distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.
For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.
This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.
Details:
gb.bases -> svb.bases
gb.bbubbles -> svb.bbubbles
gb.branches -> svb.branches
gc.context -> svc.context
gd.disco -> svd.disco
gd.dndest -> svd.dndest
gd.doors -> svd.doors
gd.doors_alloc -> svd.doors_alloc
gd.dungeon_topology -> svd.dungeon_topology
gd.dungeons -> svd.dungeons
ge.exclusion_zones -> sve.exclusion_zones
gh.hackpid -> svh.hackpid
gi.inv_pos -> svi.inv_pos
gk.killer -> svk.killer
gl.lastseentyp -> svl.lastseentyp
gl.level -> svl.level
gl.level_info -> svl.level_info
gm.mapseenchn -> svm.mapseenchn
gm.moves -> svm.moves
gm.mvitals -> svm.mvitals
gn.n_dgns -> svn.n_dgns
gn.n_regions -> svn.n_regions
gn.nroom -> svn.nroom
go.oracle_cnt -> svo.oracle_cnt
gp.pl_character -> svp.pl_character
gp.pl_fruit -> svp.pl_fruit
gp.plname -> svp.plname
gp.program_state -> svp.program_state
gq.quest_status -> svq.quest_status
gr.rooms -> svr.rooms
gs.sp_levchn -> svs.sp_levchn
gs.spl_book -> svs.spl_book
gt.timer_id -> svt.timer_id
gt.tune -> svt.tune
gu.updest -> svu.updest
gx.xmax -> svx.xmax
gx.xmin -> svx.xmin
gy.ymax -> svy.ymax
gy.ymin -> svy.ymin
Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
128
src/teleport.c
128
src/teleport.c
@@ -35,7 +35,7 @@ noteleport_level(struct monst *mon)
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return TRUE;
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/* natural no-teleport level */
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if (gl.level.flags.noteleport)
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if (svl.level.flags.noteleport)
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return TRUE;
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return FALSE;
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@@ -368,30 +368,30 @@ tele_jump_ok(coordxy x1, coordxy y1, coordxy x2, coordxy y2)
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{
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if (!isok(x2, y2))
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return FALSE;
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if (gd.dndest.nlx > 0) {
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if (svd.dndest.nlx > 0) {
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/* if inside a restricted region, can't teleport outside */
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if (within_bounded_area(x1, y1, gd.dndest.nlx, gd.dndest.nly,
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gd.dndest.nhx, gd.dndest.nhy)
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&& !within_bounded_area(x2, y2, gd.dndest.nlx, gd.dndest.nly,
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gd.dndest.nhx, gd.dndest.nhy))
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if (within_bounded_area(x1, y1, svd.dndest.nlx, svd.dndest.nly,
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svd.dndest.nhx, svd.dndest.nhy)
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&& !within_bounded_area(x2, y2, svd.dndest.nlx, svd.dndest.nly,
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svd.dndest.nhx, svd.dndest.nhy))
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return FALSE;
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/* and if outside, can't teleport inside */
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if (!within_bounded_area(x1, y1, gd.dndest.nlx, gd.dndest.nly,
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gd.dndest.nhx, gd.dndest.nhy)
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&& within_bounded_area(x2, y2, gd.dndest.nlx, gd.dndest.nly,
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gd.dndest.nhx, gd.dndest.nhy))
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if (!within_bounded_area(x1, y1, svd.dndest.nlx, svd.dndest.nly,
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svd.dndest.nhx, svd.dndest.nhy)
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&& within_bounded_area(x2, y2, svd.dndest.nlx, svd.dndest.nly,
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svd.dndest.nhx, svd.dndest.nhy))
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return FALSE;
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}
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if (gu.updest.nlx > 0) { /* ditto */
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if (within_bounded_area(x1, y1, gu.updest.nlx, gu.updest.nly,
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gu.updest.nhx, gu.updest.nhy)
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&& !within_bounded_area(x2, y2, gu.updest.nlx, gu.updest.nly,
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gu.updest.nhx, gu.updest.nhy))
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if (svu.updest.nlx > 0) { /* ditto */
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if (within_bounded_area(x1, y1, svu.updest.nlx, svu.updest.nly,
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svu.updest.nhx, svu.updest.nhy)
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&& !within_bounded_area(x2, y2, svu.updest.nlx, svu.updest.nly,
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svu.updest.nhx, svu.updest.nhy))
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return FALSE;
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if (!within_bounded_area(x1, y1, gu.updest.nlx, gu.updest.nly,
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gu.updest.nhx, gu.updest.nhy)
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&& within_bounded_area(x2, y2, gu.updest.nlx, gu.updest.nly,
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gu.updest.nhx, gu.updest.nhy))
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if (!within_bounded_area(x1, y1, svu.updest.nlx, svu.updest.nly,
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svu.updest.nhx, svu.updest.nhy)
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&& within_bounded_area(x2, y2, svu.updest.nlx, svu.updest.nly,
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svu.updest.nhx, svu.updest.nhy))
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return FALSE;
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}
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return TRUE;
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@@ -1124,10 +1124,10 @@ level_tele(void)
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if (iflags.debug_fuzzer) {
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do {
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newlevel.dnum = rn2(gn.n_dgns);
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newlevel.dnum = rn2(svn.n_dgns);
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} while (newlevel.dnum == astral_level.dnum
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|| gd.dungeons[newlevel.dnum].flags.unconnected
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|| !gd.dungeons[newlevel.dnum].num_dunlevs);
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|| svd.dungeons[newlevel.dnum].flags.unconnected
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|| !svd.dungeons[newlevel.dnum].num_dunlevs);
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newlevel.dlevel = 1 + rn2(dunlevs_in_dungeon(&newlevel));
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assign_level(&u.ucamefrom, &u.uz);
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schedule_goto(&newlevel, UTOTYPE_NONE, (char *) 0, (char *) 0);
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@@ -1214,8 +1214,8 @@ level_tele(void)
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if (gi.invent)
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Your("possessions land on the %s with a thud.",
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surface(u.ux, u.uy));
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gk.killer.format = NO_KILLER_PREFIX;
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Strcpy(gk.killer.name, "committed suicide");
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svk.killer.format = NO_KILLER_PREFIX;
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Strcpy(svk.killer.name, "committed suicide");
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done(DIED);
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pline("An energized cloud of dust begins to coalesce.");
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Your("body rematerializes%s.",
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@@ -1239,7 +1239,7 @@ level_tele(void)
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* we let negative values requests fall into the "heaven" handling.
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*/
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if (In_quest(&u.uz) && newlev > 0)
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newlev = newlev + gd.dungeons[u.uz.dnum].depth_start - 1;
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newlev = newlev + svd.dungeons[u.uz.dnum].depth_start - 1;
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} else { /* involuntary level tele */
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random_levtport:
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newlev = random_teleport_level();
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@@ -1269,7 +1269,7 @@ level_tele(void)
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return;
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}
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gk.killer.name[0] = 0; /* still alive, so far... */
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svk.killer.name[0] = 0; /* still alive, so far... */
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if (iflags.debug_fuzzer && newlev < 0)
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goto random_levtport;
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@@ -1286,8 +1286,8 @@ level_tele(void)
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You("arrive in heaven.");
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SetVoice((struct monst *) 0, 0, 80, voice_deity);
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verbalize("Thou art early, but we'll admit thee.");
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gk.killer.format = NO_KILLER_PREFIX;
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Strcpy(gk.killer.name, "went to heaven prematurely");
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svk.killer.format = NO_KILLER_PREFIX;
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Strcpy(svk.killer.name, "went to heaven prematurely");
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} else if (newlev == -9) {
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You_feel("deliriously happy.");
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pline("(In fact, you're on Cloud 9!)");
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@@ -1295,7 +1295,7 @@ level_tele(void)
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} else
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You("are now high above the clouds...");
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if (gk.killer.name[0]) {
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if (svk.killer.name[0]) {
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; /* arrival in heaven is pending */
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} else if (Levitation) {
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escape_by_flying = "float gently down to earth";
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@@ -1304,14 +1304,14 @@ level_tele(void)
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} else {
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pline("Unfortunately, you don't know how to fly.");
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You("plummet a few thousand feet to your death.");
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Sprintf(gk.killer.name,
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Sprintf(svk.killer.name,
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"teleported out of the dungeon and fell to %s death",
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uhis());
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gk.killer.format = NO_KILLER_PREFIX;
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svk.killer.format = NO_KILLER_PREFIX;
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}
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}
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if (gk.killer.name[0]) { /* the chosen destination was not survivable */
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if (svk.killer.name[0]) { /* the chosen destination was not survivable */
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d_level lsav;
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/* set specific death location; this also suppresses bones */
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@@ -1337,7 +1337,7 @@ level_tele(void)
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/* wizard mode menu; no further validation needed */
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;
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} else if (u.uz.dnum == medusa_level.dnum
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&& newlev >= gd.dungeons[u.uz.dnum].depth_start
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&& newlev >= svd.dungeons[u.uz.dnum].depth_start
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+ dunlevs_in_dungeon(&u.uz)) {
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find_hell(&newlevel);
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} else {
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@@ -1348,7 +1348,7 @@ level_tele(void)
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d_level *qbranch = In_quest(&u.uz) ? &qstart_level
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: In_mines(&u.uz) ? &mineend_level
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: &sanctum_level;
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int deepest = gd.dungeons[qbranch->dnum].depth_start
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int deepest = svd.dungeons[qbranch->dnum].depth_start
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+ dunlevs_in_dungeon(qbranch) - 1;
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/* if invocation did not yet occur, teleporting into
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@@ -1386,7 +1386,7 @@ level_tele(void)
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/* in case player just read a scroll and is about to be asked to
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call it something, we can't defer until the end of the turn */
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if (u.utotype && !gc.context.mon_moving)
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if (u.utotype && !svc.context.mon_moving)
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deferred_goto();
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#endif
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}
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@@ -1528,25 +1528,25 @@ rloc_pos_ok(
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yy = mtmp->my;
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if (!xx) {
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/* no current location (migrating monster arrival) */
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if (gd.dndest.nlx && On_W_tower_level(&u.uz))
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if (svd.dndest.nlx && On_W_tower_level(&u.uz))
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return (((yy & 2) != 0)
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/* inside xor not within */
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^ !within_bounded_area(x, y, gd.dndest.nlx, gd.dndest.nly,
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gd.dndest.nhx, gd.dndest.nhy));
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if (gu.updest.lx && (yy & 1) != 0) /* moving up */
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return (within_bounded_area(x, y, gu.updest.lx, gu.updest.ly,
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gu.updest.hx, gu.updest.hy)
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&& (!gu.updest.nlx
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^ !within_bounded_area(x, y, svd.dndest.nlx, svd.dndest.nly,
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svd.dndest.nhx, svd.dndest.nhy));
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if (svu.updest.lx && (yy & 1) != 0) /* moving up */
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return (within_bounded_area(x, y, svu.updest.lx, svu.updest.ly,
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svu.updest.hx, svu.updest.hy)
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&& (!svu.updest.nlx
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|| !within_bounded_area(x, y,
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gu.updest.nlx, gu.updest.nly,
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gu.updest.nhx, gu.updest.nhy)));
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if (gd.dndest.lx && (yy & 1) == 0) /* moving down */
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return (within_bounded_area(x, y, gd.dndest.lx, gd.dndest.ly,
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gd.dndest.hx, gd.dndest.hy)
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&& (!gd.dndest.nlx
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svu.updest.nlx, svu.updest.nly,
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svu.updest.nhx, svu.updest.nhy)));
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if (svd.dndest.lx && (yy & 1) == 0) /* moving down */
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return (within_bounded_area(x, y, svd.dndest.lx, svd.dndest.ly,
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svd.dndest.hx, svd.dndest.hy)
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&& (!svd.dndest.nlx
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|| !within_bounded_area(x, y,
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gd.dndest.nlx, gd.dndest.nly,
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gd.dndest.nhx, gd.dndest.nhy)));
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svd.dndest.nlx, svd.dndest.nly,
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svd.dndest.nhx, svd.dndest.nhy)));
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} else {
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/* [try to] prevent a shopkeeper or temple priest from being
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sent out of his room (caller might resort to goodpos() if
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@@ -2033,7 +2033,7 @@ rloco(struct obj *obj)
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obj_extract_self(obj);
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otx = obj->ox;
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oty = obj->oy;
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restricted_fall = (otx == 0 && gd.dndest.lx);
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restricted_fall = (otx == 0 && svd.dndest.lx);
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do {
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tx = rn1(COLNO - 3, 2);
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ty = rn2(ROWNO);
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@@ -2041,20 +2041,20 @@ rloco(struct obj *obj)
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break;
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} while (!goodpos(tx, ty, (struct monst *) 0, 0)
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|| (restricted_fall
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&& (!within_bounded_area(tx, ty, gd.dndest.lx, gd.dndest.ly,
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gd.dndest.hx, gd.dndest.hy)
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|| (gd.dndest.nlx
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&& (!within_bounded_area(tx, ty, svd.dndest.lx, svd.dndest.ly,
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svd.dndest.hx, svd.dndest.hy)
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|| (svd.dndest.nlx
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&& within_bounded_area(tx, ty,
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gd.dndest.nlx, gd.dndest.nly,
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gd.dndest.nhx, gd.dndest.nhy))))
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svd.dndest.nlx, svd.dndest.nly,
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svd.dndest.nhx, svd.dndest.nhy))))
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/* on the Wizard Tower levels, objects inside should
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stay inside and objects outside should stay outside */
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|| (gd.dndest.nlx && On_W_tower_level(&u.uz)
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&& within_bounded_area(tx, ty, gd.dndest.nlx, gd.dndest.nly,
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gd.dndest.nhx, gd.dndest.nhy)
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|| (svd.dndest.nlx && On_W_tower_level(&u.uz)
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&& within_bounded_area(tx, ty, svd.dndest.nlx, svd.dndest.nly,
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svd.dndest.nhx, svd.dndest.nhy)
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!= within_bounded_area(otx, oty,
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gd.dndest.nlx, gd.dndest.nly,
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gd.dndest.nhx, gd.dndest.nhy)));
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svd.dndest.nlx, svd.dndest.nly,
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svd.dndest.nhx, svd.dndest.nhy)));
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if (flooreffects(obj, tx, ty, "fall")) {
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/* update old location since flooreffects() couldn't;
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@@ -2140,12 +2140,12 @@ random_teleport_level(void)
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no one can randomly teleport past it */
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if (dunlev_reached(&u.uz) < qlocate_depth)
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bottom = qlocate_depth;
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min_depth = gd.dungeons[u.uz.dnum].depth_start;
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max_depth = bottom + (gd.dungeons[u.uz.dnum].depth_start - 1);
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min_depth = svd.dungeons[u.uz.dnum].depth_start;
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max_depth = bottom + (svd.dungeons[u.uz.dnum].depth_start - 1);
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} else {
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min_depth = 1;
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max_depth = dunlevs_in_dungeon(&u.uz)
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+ (gd.dungeons[u.uz.dnum].depth_start - 1);
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+ (svd.dungeons[u.uz.dnum].depth_start - 1);
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/* can't reach Sanctum if the invocation hasn't been performed */
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if (Inhell && !u.uevent.invoked)
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max_depth -= 1;
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Reference in New Issue
Block a user