distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.
For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.
This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.
Details:
gb.bases -> svb.bases
gb.bbubbles -> svb.bbubbles
gb.branches -> svb.branches
gc.context -> svc.context
gd.disco -> svd.disco
gd.dndest -> svd.dndest
gd.doors -> svd.doors
gd.doors_alloc -> svd.doors_alloc
gd.dungeon_topology -> svd.dungeon_topology
gd.dungeons -> svd.dungeons
ge.exclusion_zones -> sve.exclusion_zones
gh.hackpid -> svh.hackpid
gi.inv_pos -> svi.inv_pos
gk.killer -> svk.killer
gl.lastseentyp -> svl.lastseentyp
gl.level -> svl.level
gl.level_info -> svl.level_info
gm.mapseenchn -> svm.mapseenchn
gm.moves -> svm.moves
gm.mvitals -> svm.mvitals
gn.n_dgns -> svn.n_dgns
gn.n_regions -> svn.n_regions
gn.nroom -> svn.nroom
go.oracle_cnt -> svo.oracle_cnt
gp.pl_character -> svp.pl_character
gp.pl_fruit -> svp.pl_fruit
gp.plname -> svp.plname
gp.program_state -> svp.program_state
gq.quest_status -> svq.quest_status
gr.rooms -> svr.rooms
gs.sp_levchn -> svs.sp_levchn
gs.spl_book -> svs.spl_book
gt.timer_id -> svt.timer_id
gt.tune -> svt.tune
gu.updest -> svu.updest
gx.xmax -> svx.xmax
gx.xmin -> svx.xmin
gy.ymax -> svy.ymax
gy.ymin -> svy.ymin
Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
136
src/shk.c
136
src/shk.c
@@ -47,7 +47,7 @@ staticfn void kops_gone(boolean);
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#define NOTANGRY(mon) ((mon)->mpeaceful)
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#define ANGRY(mon) (!NOTANGRY(mon))
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#define IS_SHOP(x) (gr.rooms[x].rtype >= SHOPBASE)
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#define IS_SHOP(x) (svr.rooms[x].rtype >= SHOPBASE)
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#define muteshk(shkp) (helpless(shkp) || (shkp)->data->msound <= MS_ANIMAL)
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@@ -228,7 +228,7 @@ void
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shkgone(struct monst *mtmp)
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{
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struct eshk *eshk = ESHK(mtmp);
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struct mkroom *sroom = &gr.rooms[eshk->shoproom - ROOMOFFSET];
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struct mkroom *sroom = &svr.rooms[eshk->shoproom - ROOMOFFSET];
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struct obj *otmp;
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char *p;
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int sx, sy;
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@@ -239,12 +239,12 @@ shkgone(struct monst *mtmp)
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discard_damage_owned_by(mtmp);
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sroom->resident = (struct monst *) 0;
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if (!search_special(ANY_SHOP))
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gl.level.flags.has_shop = 0;
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svl.level.flags.has_shop = 0;
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/* items on shop floor revert to ordinary objects */
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for (sx = sroom->lx; sx <= sroom->hx; sx++)
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for (sy = sroom->ly; sy <= sroom->hy; sy++)
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for (otmp = gl.level.objects[sx][sy]; otmp;
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for (otmp = svl.level.objects[sx][sy]; otmp;
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otmp = otmp->nexthere)
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otmp->no_charge = 0;
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@@ -265,14 +265,14 @@ void
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set_residency(struct monst *shkp, boolean zero_out)
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{
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if (on_level(&(ESHK(shkp)->shoplevel), &u.uz))
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gr.rooms[ESHK(shkp)->shoproom - ROOMOFFSET].resident =
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svr.rooms[ESHK(shkp)->shoproom - ROOMOFFSET].resident =
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(zero_out) ? (struct monst *) 0 : shkp;
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}
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void
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replshk(struct monst *mtmp, struct monst *mtmp2)
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{
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gr.rooms[ESHK(mtmp2)->shoproom - ROOMOFFSET].resident = mtmp2;
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svr.rooms[ESHK(mtmp2)->shoproom - ROOMOFFSET].resident = mtmp2;
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if (inhishop(mtmp) && *u.ushops == ESHK(mtmp)->shoproom) {
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ESHK(mtmp2)->bill_p = &(ESHK(mtmp2)->bill[0]);
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}
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@@ -291,7 +291,7 @@ restshk(struct monst *shkp, boolean ghostly)
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/* savebones guarantees that non-homed shk's will be gone */
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if (ghostly) {
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assign_level(&eshkp->shoplevel, &u.uz);
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if (ANGRY(shkp) && strncmpi(eshkp->customer, gp.plname, PL_NSIZ))
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if (ANGRY(shkp) && strncmpi(eshkp->customer, svp.plname, PL_NSIZ))
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pacify_shk(shkp, TRUE);
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}
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}
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@@ -359,7 +359,7 @@ clear_no_charge_obj(
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|| !isok(x, y)
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|| (rno = levl[x][y].roomno) < ROOMOFFSET
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|| !IS_SHOP(rno - ROOMOFFSET)
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|| (rm_shkp = gr.rooms[rno - ROOMOFFSET].resident) == 0
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|| (rm_shkp = svr.rooms[rno - ROOMOFFSET].resident) == 0
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|| rm_shkp == shkp)
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otmp->no_charge = 0;
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}
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@@ -386,8 +386,8 @@ setpaid(struct monst *shkp)
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clear_unpaid(shkp, gi.invent);
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clear_unpaid(shkp, fobj);
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if (gl.level.buriedobjlist)
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clear_unpaid(shkp, gl.level.buriedobjlist);
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if (svl.level.buriedobjlist)
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clear_unpaid(shkp, svl.level.buriedobjlist);
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if (gt.thrownobj)
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clear_unpaid_obj(shkp, gt.thrownobj);
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if (gk.kickedobj)
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@@ -401,7 +401,7 @@ setpaid(struct monst *shkp)
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/* clear obj->no_charge for all obj in shkp's shop */
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clear_no_charge(shkp, fobj);
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clear_no_charge(shkp, gl.level.buriedobjlist);
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clear_no_charge(shkp, svl.level.buriedobjlist);
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while ((obj = gb.billobjs) != 0) {
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obj_extract_self(obj);
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@@ -442,10 +442,10 @@ call_kops(struct monst *shkp, boolean nearshop)
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if (!Deaf)
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pline("An alarm sounds!");
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nokops = ((gm.mvitals[PM_KEYSTONE_KOP].mvflags & G_GONE)
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&& (gm.mvitals[PM_KOP_SERGEANT].mvflags & G_GONE)
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&& (gm.mvitals[PM_KOP_LIEUTENANT].mvflags & G_GONE)
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&& (gm.mvitals[PM_KOP_KAPTAIN].mvflags & G_GONE));
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nokops = ((svm.mvitals[PM_KEYSTONE_KOP].mvflags & G_GONE)
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&& (svm.mvitals[PM_KOP_SERGEANT].mvflags & G_GONE)
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&& (svm.mvitals[PM_KOP_LIEUTENANT].mvflags & G_GONE)
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&& (svm.mvitals[PM_KOP_KAPTAIN].mvflags & G_GONE));
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if (!angry_guards(!!Deaf) && nokops) {
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if (flags.verbose && !Deaf)
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@@ -532,7 +532,7 @@ u_left_shop(char *leavestring, boolean newlev)
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SetVoice(shkp, 0, 80, 0);
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verbalize(not_upset ? "%s! Please pay before leaving."
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: "%s! Don't you leave without paying!",
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gp.plname);
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svp.plname);
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} else {
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pline("%s %s that you need to pay before leaving%s",
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Shknam(shkp),
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@@ -646,7 +646,7 @@ staticfn void
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deserted_shop(/*const*/ char *enterstring)
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{
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struct monst *mtmp;
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struct mkroom *r = &gr.rooms[(int) *enterstring - ROOMOFFSET];
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struct mkroom *r = &svr.rooms[(int) *enterstring - ROOMOFFSET];
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int x, y, m = 0, n = 0;
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for (x = r->lx; x <= r->hx; ++x)
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@@ -708,11 +708,11 @@ u_entered_shop(char *enterstring)
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eshkp->bill_p = &(eshkp->bill[0]);
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if ((!eshkp->visitct || *eshkp->customer)
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&& strncmpi(eshkp->customer, gp.plname, PL_NSIZ)) {
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&& strncmpi(eshkp->customer, svp.plname, PL_NSIZ)) {
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/* You seem to be new here */
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eshkp->visitct = 0;
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eshkp->following = 0;
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(void) strncpy(eshkp->customer, gp.plname, PL_NSIZ);
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(void) strncpy(eshkp->customer, svp.plname, PL_NSIZ);
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pacify_shk(shkp, TRUE);
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}
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@@ -731,12 +731,12 @@ u_entered_shop(char *enterstring)
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return;
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}
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rt = gr.rooms[*enterstring - ROOMOFFSET].rtype;
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rt = svr.rooms[*enterstring - ROOMOFFSET].rtype;
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if (ANGRY(shkp)) {
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if (!Deaf && !muteshk(shkp)) {
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SetVoice(shkp, 0, 80, 0);
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verbalize("So, %s, you dare return to %s %s?!", gp.plname,
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verbalize("So, %s, you dare return to %s %s?!", svp.plname,
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s_suffix(shkname(shkp)), shtypes[rt - SHOPBASE].name);
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} else {
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pline("%s seems %s over your return to %s %s!",
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@@ -747,7 +747,7 @@ u_entered_shop(char *enterstring)
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if (!Deaf && !muteshk(shkp)) {
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SetVoice(shkp, 0, 80, 0);
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verbalize("Back again, %s? I've got my %s on you.",
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gp.plname, mbodypart(shkp, EYE));
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svp.plname, mbodypart(shkp, EYE));
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} else {
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pline_The("atmosphere at %s %s seems unwelcoming.",
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s_suffix(shkname(shkp)), shtypes[rt - SHOPBASE].name);
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@@ -764,7 +764,7 @@ u_entered_shop(char *enterstring)
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} else {
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if (!Deaf && !muteshk(shkp)) {
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set_voice(shkp, 0, 80, 0);
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verbalize("%s, %s! Welcome%s to %s %s!", Hello(shkp), gp.plname,
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verbalize("%s, %s! Welcome%s to %s %s!", Hello(shkp), svp.plname,
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eshkp->visitct++ ? " again" : "",
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s_suffix(shkname(shkp)), shtypes[rt - SHOPBASE].name);
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} else {
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@@ -853,7 +853,7 @@ pick_pick(struct obj *obj)
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/* if you bring a sack of N picks into a shop to sell,
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don't repeat this N times when they're taken out */
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if (gm.moves != pickmovetime) {
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if (svm.moves != pickmovetime) {
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if (!Deaf && !muteshk(shkp)) {
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SetVoice(shkp, 0, 80, 0);
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verbalize("You sneaky %s! Get out of here with that pick!",
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@@ -865,7 +865,7 @@ pick_pick(struct obj *obj)
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: "is dismayed because of");
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}
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}
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pickmovetime = gm.moves;
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pickmovetime = svm.moves;
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}
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}
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@@ -976,7 +976,7 @@ shop_keeper(char rmno)
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{
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struct monst *shkp;
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shkp = (rmno >= ROOMOFFSET) ? gr.rooms[rmno - ROOMOFFSET].resident : 0;
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shkp = (rmno >= ROOMOFFSET) ? svr.rooms[rmno - ROOMOFFSET].resident : 0;
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if (shkp) {
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if (has_eshk(shkp)) {
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if (ANGRY(shkp)) {
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@@ -989,13 +989,13 @@ shop_keeper(char rmno)
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shkp->isshk ? "shopkeeper career change"
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: "shop resident not shopkeeper",
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(int) rmno,
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(int) gr.rooms[rmno - ROOMOFFSET].rtype,
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(int) svr.rooms[rmno - ROOMOFFSET].rtype,
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shkp->mnum,
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/* [real shopkeeper name is kept in ESHK,
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not MGIVENNAME] */
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has_mgivenname(shkp) ? MGIVENNAME(shkp) : "anonymous");
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/* not sure if this is appropriate, because it does nothing to
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correct the underlying gr.rooms[].resident issue but... */
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correct the underlying svr.rooms[].resident issue but... */
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return (struct monst *) 0;
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}
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}
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@@ -1237,7 +1237,7 @@ home_shk(struct monst *shkp, boolean killkops)
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coordxy x = ESHK(shkp)->shk.x, y = ESHK(shkp)->shk.y;
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(void) mnearto(shkp, x, y, TRUE, RLOC_NOMSG);
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gl.level.flags.has_shop = 1;
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svl.level.flags.has_shop = 1;
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if (killkops) {
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kops_gone(TRUE);
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pacify_guards();
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@@ -1370,7 +1370,7 @@ hot_pursuit(struct monst *shkp)
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return;
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rile_shk(shkp);
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(void) strncpy(ESHK(shkp)->customer, gp.plname, PL_NSIZ);
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(void) strncpy(ESHK(shkp)->customer, svp.plname, PL_NSIZ);
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ESHK(shkp)->following = 1;
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/* shopkeeper networking: clear obj->no_charge for all obj on the
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@@ -1846,7 +1846,7 @@ dopay(void)
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: shkname(shkp),
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noit_mhim(shkp));
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pay(1000L, shkp);
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if (strncmp(eshkp->customer, gp.plname, PL_NSIZ) || rn2(3))
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if (strncmp(eshkp->customer, svp.plname, PL_NSIZ) || rn2(3))
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make_happy_shk(shkp, FALSE);
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else
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pline("But %s is as angry as ever.", shkname(shkp));
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@@ -2564,7 +2564,7 @@ inherits(
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if (!silently)
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pline("%s %s the %ld %s %sowed %s.", Shknam(shkp),
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takes, loss, currency(loss),
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strncmp(eshkp->customer, gp.plname, PL_NSIZ) ? ""
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strncmp(eshkp->customer, svp.plname, PL_NSIZ) ? ""
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: "you ",
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noit_mhim(shkp));
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/* shopkeeper has now been paid in full */
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@@ -2693,7 +2693,7 @@ find_oid(unsigned int id)
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return obj;
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if ((obj = o_on(id, fobj)) != 0)
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return obj;
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if ((obj = o_on(id, gl.level.buriedobjlist)) != 0)
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if ((obj = o_on(id, svl.level.buriedobjlist)) != 0)
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return obj;
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if ((obj = o_on(id, gm.migrating_objs)) != 0)
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return obj;
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@@ -3574,7 +3574,7 @@ sub_one_frombill(struct obj *obj, struct monst *shkp)
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otmp = newobj();
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*otmp = *obj;
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otmp->oextra = (struct oextra *) 0;
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bp->bo_id = otmp->o_id = next_ident(); /* gc.context.ident++ */
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bp->bo_id = otmp->o_id = next_ident(); /* svc.context.ident++ */
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otmp->where = OBJ_FREE;
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otmp->quan = (bp->bquan -= obj->quan);
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otmp->owt = 0; /* superfluous */
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@@ -3769,7 +3769,7 @@ stolen_value(
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if (!silent) {
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if (canseemon(shkp)) {
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Norep("%s booms: \"%s, you are a thief!\"",
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Shknam(shkp), gp.plname);
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Shknam(shkp), svp.plname);
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} else if (!Deaf) {
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Norep("You hear a scream, \"Thief!\""); /* Deaf-aware */
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}
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@@ -4320,22 +4320,22 @@ add_damage(
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if (!*shops)
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return;
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}
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for (tmp_dam = gl.level.damagelist; tmp_dam; tmp_dam = tmp_dam->next)
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for (tmp_dam = svl.level.damagelist; tmp_dam; tmp_dam = tmp_dam->next)
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if (tmp_dam->place.x == x && tmp_dam->place.y == y) {
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tmp_dam->cost += cost;
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tmp_dam->when = gm.moves; /* needed by pay_for_damage() */
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tmp_dam->when = svm.moves; /* needed by pay_for_damage() */
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return;
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}
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tmp_dam = (struct damage *) alloc((unsigned) sizeof *tmp_dam);
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(void) memset((genericptr_t) tmp_dam, 0, sizeof *tmp_dam);
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tmp_dam->when = gm.moves;
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tmp_dam->when = svm.moves;
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tmp_dam->place.x = x;
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tmp_dam->place.y = y;
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tmp_dam->cost = cost;
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tmp_dam->typ = levl[x][y].typ;
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tmp_dam->flags = levl[x][y].flags;
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tmp_dam->next = gl.level.damagelist;
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gl.level.damagelist = tmp_dam;
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tmp_dam->next = svl.level.damagelist;
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svl.level.damagelist = tmp_dam;
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/* If player saw damage, display walls post-repair as walls, not stone */
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if (cansee(x, y))
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levl[x][y].seenv = SVALL;
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@@ -4367,7 +4367,7 @@ repairable_damage(struct damage *dam, struct monst *shkp)
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y = dam->place.y;
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/* too soon to fix it? */
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if ((gm.moves - dam->when) < REPAIR_DELAY)
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if ((svm.moves - dam->when) < REPAIR_DELAY)
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return FALSE;
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/* is it a wall? don't fix if anyone is in the way */
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if (!IS_ROOM(dam->typ)) {
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@@ -4395,7 +4395,7 @@ repairable_damage(struct damage *dam, struct monst *shkp)
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staticfn struct damage *
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find_damage(struct monst *shkp)
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{
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struct damage *dam = gl.level.damagelist;
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struct damage *dam = svl.level.damagelist;
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|
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if (shk_impaired(shkp))
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return NULL;
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@@ -4416,10 +4416,10 @@ discard_damage_struct(struct damage *dam)
|
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if (!dam)
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return;
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|
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if (dam == gl.level.damagelist) {
|
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gl.level.damagelist = dam->next;
|
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if (dam == svl.level.damagelist) {
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svl.level.damagelist = dam->next;
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} else {
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struct damage *prev = gl.level.damagelist;
|
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struct damage *prev = svl.level.damagelist;
|
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|
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while (prev && prev->next != dam)
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prev = prev->next;
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@@ -4434,7 +4434,7 @@ discard_damage_struct(struct damage *dam)
|
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staticfn void
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discard_damage_owned_by(struct monst *shkp)
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{
|
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struct damage *dam = gl.level.damagelist, *dam2, *prevdam = NULL;
|
||||
struct damage *dam = svl.level.damagelist, *dam2, *prevdam = NULL;
|
||||
|
||||
while (dam) {
|
||||
coordxy x = dam->place.x, y = dam->place.y;
|
||||
@@ -4443,8 +4443,8 @@ discard_damage_owned_by(struct monst *shkp)
|
||||
dam2 = dam->next;
|
||||
if (prevdam)
|
||||
prevdam->next = dam2;
|
||||
if (dam == gl.level.damagelist)
|
||||
gl.level.damagelist = dam2;
|
||||
if (dam == svl.level.damagelist)
|
||||
svl.level.damagelist = dam2;
|
||||
(void) memset(dam, 0, sizeof(struct damage));
|
||||
free((genericptr_t) dam);
|
||||
dam = dam2;
|
||||
@@ -4504,7 +4504,7 @@ litter_getpos(
|
||||
|
||||
(void) memset((genericptr_t) litter, 0, 9 * sizeof *litter);
|
||||
|
||||
if (gl.level.objects[x][y] && !IS_ROOM(levl[x][y].typ)) {
|
||||
if (svl.level.objects[x][y] && !IS_ROOM(levl[x][y].typ)) {
|
||||
for (i = 0; i < 9; i++) {
|
||||
ix = x + horiz(i);
|
||||
iy = y + vert(i);
|
||||
@@ -4557,7 +4557,7 @@ litter_scatter(
|
||||
unplacebc(); /* pick 'em up */
|
||||
placebc(); /* put 'em down */
|
||||
}
|
||||
while ((otmp = gl.level.objects[x][y]) != 0) {
|
||||
while ((otmp = svl.level.objects[x][y]) != 0) {
|
||||
/* Don't mess w/ boulders -- just merge into wall */
|
||||
if (otmp->otyp == BOULDER || otmp->otyp == ROCK) {
|
||||
obj_extract_self(otmp);
|
||||
@@ -4566,7 +4566,7 @@ litter_scatter(
|
||||
int trylimit = 10;
|
||||
int i = rn2(9), ix, iy;
|
||||
|
||||
/* otmp must be moved otherwise gl.level.objects[x][y] will
|
||||
/* otmp must be moved otherwise svl.level.objects[x][y] will
|
||||
never become Null and while-loop won't terminate */
|
||||
do {
|
||||
i = (i + 1) % 9;
|
||||
@@ -4759,7 +4759,7 @@ fix_shop_damage(void)
|
||||
struct damage *damg, *nextdamg;
|
||||
|
||||
/* if this level has no shop damage, there's nothing to do */
|
||||
if (!gl.level.damagelist)
|
||||
if (!svl.level.damagelist)
|
||||
return;
|
||||
|
||||
/* go through all shopkeepers on the level */
|
||||
@@ -4771,7 +4771,7 @@ fix_shop_damage(void)
|
||||
/* go through all damage data trying to have this shopkeeper
|
||||
fix it; repair_damage() will only make repairs for damage
|
||||
matching shop controlled by specified shopkeeper */
|
||||
for (damg = gl.level.damagelist; damg; damg = nextdamg) {
|
||||
for (damg = svl.level.damagelist; damg; damg = nextdamg) {
|
||||
nextdamg = damg->next;
|
||||
if (repair_damage(shkp, damg, TRUE))
|
||||
discard_damage_struct(damg);
|
||||
@@ -4807,26 +4807,26 @@ shk_move(struct monst *shkp)
|
||||
return 0;
|
||||
}
|
||||
if (eshkp->following) {
|
||||
if (strncmp(eshkp->customer, gp.plname, PL_NSIZ)) {
|
||||
if (strncmp(eshkp->customer, svp.plname, PL_NSIZ)) {
|
||||
if (!Deaf && !muteshk(shkp)) {
|
||||
SetVoice(shkp, 0, 80, 0);
|
||||
verbalize("%s, %s! I was looking for %s.", Hello(shkp),
|
||||
gp.plname, eshkp->customer);
|
||||
svp.plname, eshkp->customer);
|
||||
}
|
||||
eshkp->following = 0;
|
||||
return 0;
|
||||
}
|
||||
if (gm.moves > gf.followmsg + 4) {
|
||||
if (svm.moves > gf.followmsg + 4) {
|
||||
if (!Deaf && !muteshk(shkp)) {
|
||||
SetVoice(shkp, 0, 80, 0);
|
||||
verbalize("%s, %s! Didn't you forget to pay?",
|
||||
Hello(shkp), gp.plname);
|
||||
Hello(shkp), svp.plname);
|
||||
} else {
|
||||
pline("%s holds out %s upturned %s.",
|
||||
Shknam(shkp), noit_mhis(shkp),
|
||||
mbodypart(shkp, HAND));
|
||||
}
|
||||
gf.followmsg = gm.moves;
|
||||
gf.followmsg = svm.moves;
|
||||
if (!rn2(9)) {
|
||||
pline("%s doesn't like customers who don't pay.",
|
||||
Shknam(shkp));
|
||||
@@ -4908,7 +4908,7 @@ after_shk_move(struct monst *shkp)
|
||||
/* reset bill_p, need to re-calc player's occupancy too */
|
||||
eshkp->bill_p = &eshkp->bill[0];
|
||||
/* only re-check occupancy if game hasn't just ended */
|
||||
if (!gp.program_state.gameover)
|
||||
if (!svp.program_state.gameover)
|
||||
check_special_room(FALSE);
|
||||
}
|
||||
}
|
||||
@@ -5031,7 +5031,7 @@ makekops(coord *mm)
|
||||
if ((cnt = k_cnt[k]) == 0)
|
||||
break;
|
||||
mndx = k_mndx[k];
|
||||
if (gm.mvitals[mndx].mvflags & G_GONE)
|
||||
if (svm.mvitals[mndx].mvflags & G_GONE)
|
||||
continue;
|
||||
|
||||
while (cnt--)
|
||||
@@ -5057,10 +5057,10 @@ pay_for_damage(const char *dmgstr, boolean cant_mollify)
|
||||
nearest_damage = nearest_shk;
|
||||
int picks = 0;
|
||||
|
||||
for (tmp_dam = gl.level.damagelist; tmp_dam; tmp_dam = tmp_dam->next) {
|
||||
for (tmp_dam = svl.level.damagelist; tmp_dam; tmp_dam = tmp_dam->next) {
|
||||
char *shp;
|
||||
|
||||
if (tmp_dam->when != gm.moves || !tmp_dam->cost)
|
||||
if (tmp_dam->when != svm.moves || !tmp_dam->cost)
|
||||
continue;
|
||||
cost_of_damage += tmp_dam->cost;
|
||||
Strcpy(shops_affected,
|
||||
@@ -5107,7 +5107,7 @@ pay_for_damage(const char *dmgstr, boolean cant_mollify)
|
||||
y = appear_here->place.y;
|
||||
|
||||
/* not the best introduction to the shk... */
|
||||
(void) strncpy(ESHK(shkp)->customer, gp.plname, PL_NSIZ);
|
||||
(void) strncpy(ESHK(shkp)->customer, svp.plname, PL_NSIZ);
|
||||
|
||||
/* if the shk is already on the war path, be sure it's all out */
|
||||
if (ANGRY(shkp) || ESHK(shkp)->following) {
|
||||
@@ -5247,7 +5247,7 @@ costly_spot(coordxy x, coordxy y)
|
||||
struct monst *shkp;
|
||||
struct eshk *eshkp;
|
||||
|
||||
if (!gl.level.flags.has_shop)
|
||||
if (!svl.level.flags.has_shop)
|
||||
return FALSE;
|
||||
shkp = shop_keeper(*in_rooms(x, y, SHOPBASE));
|
||||
if (!shkp || !inhishop(shkp))
|
||||
@@ -5287,7 +5287,7 @@ shop_object(coordxy x, coordxy y)
|
||||
if (!shkp || !inhishop(shkp))
|
||||
return (struct obj *) 0;
|
||||
|
||||
for (otmp = gl.level.objects[x][y]; otmp; otmp = otmp->nexthere)
|
||||
for (otmp = svl.level.objects[x][y]; otmp; otmp = otmp->nexthere)
|
||||
if (otmp->oclass != COIN_CLASS)
|
||||
break;
|
||||
/* note: otmp might have ->no_charge set, but that's ok */
|
||||
@@ -5438,18 +5438,18 @@ shk_chat(struct monst *shkp)
|
||||
(!Deaf && !muteshk(shkp)) ? "mentions" : "indicates",
|
||||
noit_mhe(shkp), eshk->robbed ? "non-paying" : "rude");
|
||||
} else if (eshk->following) {
|
||||
if (strncmp(eshk->customer, gp.plname, PL_NSIZ)) {
|
||||
if (strncmp(eshk->customer, svp.plname, PL_NSIZ)) {
|
||||
if (!Deaf && !muteshk(shkp)) {
|
||||
SetVoice(shkp, 0, 80, 0);
|
||||
verbalize("%s %s! I was looking for %s.",
|
||||
Hello(shkp), gp.plname, eshk->customer);
|
||||
Hello(shkp), svp.plname, eshk->customer);
|
||||
}
|
||||
eshk->following = 0;
|
||||
} else {
|
||||
if (!Deaf && !muteshk(shkp)) {
|
||||
SetVoice(shkp, 0, 80, 0);
|
||||
verbalize("%s %s! Didn't you forget to pay?",
|
||||
Hello(shkp), gp.plname);
|
||||
Hello(shkp), svp.plname);
|
||||
} else {
|
||||
pline("%s taps you on the %s.",
|
||||
Shknam(shkp), body_part(ARM));
|
||||
|
||||
Reference in New Issue
Block a user