distinguish global variables that get written to savefile

The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
nhmall
2024-07-13 14:57:50 -04:00
parent 0e4083153c
commit 6c0ae092c6
174 changed files with 3502 additions and 3305 deletions

View File

@@ -1650,7 +1650,7 @@ seffect_light(struct obj **sobjp)
} else {
int pm = scursed ? PM_BLACK_LIGHT : PM_YELLOW_LIGHT;
if ((gm.mvitals[pm].mvflags & G_GONE)) {
if ((svm.mvitals[pm].mvflags & G_GONE)) {
pline("Tiny lights sparkle in the air momentarily.");
} else {
/* surround with cancelled tame lights which won't explode */
@@ -1730,7 +1730,7 @@ seffect_amnesia(struct obj **sobjp)
forget((!sblessed ? ALL_SPELLS : 0));
if (Hallucination) /* Ommmmmm! */
Your("mind releases itself from mundane concerns.");
else if (!strncmpi(gp.plname, "Maud", 4))
else if (!strncmpi(svp.plname, "Maud", 4))
pline("As your mind turns inward on itself,"
" you forget everything else.");
else if (rn2(2))
@@ -2003,7 +2003,7 @@ seffect_magic_mapping(struct obj **sobjp)
int cval;
if (is_scroll) {
if (gl.level.flags.nommap) {
if (svl.level.flags.nommap) {
Your("mind is filled with crazy lines!");
if (Hallucination)
pline("Wow! Modern art.");
@@ -2024,7 +2024,7 @@ seffect_magic_mapping(struct obj **sobjp)
gk.known = TRUE;
}
if (gl.level.flags.nommap) {
if (svl.level.flags.nommap) {
Your("%s spins as %s blocks the spell!", body_part(HEAD),
something);
make_confused(HConfusion + rnd(30), FALSE);
@@ -2472,12 +2472,12 @@ litroom(
int rx, ry;
if (rnum >= 0) {
for (rx = gr.rooms[rnum].lx - 1; rx <= gr.rooms[rnum].hx + 1; rx++)
for (ry = gr.rooms[rnum].ly - 1;
ry <= gr.rooms[rnum].hy + 1; ry++)
for (rx = svr.rooms[rnum].lx - 1; rx <= svr.rooms[rnum].hx + 1; rx++)
for (ry = svr.rooms[rnum].ly - 1;
ry <= svr.rooms[rnum].hy + 1; ry++)
set_lit(rx, ry,
(genericptr_t) (on ? &is_lit : (char *) 0));
gr.rooms[rnum].rlit = on;
svr.rooms[rnum].rlit = on;
}
/* hallways remain dark on the rogue level */
} else if (is_art(obj, ART_SUNSWORD)) {
@@ -2577,7 +2577,7 @@ do_class_genocide(void)
if (mons[i].mlet == class) {
if (!(mons[i].geno & G_GENO))
immunecnt++;
else if (gm.mvitals[i].mvflags & G_GENOD)
else if (svm.mvitals[i].mvflags & G_GENOD)
gonecnt++;
else
goodcnt++;
@@ -2618,7 +2618,7 @@ do_class_genocide(void)
*/
if (Your_Own_Role(i) || Your_Own_Race(i)
|| ((mons[i].geno & G_GENO)
&& !(gm.mvitals[i].mvflags & G_GENOD))) {
&& !(svm.mvitals[i].mvflags & G_GENOD))) {
/* This check must be first since player monsters might
* have G_GENOD or !G_GENO.
*/
@@ -2632,7 +2632,7 @@ do_class_genocide(void)
def_monsyms[class].sym);
}
gm.mvitals[i].mvflags |= (G_GENOD | G_NOCORPSE);
svm.mvitals[i].mvflags |= (G_GENOD | G_NOCORPSE);
kill_genocided_monsters();
update_inventory(); /* eggs & tins */
pline("Wiped out all %s.", nam);
@@ -2665,7 +2665,7 @@ do_class_genocide(void)
gameover = TRUE;
}
}
} else if (gm.mvitals[i].mvflags & G_GENOD) {
} else if (svm.mvitals[i].mvflags & G_GENOD) {
if (!gameover)
pline("%s are already nonexistent.", upstart(nam));
} else if (!gameover) {
@@ -2697,8 +2697,8 @@ do_class_genocide(void)
}
}
if (gameover || u.uhp == -1) {
gk.killer.format = KILLED_BY_AN;
Strcpy(gk.killer.name, "scroll of genocide");
svk.killer.format = KILLED_BY_AN;
Strcpy(svk.killer.name, "scroll of genocide");
if (gameover)
done(GENOCIDED);
}
@@ -2774,7 +2774,7 @@ do_genocide(
}
mndx = name_to_mon(buf, (int *) 0);
if (mndx == NON_PM || (gm.mvitals[mndx].mvflags & G_GENOD)) {
if (mndx == NON_PM || (svm.mvitals[mndx].mvflags & G_GENOD)) {
pline("Such creatures %s exist in this world.",
(mndx == NON_PM) ? "do not" : "no longer");
continue;
@@ -2841,29 +2841,29 @@ do_genocide(
livelog_printf(LL_GENOCIDE, "genocided %s", makeplural(buf));
/* setting no-corpse affects wishing and random tin generation */
gm.mvitals[mndx].mvflags |= (G_GENOD | G_NOCORPSE);
svm.mvitals[mndx].mvflags |= (G_GENOD | G_NOCORPSE);
pline("Wiped out %s%s.", which,
(*which != 'a') ? buf : makeplural(buf));
if (killplayer) {
u.uhp = -1;
if (how & PLAYER) {
gk.killer.format = KILLED_BY;
Strcpy(gk.killer.name, "genocidal confusion");
svk.killer.format = KILLED_BY;
Strcpy(svk.killer.name, "genocidal confusion");
} else if (how & ONTHRONE) {
/* player selected while on a throne */
gk.killer.format = KILLED_BY_AN;
Strcpy(gk.killer.name, "imperious order");
svk.killer.format = KILLED_BY_AN;
Strcpy(svk.killer.name, "imperious order");
} else { /* selected player deliberately, not confused */
gk.killer.format = KILLED_BY_AN;
Strcpy(gk.killer.name, "scroll of genocide");
svk.killer.format = KILLED_BY_AN;
Strcpy(svk.killer.name, "scroll of genocide");
}
/* Polymorphed characters will die as soon as they're rehumanized.
*/
/* KMH -- Unchanging prevents rehumanization */
if (Upolyd && ptr != gy.youmonst.data) {
delayed_killer(POLYMORPH, gk.killer.format, gk.killer.name);
delayed_killer(POLYMORPH, svk.killer.format, svk.killer.name);
You_feel("%s inside.", udeadinside());
} else
done(GENOCIDED);
@@ -2876,12 +2876,12 @@ do_genocide(
int cnt = 0, census = monster_census(FALSE);
if (!(mons[mndx].geno & G_UNIQ)
&& !(gm.mvitals[mndx].mvflags & (G_GENOD | G_EXTINCT)))
&& !(svm.mvitals[mndx].mvflags & (G_GENOD | G_EXTINCT)))
for (i = rn1(3, 4); i > 0; i--) {
if (!makemon(ptr, u.ux, u.uy, NO_MINVENT | MM_NOMSG))
break; /* couldn't make one */
++cnt;
if (gm.mvitals[mndx].mvflags & G_EXTINCT)
if (svm.mvitals[mndx].mvflags & G_EXTINCT)
break; /* just made last one */
}
if (cnt) {