distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.
For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.
This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.
Details:
gb.bases -> svb.bases
gb.bbubbles -> svb.bbubbles
gb.branches -> svb.branches
gc.context -> svc.context
gd.disco -> svd.disco
gd.dndest -> svd.dndest
gd.doors -> svd.doors
gd.doors_alloc -> svd.doors_alloc
gd.dungeon_topology -> svd.dungeon_topology
gd.dungeons -> svd.dungeons
ge.exclusion_zones -> sve.exclusion_zones
gh.hackpid -> svh.hackpid
gi.inv_pos -> svi.inv_pos
gk.killer -> svk.killer
gl.lastseentyp -> svl.lastseentyp
gl.level -> svl.level
gl.level_info -> svl.level_info
gm.mapseenchn -> svm.mapseenchn
gm.moves -> svm.moves
gm.mvitals -> svm.mvitals
gn.n_dgns -> svn.n_dgns
gn.n_regions -> svn.n_regions
gn.nroom -> svn.nroom
go.oracle_cnt -> svo.oracle_cnt
gp.pl_character -> svp.pl_character
gp.pl_fruit -> svp.pl_fruit
gp.plname -> svp.plname
gp.program_state -> svp.program_state
gq.quest_status -> svq.quest_status
gr.rooms -> svr.rooms
gs.sp_levchn -> svs.sp_levchn
gs.spl_book -> svs.spl_book
gt.timer_id -> svt.timer_id
gt.tune -> svt.tune
gu.updest -> svu.updest
gx.xmax -> svx.xmax
gx.xmin -> svx.xmin
gy.ymax -> svy.ymax
gy.ymin -> svy.ymin
Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
84
src/region.c
84
src/region.c
@@ -282,7 +282,7 @@ add_region(NhRegion *reg)
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NhRegion **tmp_reg;
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int i, j;
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if (gm.max_regions <= gn.n_regions) {
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if (gm.max_regions <= svn.n_regions) {
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tmp_reg = gr.regions;
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gr.regions =
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(NhRegion **) alloc((gm.max_regions + 10) * sizeof (NhRegion *));
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@@ -293,8 +293,8 @@ add_region(NhRegion *reg)
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}
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gm.max_regions += 10;
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}
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gr.regions[gn.n_regions] = reg;
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gn.n_regions++;
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gr.regions[svn.n_regions] = reg;
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svn.n_regions++;
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/* Check for monsters inside the region */
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for (i = reg->bounding_box.lx; i <= reg->bounding_box.hx; i++)
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for (j = reg->bounding_box.ly; j <= reg->bounding_box.hy; j++) {
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@@ -341,16 +341,16 @@ remove_region(NhRegion *reg)
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{
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int i, x, y;
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for (i = 0; i < gn.n_regions; i++)
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for (i = 0; i < svn.n_regions; i++)
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if (gr.regions[i] == reg)
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break;
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if (i == gn.n_regions)
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if (i == svn.n_regions)
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return;
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/* remove region before potential newsym() calls, but don't free it yet */
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if (--gn.n_regions != i)
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gr.regions[i] = gr.regions[gn.n_regions];
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gr.regions[gn.n_regions] = (NhRegion *) 0;
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if (--svn.n_regions != i)
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gr.regions[i] = gr.regions[svn.n_regions];
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gr.regions[svn.n_regions] = (NhRegion *) 0;
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/* Update screen if necessary */
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reg->ttl = -2L; /* for visible_region_at */
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@@ -386,9 +386,9 @@ clear_regions(void)
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{
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int i;
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for (i = 0; i < gn.n_regions; i++)
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for (i = 0; i < svn.n_regions; i++)
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free_region(gr.regions[i]);
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gn.n_regions = 0;
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svn.n_regions = 0;
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if (gm.max_regions > 0)
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free((genericptr_t) gr.regions);
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gm.max_regions = 0;
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@@ -412,7 +412,7 @@ run_regions(void)
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/* End of life ? */
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/* Do it backward because the array will be modified */
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for (i = gn.n_regions - 1; i >= 0; i--) {
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for (i = svn.n_regions - 1; i >= 0; i--) {
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if (gr.regions[i]->ttl == 0L) {
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if ((f_indx = gr.regions[i]->expire_f) == NO_CALLBACK
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|| (*callbacks[f_indx])(gr.regions[i], (genericptr_t) 0))
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@@ -421,7 +421,7 @@ run_regions(void)
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}
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/* Process remaining regions */
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for (i = 0; i < gn.n_regions; i++) {
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for (i = 0; i < svn.n_regions; i++) {
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/* Make the region age */
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if (gr.regions[i]->ttl > 0L)
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gr.regions[i]->ttl--;
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@@ -464,7 +464,7 @@ in_out_region(coordxy x, coordxy y)
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int i, f_indx = 0;
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/* First check if hero can do the move */
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for (i = 0; i < gn.n_regions; i++) {
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for (i = 0; i < svn.n_regions; i++) {
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if (gr.regions[i]->attach_2_u)
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continue;
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if (inside_region(gr.regions[i], x, y)
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@@ -478,7 +478,7 @@ in_out_region(coordxy x, coordxy y)
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}
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/* Callbacks for the regions hero does leave */
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for (i = 0; i < gn.n_regions; i++) {
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for (i = 0; i < svn.n_regions; i++) {
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if (gr.regions[i]->attach_2_u)
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continue;
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if (hero_inside(gr.regions[i])
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@@ -492,7 +492,7 @@ in_out_region(coordxy x, coordxy y)
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}
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/* Callbacks for the regions hero does enter */
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for (i = 0; i < gn.n_regions; i++) {
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for (i = 0; i < svn.n_regions; i++) {
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if (gr.regions[i]->attach_2_u)
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continue;
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if (!hero_inside(gr.regions[i])
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@@ -517,7 +517,7 @@ m_in_out_region(struct monst *mon, coordxy x, coordxy y)
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int i, f_indx = 0;
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/* First check if mon can do the move */
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for (i = 0; i < gn.n_regions; i++) {
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for (i = 0; i < svn.n_regions; i++) {
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if (gr.regions[i]->attach_2_m == mon->m_id)
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continue;
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if (inside_region(gr.regions[i], x, y)
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@@ -531,7 +531,7 @@ m_in_out_region(struct monst *mon, coordxy x, coordxy y)
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}
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/* Callbacks for the regions mon does leave */
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for (i = 0; i < gn.n_regions; i++) {
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for (i = 0; i < svn.n_regions; i++) {
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if (gr.regions[i]->attach_2_m == mon->m_id)
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continue;
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if (mon_in_region(gr.regions[i], mon)
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@@ -543,7 +543,7 @@ m_in_out_region(struct monst *mon, coordxy x, coordxy y)
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}
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/* Callbacks for the regions mon does enter */
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for (i = 0; i < gn.n_regions; i++) {
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for (i = 0; i < svn.n_regions; i++) {
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if (gr.regions[i]->attach_2_m == mon->m_id)
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continue;
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if (!mon_in_region(gr.regions[i], mon)
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@@ -565,7 +565,7 @@ update_player_regions(void)
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{
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int i;
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for (i = 0; i < gn.n_regions; i++)
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for (i = 0; i < svn.n_regions; i++)
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if (!gr.regions[i]->attach_2_u
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&& inside_region(gr.regions[i], u.ux, u.uy))
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set_hero_inside(gr.regions[i]);
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@@ -581,7 +581,7 @@ update_monster_region(struct monst *mon)
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{
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int i;
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for (i = 0; i < gn.n_regions; i++) {
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for (i = 0; i < svn.n_regions; i++) {
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if (inside_region(gr.regions[i], mon->mx, mon->my)) {
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if (!mon_in_region(gr.regions[i], mon))
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add_mon_to_reg(gr.regions[i], mon);
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@@ -606,7 +606,7 @@ struct monst *monold, *monnew;
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{
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int i;
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for (i = 0; i < gn.n_regions; i++)
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for (i = 0; i < svn.n_regions; i++)
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if (mon_in_region(gr.regions[i], monold)) {
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remove_mon_from_reg(gr.regions[i], monold);
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add_mon_to_reg(gr.regions[i], monnew);
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@@ -621,7 +621,7 @@ remove_mon_from_regions(struct monst *mon)
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{
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int i;
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for (i = 0; i < gn.n_regions; i++)
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for (i = 0; i < svn.n_regions; i++)
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if (mon_in_region(gr.regions[i], mon))
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remove_mon_from_reg(gr.regions[i], mon);
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}
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@@ -637,7 +637,7 @@ visible_region_at(coordxy x, coordxy y)
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{
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int i;
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for (i = 0; i < gn.n_regions; i++) {
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for (i = 0; i < svn.n_regions; i++) {
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if (!gr.regions[i]->visible || gr.regions[i]->ttl == -2L)
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continue;
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if (inside_region(gr.regions[i], x, y))
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@@ -666,10 +666,10 @@ save_regions(NHFILE *nhfp)
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goto skip_lots;
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if (nhfp->structlevel) {
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/* timestamp */
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bwrite(nhfp->fd, (genericptr_t) &gm.moves, sizeof (gm.moves));
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bwrite(nhfp->fd, (genericptr_t) &gn.n_regions, sizeof (gn.n_regions));
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bwrite(nhfp->fd, (genericptr_t) &svm.moves, sizeof (svm.moves));
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bwrite(nhfp->fd, (genericptr_t) &svn.n_regions, sizeof (svn.n_regions));
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}
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for (i = 0; i < gn.n_regions; i++) {
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for (i = 0; i < svn.n_regions; i++) {
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r = gr.regions[i];
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if (nhfp->structlevel) {
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bwrite(nhfp->fd, (genericptr_t) &r->bounding_box, sizeof (NhRect));
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@@ -744,15 +744,15 @@ rest_regions(NHFILE *nhfp)
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if (ghostly)
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tmstamp = 0;
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else
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tmstamp = (gm.moves - tmstamp);
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tmstamp = (svm.moves - tmstamp);
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if (nhfp->structlevel)
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mread(nhfp->fd, (genericptr_t) &gn.n_regions, sizeof (gn.n_regions));
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mread(nhfp->fd, (genericptr_t) &svn.n_regions, sizeof (svn.n_regions));
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gm.max_regions = gn.n_regions;
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if (gn.n_regions > 0)
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gr.regions = (NhRegion **) alloc(sizeof (NhRegion *) * gn.n_regions);
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for (i = 0; i < gn.n_regions; i++) {
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gm.max_regions = svn.n_regions;
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if (svn.n_regions > 0)
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gr.regions = (NhRegion **) alloc(sizeof (NhRegion *) * svn.n_regions);
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for (i = 0; i < svn.n_regions; i++) {
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r = gr.regions[i] = (NhRegion *) alloc(sizeof (NhRegion));
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if (nhfp->structlevel) {
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mread(nhfp->fd, (genericptr_t) &r->bounding_box, sizeof (NhRect));
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@@ -834,7 +834,7 @@ rest_regions(NHFILE *nhfp)
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}
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/* remove expired regions, do not trigger the expire_f callback (yet!);
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also update monster lists if this data is coming from a bones file */
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for (i = gn.n_regions - 1; i >= 0; i--) {
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for (i = svn.n_regions - 1; i >= 0; i--) {
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r = gr.regions[i];
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if (r->ttl == 0L)
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remove_region(r);
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@@ -858,9 +858,9 @@ region_stats(
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/* other stats formats take one parameter; this takes two */
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Sprintf(hdrbuf, hdrfmt, (long) sizeof (NhRegion), (long) sizeof (NhRect));
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*count = (long) gn.n_regions; /* might be 0 even though max_regions isn't */
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*count = (long) svn.n_regions; /* might be 0 even though max_regions isn't */
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*size = (long) gm.max_regions * (long) sizeof (NhRegion);
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for (i = 0; i < gn.n_regions; ++i) {
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for (i = 0; i < svn.n_regions; ++i) {
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rg = gr.regions[i];
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*size += (long) rg->nrects * (long) sizeof (NhRect);
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if (rg->enter_msg)
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@@ -972,7 +972,7 @@ create_force_field(coordxy x, coordxy y, int radius, long ttl)
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tmprect.hy--;
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}
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ff->ttl = ttl;
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if (!gi.in_mklev && !gc.context.mon_moving)
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if (!gi.in_mklev && !svc.context.mon_moving)
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set_heros_fault(ff); /* assume player has created it */
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/* ff->can_enter_f = enter_force_field; */
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/* ff->can_leave_f = enter_force_field; */
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@@ -1118,7 +1118,7 @@ is_hero_inside_gas_cloud(void)
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{
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int i;
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for (i = 0; i < gn.n_regions; i++)
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for (i = 0; i < svn.n_regions; i++)
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if (hero_inside(gr.regions[i])
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&& gr.regions[i]->inside_f == INSIDE_GAS_CLOUD)
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return TRUE;
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@@ -1148,7 +1148,7 @@ create_gas_cloud(coordxy x, coordxy y, int cloudsize, int damage)
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/* a single-point cloud on hero and it deals no damage.
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probably a natural cause of being polyed. don't message about it */
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if (!gc.context.mon_moving && u_at(x, y) && cloudsize == 1
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if (!svc.context.mon_moving && u_at(x, y) && cloudsize == 1
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&& (!damage
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|| (damage && m_poisongas_ok(&gy.youmonst) == M_POISONGAS_OK)))
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inside_cloud = TRUE;
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@@ -1222,7 +1222,7 @@ create_gas_cloud(coordxy x, coordxy y, int cloudsize, int damage)
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/* If cloud was constrained in small space, give it more time to live. */
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cloud->ttl = (cloud->ttl * cloudsize) / newidx;
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if (!gi.in_mklev && !gc.context.mon_moving)
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if (!gi.in_mklev && !svc.context.mon_moving)
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set_heros_fault(cloud); /* assume player has created it */
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cloud->inside_f = INSIDE_GAS_CLOUD;
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cloud->expire_f = EXPIRE_GAS_CLOUD;
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@@ -1262,7 +1262,7 @@ create_gas_cloud_selection(struct selectionvar *sel, int damage)
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add_rect_to_reg(cloud, &tmprect);
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}
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if (!gi.in_mklev && !gc.context.mon_moving)
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if (!gi.in_mklev && !svc.context.mon_moving)
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set_heros_fault(cloud); /* assume player has created it */
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cloud->inside_f = INSIDE_GAS_CLOUD;
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cloud->expire_f = EXPIRE_GAS_CLOUD;
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@@ -1285,7 +1285,7 @@ region_danger(void)
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{
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int i, f_indx, n = 0;
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for (i = 0; i < gn.n_regions; i++) {
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for (i = 0; i < svn.n_regions; i++) {
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/* only care about regions that hero is in */
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if (!hero_inside(gr.regions[i]))
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continue;
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@@ -1313,7 +1313,7 @@ region_safety(void)
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NhRegion *r = 0;
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int i, f_indx, n = 0;
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for (i = 0; i < gn.n_regions; i++) {
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for (i = 0; i < svn.n_regions; i++) {
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/* only care about regions that hero is in */
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if (!hero_inside(gr.regions[i]))
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continue;
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Reference in New Issue
Block a user