if (dead_species(d.mntmp, FALSE)) {
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d.otmp->corpsenm = NON_PM; /* it's empty */
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} else if ((!(mons[d.mntmp].geno & G_UNIQ) || wizard)
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&& !(gm.mvitals[d.mntmp].mvflags & G_NOCORPSE)
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&& !(svm.mvitals[d.mntmp].mvflags & G_NOCORPSE)
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&& mons[d.mntmp].cnutrit != 0) {
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d.otmp->corpsenm = d.mntmp;
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}
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break;
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case CORPSE:
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if ((!(mons[d.mntmp].geno & G_UNIQ) || wizard)
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&& !(gm.mvitals[d.mntmp].mvflags & G_NOCORPSE)) {
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&& !(svm.mvitals[d.mntmp].mvflags & G_NOCORPSE)) {
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if (mons[d.mntmp].msound == MS_GUARDIAN)
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d.mntmp = genus(d.mntmp, 1);
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set_corpsenm(d.otmp, d.mntmp);
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