distinguish global variables that get written to savefile

The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
nhmall
2024-07-13 14:57:50 -04:00
parent 0e4083153c
commit 6c0ae092c6
174 changed files with 3502 additions and 3305 deletions

View File

@@ -22,7 +22,7 @@ mon_in_room(struct monst *mon, int rmtyp)
{
int rno = levl[mon->mx][mon->my].roomno;
if (rno >= ROOMOFFSET)
return gr.rooms[rno - ROOMOFFSET].rtype == rmtyp;
return svr.rooms[rno - ROOMOFFSET].rtype == rmtyp;
return FALSE;
}
@@ -211,24 +211,24 @@ dosounds(void)
hallu = Hallucination ? 1 : 0;
if (gl.level.flags.nfountains && !rn2(400)) {
if (svl.level.flags.nfountains && !rn2(400)) {
static const char *const fountain_msg[4] = {
"bubbling water.", "water falling on coins.",
"the splashing of a naiad.", "a soda fountain!",
};
You_hear1(fountain_msg[rn2(3) + hallu]);
}
if (gl.level.flags.nsinks && !rn2(300)) {
if (svl.level.flags.nsinks && !rn2(300)) {
static const char *const sink_msg[3] = {
"a slow drip.", "a gurgling noise.", "dishes being washed!",
};
You_hear1(sink_msg[rn2(2) + hallu]);
}
if (gl.level.flags.has_court && !rn2(200)) {
if (svl.level.flags.has_court && !rn2(200)) {
if (get_iter_mons(throne_mon_sound))
return;
}
if (gl.level.flags.has_swamp && !rn2(200)) {
if (svl.level.flags.has_swamp && !rn2(200)) {
static const char *const swamp_msg[3] = {
"hear mosquitoes!", "smell marsh gas!", /* so it's a smell...*/
"hear Donald Duck!",
@@ -236,10 +236,10 @@ dosounds(void)
You1(swamp_msg[rn2(2) + hallu]);
return;
}
if (gl.level.flags.has_vault && !rn2(200)) {
if (svl.level.flags.has_vault && !rn2(200)) {
if (!(sroom = search_special(VAULT))) {
/* strange ... */
gl.level.flags.has_vault = 0;
svl.level.flags.has_vault = 0;
return;
}
if (gd_sound())
@@ -275,15 +275,15 @@ dosounds(void)
}
return;
}
if (gl.level.flags.has_beehive && !rn2(200)) {
if (svl.level.flags.has_beehive && !rn2(200)) {
if (get_iter_mons(beehive_mon_sound))
return;
}
if (gl.level.flags.has_morgue && !rn2(200)) {
if (svl.level.flags.has_morgue && !rn2(200)) {
if (get_iter_mons(morgue_mon_sound))
return;
}
if (gl.level.flags.has_barracks && !rn2(200)) {
if (svl.level.flags.has_barracks && !rn2(200)) {
static const char *const barracks_msg[4] = {
"blades being honed.", "loud snoring.", "dice being thrown.",
"General MacArthur!",
@@ -306,14 +306,14 @@ dosounds(void)
}
}
}
if (gl.level.flags.has_zoo && !rn2(200)) {
if (svl.level.flags.has_zoo && !rn2(200)) {
if (get_iter_mons(zoo_mon_sound))
return;
}
if (gl.level.flags.has_shop && !rn2(200)) {
if (svl.level.flags.has_shop && !rn2(200)) {
if (!(sroom = search_special(ANY_SHOP))) {
/* strange... */
gl.level.flags.has_shop = 0;
svl.level.flags.has_shop = 0;
return;
}
if (tended_shop(sroom)
@@ -326,7 +326,7 @@ dosounds(void)
}
return;
}
if (gl.level.flags.has_temple && !rn2(200)
if (svl.level.flags.has_temple && !rn2(200)
&& !(Is_astralevel(&u.uz) || Is_sanctum(&u.uz))) {
if (get_iter_mons(temple_priest_sound))
return;
@@ -414,7 +414,7 @@ growl(struct monst *mtmp)
if (canseemon(mtmp) || !Deaf) {
pline("%s %s!", Monnam(mtmp), vtense((char *) 0, growl_verb));
iflags.last_msg = PLNMSG_GROWL;
if (gc.context.run)
if (svc.context.run)
nomul(0);
}
wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 18);
@@ -464,7 +464,7 @@ yelp(struct monst *mtmp)
if (yelp_verb) {
Soundeffect(se, 70); /* Soundeffect() handles Deaf or not Deaf */
pline("%s %s!", Monnam(mtmp), vtense((char *) 0, yelp_verb));
if (gc.context.run)
if (svc.context.run)
nomul(0);
wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 12);
}
@@ -504,7 +504,7 @@ whimper(struct monst *mtmp)
Soundeffect(se, 50);
}
pline("%s %s.", Monnam(mtmp), vtense((char *) 0, whimper_verb));
if (gc.context.run)
if (svc.context.run)
nomul(0);
wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 6);
}
@@ -693,7 +693,7 @@ domonnoise(struct monst *mtmp)
return ECMD_OK;
/* leader might be poly'd; if he can still speak, give leader speech */
if (mtmp->m_id == gq.quest_status.leader_m_id && msound > MS_ANIMAL)
if (mtmp->m_id == svq.quest_status.leader_m_id && msound > MS_ANIMAL)
msound = MS_LEADER;
/* make sure it's your role's quest guardian; adjust if not */
else if (msound == MS_GUARDIAN && ptr != &mons[gu.urole.guardnum])
@@ -839,9 +839,9 @@ domonnoise(struct monst *mtmp)
} else if (mtmp->mpeaceful) {
if (mtmp->mtame
&& (mtmp->mconf || mtmp->mflee || mtmp->mtrapped
|| gm.moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5))
|| svm.moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5))
pline_msg = "whines.";
else if (mtmp->mtame && EDOG(mtmp)->hungrytime > gm.moves + 1000)
else if (mtmp->mtame && EDOG(mtmp)->hungrytime > svm.moves + 1000)
pline_msg = "yips.";
else {
if (ptr != &mons[PM_DINGO]) /* dingos do not actually bark */
@@ -857,10 +857,10 @@ domonnoise(struct monst *mtmp)
|| mtmp->mtame < 5) {
Soundeffect(se_feline_yowl, 80);
pline_msg = "yowls.";
} else if (gm.moves > EDOG(mtmp)->hungrytime) {
} else if (svm.moves > EDOG(mtmp)->hungrytime) {
Soundeffect(se_feline_meow, 80);
pline_msg = "meows.";
} else if (EDOG(mtmp)->hungrytime > gm.moves + 1000) {
} else if (EDOG(mtmp)->hungrytime > svm.moves + 1000) {
Soundeffect(se_feline_purr, 40);
pline_msg = "purrs.";
} else {
@@ -910,7 +910,7 @@ domonnoise(struct monst *mtmp)
if (mtmp->mtame < 5) {
Soundeffect(se_equine_neigh, 60);
pline_msg = "neighs.";
} else if (gm.moves > EDOG(mtmp)->hungrytime) {
} else if (svm.moves > EDOG(mtmp)->hungrytime) {
Soundeffect(se_equine_whinny, 60);
pline_msg = "whinnies.";
} else {
@@ -1045,7 +1045,7 @@ domonnoise(struct monst *mtmp)
} else if (mtmp->mhp < mtmp->mhpmax / 2)
pline_msg = "asks for a potion of healing.";
else if (mtmp->mtame && !mtmp->isminion
&& gm.moves > EDOG(mtmp)->hungrytime)
&& svm.moves > EDOG(mtmp)->hungrytime)
verbl_msg = "I'm hungry.";
/* Specific monsters' interests */
else if (is_elf(ptr))
@@ -1191,7 +1191,7 @@ domonnoise(struct monst *mtmp)
boolean ms_Death = (ptr == &mons[PM_DEATH]);
/* 3.6 tribute */
if (ms_Death && !gc.context.tribute.Deathnotice
if (ms_Death && !svc.context.tribute.Deathnotice
&& (book = u_have_novel()) != 0) {
if ((tribtitle = noveltitle(&book->novelidx)) != 0) {
Sprintf(verbuf, "Ah, so you have a copy of /%s/.", tribtitle);
@@ -1201,7 +1201,7 @@ domonnoise(struct monst *mtmp)
Strcat(verbuf, " I may have been misquoted there.");
verbl_msg = verbuf;
}
gc.context.tribute.Deathnotice = 1;
svc.context.tribute.Deathnotice = 1;
} else if (ms_Death && rn2(3) && Death_quote(verbuf, sizeof verbuf)) {
verbl_msg = verbuf;
/* end of tribute addition */
@@ -1338,7 +1338,7 @@ dochat(void)
/* Talking to a wall; secret door remains hidden by behaving
like a wall; IS_WALL() test excludes solid rock even when
that serves as a wall bordering a corridor */
if (Blind && !IS_WALL(gl.lastseentyp[tx][ty])) {
if (Blind && !IS_WALL(svl.lastseentyp[tx][ty])) {
/* when blind, you can only talk to a wall if it has
already been mapped as a wall */
;