distinguish global variables that get written to savefile

The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
nhmall
2024-07-13 14:57:50 -04:00
parent 0e4083153c
commit 6c0ae092c6
174 changed files with 3502 additions and 3305 deletions

View File

@@ -41,7 +41,7 @@ staticfn void zerocomp_bputc(int);
#endif
#if defined(HANGUPHANDLING)
#define HUP if (!gp.program_state.done_hup)
#define HUP if (!svp.program_state.done_hup)
#else
#define HUP
#endif
@@ -59,7 +59,7 @@ dosave(void)
clear_nhwindow(WIN_MESSAGE);
pline("Saving...");
#if defined(HANGUPHANDLING)
gp.program_state.done_hup = 0;
svp.program_state.done_hup = 0;
#endif
if (dosave0()) {
u.uhp = -1; /* universal game's over indicator */
@@ -86,7 +86,7 @@ dosave0(void)
NHFILE *nhfp, *onhfp;
int res = 0;
gp.program_state.saving++; /* inhibit status and perm_invent updates */
svp.program_state.saving++; /* inhibit status and perm_invent updates */
/* we may get here via hangup signal, in which case we want to fix up
a few of things before saving so that they won't be restored in
an improper state; these will be no-ops for normal save sequence */
@@ -103,7 +103,7 @@ dosave0(void)
when punished, make sure ball and chain are placed too */
done_object_cleanup(); /* maybe force some items onto map */
if (!gp.program_state.something_worth_saving || !gs.SAVEF[0])
if (!svp.program_state.something_worth_saving || !gs.SAVEF[0])
goto done;
fq_save = fqname(gs.SAVEF, SAVEPREFIX, 1); /* level files take 0 */
@@ -190,7 +190,7 @@ dosave0(void)
for (ltmp = (xint8) 1; ltmp <= maxledgerno(); ltmp++) {
if (ltmp == ledger_no(&gu.uz_save))
continue;
if (!(gl.level_info[ltmp].flags & LFILE_EXISTS))
if (!(svl.level_info[ltmp].flags & LFILE_EXISTS))
continue;
#ifdef MICRO
curs(WIN_MAP, 1 + dotcnt++, dotrow);
@@ -208,12 +208,12 @@ dosave0(void)
HUP pline1(whynot);
close_nhfile(nhfp);
(void) delete_savefile();
HUP Strcpy(gk.killer.name, whynot);
HUP Strcpy(svk.killer.name, whynot);
HUP done(TRICKED);
goto done;
}
minit(); /* ZEROCOMP */
getlev(onhfp, gh.hackpid, ltmp);
getlev(onhfp, svh.hackpid, ltmp);
close_nhfile(onhfp);
if (nhfp->structlevel)
bwrite(nhfp->fd, (genericptr_t) &ltmp, sizeof ltmp); /* lvl no. */
@@ -230,11 +230,11 @@ dosave0(void)
delete_levelfile(0);
nh_compress(fq_save);
/* this should probably come sooner... */
gp.program_state.something_worth_saving = 0;
svp.program_state.something_worth_saving = 0;
res = 1;
done:
gp.program_state.saving--;
svp.program_state.saving--;
return res;
}
@@ -276,11 +276,11 @@ savegamestate(NHFILE *nhfp)
{
unsigned long uid;
gp.program_state.saving++; /* caller should/did already set this... */
svp.program_state.saving++; /* caller should/did already set this... */
uid = (unsigned long) getuid();
if (nhfp->structlevel) {
bwrite(nhfp->fd, (genericptr_t) &uid, sizeof uid);
bwrite(nhfp->fd, (genericptr_t) &gc.context, sizeof gc.context);
bwrite(nhfp->fd, (genericptr_t) &svc.context, sizeof svc.context);
bwrite(nhfp->fd, (genericptr_t) &flags, sizeof flags);
}
urealtime.finish_time = getnow();
@@ -313,23 +313,23 @@ savegamestate(NHFILE *nhfp)
if (release_data(nhfp))
gm.migrating_mons = (struct monst *) 0;
if (nhfp->structlevel)
bwrite(nhfp->fd, (genericptr_t) gm.mvitals, sizeof gm.mvitals);
bwrite(nhfp->fd, (genericptr_t) svm.mvitals, sizeof svm.mvitals);
save_dungeon(nhfp, (boolean) !!perform_bwrite(nhfp),
(boolean) !!release_data(nhfp));
savelevchn(nhfp);
if (nhfp->structlevel) {
bwrite(nhfp->fd, (genericptr_t) &gm.moves, sizeof gm.moves);
bwrite(nhfp->fd, (genericptr_t) &gq.quest_status,
sizeof gq.quest_status);
bwrite(nhfp->fd, (genericptr_t) gs.spl_book,
bwrite(nhfp->fd, (genericptr_t) &svm.moves, sizeof svm.moves);
bwrite(nhfp->fd, (genericptr_t) &svq.quest_status,
sizeof svq.quest_status);
bwrite(nhfp->fd, (genericptr_t) svs.spl_book,
sizeof (struct spell) * (MAXSPELL + 1));
}
save_artifacts(nhfp);
save_oracles(nhfp);
if (nhfp->structlevel) {
bwrite(nhfp->fd, (genericptr_t) gp.pl_character,
sizeof gp.pl_character);
bwrite(nhfp->fd, (genericptr_t) gp.pl_fruit, sizeof gp.pl_fruit);
bwrite(nhfp->fd, (genericptr_t) svp.pl_character,
sizeof svp.pl_character);
bwrite(nhfp->fd, (genericptr_t) svp.pl_fruit, sizeof svp.pl_fruit);
}
savefruitchn(nhfp);
savenames(nhfp);
@@ -338,7 +338,7 @@ savegamestate(NHFILE *nhfp)
save_luadata(nhfp);
if (nhfp->structlevel)
bflush(nhfp->fd);
gp.program_state.saving--;
svp.program_state.saving--;
return;
}
@@ -349,7 +349,7 @@ tricked_fileremoved(NHFILE *nhfp, char *whynot)
if (!nhfp) {
pline1(whynot);
pline("Probably someone removed it.");
Strcpy(gk.killer.name, whynot);
Strcpy(svk.killer.name, whynot);
done(TRICKED);
return TRUE;
}
@@ -364,7 +364,7 @@ savestateinlock(void)
char whynot[BUFSZ];
NHFILE *nhfp;
gp.program_state.saving++; /* inhibit status and perm_invent updates */
svp.program_state.saving++; /* inhibit status and perm_invent updates */
/* When checkpointing is on, the full state needs to be written
* on each checkpoint. When checkpointing is off, only the pid
* needs to be in the level.0 file, so it does not need to be
@@ -385,15 +385,15 @@ savestateinlock(void)
*/
nhfp = open_levelfile(0, whynot);
if (tricked_fileremoved(nhfp, whynot)) {
gp.program_state.saving--;
svp.program_state.saving--;
return;
}
if (nhfp->structlevel)
(void) read(nhfp->fd, (genericptr_t) &hpid, sizeof hpid);
if (gh.hackpid != hpid) {
if (svh.hackpid != hpid) {
Sprintf(whynot, "Level #0 pid (%d) doesn't match ours (%d)!",
hpid, gh.hackpid);
hpid, svh.hackpid);
goto giveup;
}
close_nhfile(nhfp);
@@ -402,19 +402,19 @@ savestateinlock(void)
if (!nhfp) {
pline1(whynot);
giveup:
Strcpy(gk.killer.name, whynot);
Strcpy(svk.killer.name, whynot);
/* done(TRICKED) will return when running in wizard mode;
clear the display-update-suppression flag before rather
than after so that screen updating behaves normally;
game data shouldn't be inconsistent yet, unlike it would
become midway through saving */
gp.program_state.saving--;
svp.program_state.saving--;
done(TRICKED);
return;
}
nhfp->mode = WRITING;
if (nhfp->structlevel)
(void) write(nhfp->fd, (genericptr_t) &gh.hackpid, sizeof gh.hackpid);
(void) write(nhfp->fd, (genericptr_t) &svh.hackpid, sizeof svh.hackpid);
if (flags.ins_chkpt) {
int currlev = ledger_no(&u.uz);
@@ -433,7 +433,7 @@ savestateinlock(void)
}
close_nhfile(nhfp);
}
gp.program_state.saving--;
svp.program_state.saving--;
gh.havestate = flags.ins_chkpt;
return;
}
@@ -450,7 +450,7 @@ savelev(NHFILE *nhfp, xint8 lev)
but we'll be called during run-down */
if (set_uz_save && perform_bwrite(nhfp)) {
if (u.uz.dnum == 0 && u.uz.dlevel == 0) {
gp.program_state.something_worth_saving = 0;
svp.program_state.something_worth_saving = 0;
panic("savelev: where are we?");
}
gu.uz_save = u.uz;
@@ -469,7 +469,7 @@ savelev_core(NHFILE *nhfp, xint8 lev)
short tlev;
#endif
gp.program_state.saving++; /* even if current mode is FREEING */
svp.program_state.saving++; /* even if current mode is FREEING */
if (!nhfp)
panic("Save on bad file!"); /* impossible */
@@ -500,9 +500,9 @@ savelev_core(NHFILE *nhfp, xint8 lev)
dmonsfree();
if (lev >= 0 && lev <= maxledgerno())
gl.level_info[lev].flags |= VISITED;
svl.level_info[lev].flags |= VISITED;
if (nhfp->structlevel)
bwrite(nhfp->fd, (genericptr_t) &gh.hackpid, sizeof gh.hackpid);
bwrite(nhfp->fd, (genericptr_t) &svh.hackpid, sizeof svh.hackpid);
#ifdef TOS
tlev = lev;
tlev &= 0x00ff;
@@ -520,24 +520,24 @@ savelev_core(NHFILE *nhfp, xint8 lev)
the guessing that was needed in 3.4.3 and without having to
interpret level data to find where to start; unfortunately it
still needs to handle all the data compression schemes */
savecemetery(nhfp, &gl.level.bonesinfo);
savecemetery(nhfp, &svl.level.bonesinfo);
if (nhfp->mode == FREEING) /* see above */
goto skip_lots;
savelevl(nhfp, ((sfsaveinfo.sfi1 & SFI1_RLECOMP) == SFI1_RLECOMP));
if (nhfp->structlevel) {
bwrite(nhfp->fd, (genericptr_t) gl.lastseentyp, sizeof gl.lastseentyp);
bwrite(nhfp->fd, (genericptr_t) &gm.moves, sizeof gm.moves);
bwrite(nhfp->fd, (genericptr_t) svl.lastseentyp, sizeof svl.lastseentyp);
bwrite(nhfp->fd, (genericptr_t) &svm.moves, sizeof svm.moves);
save_stairs(nhfp);
bwrite(nhfp->fd, (genericptr_t) &gu.updest, sizeof (dest_area));
bwrite(nhfp->fd, (genericptr_t) &gd.dndest, sizeof (dest_area));
bwrite(nhfp->fd, (genericptr_t) &gl.level.flags, sizeof gl.level.flags);
bwrite(nhfp->fd, (genericptr_t) &gd.doors_alloc, sizeof gd.doors_alloc);
bwrite(nhfp->fd, (genericptr_t) &svu.updest, sizeof (dest_area));
bwrite(nhfp->fd, (genericptr_t) &svd.dndest, sizeof (dest_area));
bwrite(nhfp->fd, (genericptr_t) &svl.level.flags, sizeof svl.level.flags);
bwrite(nhfp->fd, (genericptr_t) &svd.doors_alloc, sizeof svd.doors_alloc);
/* don't rely on underlying write() behavior to write
* nothing if count arg is 0, just skip it */
if (gd.doors_alloc)
bwrite(nhfp->fd, (genericptr_t) gd.doors,
gd.doors_alloc * sizeof (coord));
if (svd.doors_alloc)
bwrite(nhfp->fd, (genericptr_t) svd.doors,
svd.doors_alloc * sizeof (coord));
}
save_rooms(nhfp); /* no dynamic memory to reclaim */
@@ -551,7 +551,7 @@ savelev_core(NHFILE *nhfp, xint8 lev)
save_worm(nhfp); /* save worm information */
savetrapchn(nhfp, gf.ftrap);
saveobjchn(nhfp, &fobj);
saveobjchn(nhfp, &gl.level.buriedobjlist);
saveobjchn(nhfp, &svl.level.buriedobjlist);
saveobjchn(nhfp, &gb.billobjs);
save_engravings(nhfp);
savedamage(nhfp); /* pending shop wall and/or floor repair */
@@ -564,12 +564,12 @@ savelev_core(NHFILE *nhfp, xint8 lev)
if (nhfp->structlevel)
bflush(nhfp->fd);
}
gp.program_state.saving--;
svp.program_state.saving--;
if (release_data(nhfp)) {
clear_level_structures();
gf.ftrap = 0;
gb.billobjs = 0;
(void) memset(gr.rooms, 0, sizeof(gr.rooms));
(void) memset(svr.rooms, 0, sizeof(svr.rooms));
}
return;
}
@@ -688,7 +688,7 @@ savedamage(NHFILE *nhfp)
struct damage *damageptr, *tmp_dam;
unsigned int xl = 0;
damageptr = gl.level.damagelist;
damageptr = svl.level.damagelist;
for (tmp_dam = damageptr; tmp_dam; tmp_dam = tmp_dam->next)
xl++;
if (perform_bwrite(nhfp)) {
@@ -706,7 +706,7 @@ savedamage(NHFILE *nhfp)
free((genericptr_t) tmp_dam);
}
if (release_data(nhfp))
gl.level.damagelist = 0;
svl.level.damagelist = 0;
}
staticfn void
@@ -717,7 +717,7 @@ save_stairs(NHFILE *nhfp)
while (stway) {
if (perform_bwrite(nhfp)) {
boolean use_relative = (gp.program_state.restoring != REST_GSTATE
boolean use_relative = (svp.program_state.restoring != REST_GSTATE
&& stway->tolev.dnum == u.uz.dnum);
if (use_relative) {
/* make dlevel relative to current level */
@@ -840,17 +840,17 @@ saveobjchn(NHFILE *nhfp, struct obj **obj_p)
* Always invalidate the pointer, but ensure that we have
* the o_id in order to restore the pointer on reload.
*/
if (otmp == gc.context.victual.piece) {
gc.context.victual.o_id = otmp->o_id;
gc.context.victual.piece = (struct obj *) 0;
if (otmp == svc.context.victual.piece) {
svc.context.victual.o_id = otmp->o_id;
svc.context.victual.piece = (struct obj *) 0;
}
if (otmp == gc.context.tin.tin) {
gc.context.tin.o_id = otmp->o_id;
gc.context.tin.tin = (struct obj *) 0;
if (otmp == svc.context.tin.tin) {
svc.context.tin.o_id = otmp->o_id;
svc.context.tin.tin = (struct obj *) 0;
}
if (otmp == gc.context.spbook.book) {
gc.context.spbook.o_id = otmp->o_id;
gc.context.spbook.book = (struct obj *) 0;
if (otmp == svc.context.spbook.book) {
svc.context.spbook.o_id = otmp->o_id;
svc.context.spbook.book = (struct obj *) 0;
}
otmp->where = OBJ_FREE; /* set to free so dealloc will work */
otmp->nobj = NULL; /* nobj saved into otmp2 */
@@ -961,9 +961,9 @@ savemonchn(NHFILE *nhfp, struct monst *mtmp)
if (mtmp->minvent)
saveobjchn(nhfp, &mtmp->minvent);
if (release_data(nhfp)) {
if (mtmp == gc.context.polearm.hitmon) {
gc.context.polearm.m_id = mtmp->m_id;
gc.context.polearm.hitmon = NULL;
if (mtmp == svc.context.polearm.hitmon) {
svc.context.polearm.m_id = mtmp->m_id;
svc.context.polearm.hitmon = NULL;
}
if (mtmp == u.ustuck)
u.ustuck_mid = u.ustuck->m_id;
@@ -988,7 +988,7 @@ savetrapchn(NHFILE *nhfp, struct trap *trap)
struct trap *trap2;
while (trap) {
boolean use_relative = (gp.program_state.restoring != REST_GSTATE
boolean use_relative = (svp.program_state.restoring != REST_GSTATE
&& trap->dst.dnum == u.uz.dnum);
trap2 = trap->ntrap;
if (use_relative)
@@ -1045,13 +1045,13 @@ savelevchn(NHFILE *nhfp)
s_level *tmplev, *tmplev2;
int cnt = 0;
for (tmplev = gs.sp_levchn; tmplev; tmplev = tmplev->next)
for (tmplev = svs.sp_levchn; tmplev; tmplev = tmplev->next)
cnt++;
if (perform_bwrite(nhfp)) {
if (nhfp->structlevel)
bwrite(nhfp->fd, (genericptr_t) &cnt, sizeof cnt);
}
for (tmplev = gs.sp_levchn; tmplev; tmplev = tmplev2) {
for (tmplev = svs.sp_levchn; tmplev; tmplev = tmplev2) {
tmplev2 = tmplev->next;
if (perform_bwrite(nhfp)) {
if (nhfp->structlevel)
@@ -1061,7 +1061,7 @@ savelevchn(NHFILE *nhfp)
free((genericptr_t) tmplev);
}
if (release_data(nhfp))
gs.sp_levchn = 0;
svs.sp_levchn = 0;
}
void
@@ -1073,7 +1073,7 @@ store_plname_in_file(NHFILE *nhfp)
bufoff(nhfp->fd);
/* bwrite() before bufon() uses plain write() */
bwrite(nhfp->fd, (genericptr_t) &plsiztmp, sizeof plsiztmp);
bwrite(nhfp->fd, (genericptr_t) gp.plname, plsiztmp);
bwrite(nhfp->fd, (genericptr_t) svp.plname, plsiztmp);
bufon(nhfp->fd);
}
return;