distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.
For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.
This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.
Details:
gb.bases -> svb.bases
gb.bbubbles -> svb.bbubbles
gb.branches -> svb.branches
gc.context -> svc.context
gd.disco -> svd.disco
gd.dndest -> svd.dndest
gd.doors -> svd.doors
gd.doors_alloc -> svd.doors_alloc
gd.dungeon_topology -> svd.dungeon_topology
gd.dungeons -> svd.dungeons
ge.exclusion_zones -> sve.exclusion_zones
gh.hackpid -> svh.hackpid
gi.inv_pos -> svi.inv_pos
gk.killer -> svk.killer
gl.lastseentyp -> svl.lastseentyp
gl.level -> svl.level
gl.level_info -> svl.level_info
gm.mapseenchn -> svm.mapseenchn
gm.moves -> svm.moves
gm.mvitals -> svm.mvitals
gn.n_dgns -> svn.n_dgns
gn.n_regions -> svn.n_regions
gn.nroom -> svn.nroom
go.oracle_cnt -> svo.oracle_cnt
gp.pl_character -> svp.pl_character
gp.pl_fruit -> svp.pl_fruit
gp.plname -> svp.plname
gp.program_state -> svp.program_state
gq.quest_status -> svq.quest_status
gr.rooms -> svr.rooms
gs.sp_levchn -> svs.sp_levchn
gs.spl_book -> svs.spl_book
gt.timer_id -> svt.timer_id
gt.tune -> svt.tune
gu.updest -> svu.updest
gx.xmax -> svx.xmax
gx.xmin -> svx.xmin
gy.ymax -> svy.ymax
gy.ymin -> svy.ymin
Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
gf.ftrap, gl.light_base, gt.timer_base
This commit is contained in:
@@ -76,9 +76,9 @@ makemap_unmakemon(struct monst *mtmp, boolean migratory)
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/* uncreate any unique monster so that it is eligible to be remade
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on the new incarnation of the level; ignores DEADMONSTER() [why?] */
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if (mtmp->data->geno & G_UNIQ)
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gm.mvitals[ndx].mvflags &= ~G_EXTINCT;
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if (gm.mvitals[ndx].born)
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gm.mvitals[ndx].born--;
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svm.mvitals[ndx].mvflags &= ~G_EXTINCT;
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if (svm.mvitals[ndx].born)
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svm.mvitals[ndx].born--;
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/* vault is going away; get rid of guard who might be in play or
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be parked at <0,0>; for the latter, might already be flagged as
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@@ -276,8 +276,8 @@ wiz_kill(void)
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Sprintf(qbuf, "%s?", Role_if(PM_SAMURAI) ? "Perform seppuku"
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: "Commit suicide");
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if (paranoid_query(TRUE, qbuf)) {
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Sprintf(gk.killer.name, "%s own player", uhis());
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gk.killer.format = KILLED_BY;
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Sprintf(svk.killer.name, "%s own player", uhis());
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svk.killer.format = KILLED_BY;
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done(DIED);
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}
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break;
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@@ -318,12 +318,12 @@ wiz_kill(void)
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gas spore whose explosion kills any other monsters we
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need to have the mon_moving flag be True in order to
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avoid blaming or crediting hero for their deaths */
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gc.context.mon_moving = TRUE;
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svc.context.mon_moving = TRUE;
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pline("%s is %s.", upstart(Mn),
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nonliving(mtmp->data) ? "destroyed" : "killed");
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/* Null second arg suppresses the usual message */
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monkilled(mtmp, (char *) 0, AD_PHYS);
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gc.context.mon_moving = FALSE;
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svc.context.mon_moving = FALSE;
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}
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/* end targetting loop if an engulfer dropped hero onto a level-
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changing trap */
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@@ -736,48 +736,48 @@ wiz_map_levltyp(void)
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/* alignment currently omitted to save space */
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}
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/* level features */
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if (gl.level.flags.nfountains)
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if (svl.level.flags.nfountains)
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Sprintf(eos(dsc), " %c:%d", defsyms[S_fountain].sym,
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(int) gl.level.flags.nfountains);
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if (gl.level.flags.nsinks)
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(int) svl.level.flags.nfountains);
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if (svl.level.flags.nsinks)
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Sprintf(eos(dsc), " %c:%d", defsyms[S_sink].sym,
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(int) gl.level.flags.nsinks);
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if (gl.level.flags.has_vault)
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(int) svl.level.flags.nsinks);
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if (svl.level.flags.has_vault)
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Strcat(dsc, " vault");
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if (gl.level.flags.has_shop)
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if (svl.level.flags.has_shop)
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Strcat(dsc, " shop");
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if (gl.level.flags.has_temple)
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if (svl.level.flags.has_temple)
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Strcat(dsc, " temple");
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if (gl.level.flags.has_court)
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if (svl.level.flags.has_court)
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Strcat(dsc, " throne");
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if (gl.level.flags.has_zoo)
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if (svl.level.flags.has_zoo)
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Strcat(dsc, " zoo");
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if (gl.level.flags.has_morgue)
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if (svl.level.flags.has_morgue)
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Strcat(dsc, " morgue");
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if (gl.level.flags.has_barracks)
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if (svl.level.flags.has_barracks)
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Strcat(dsc, " barracks");
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if (gl.level.flags.has_beehive)
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if (svl.level.flags.has_beehive)
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Strcat(dsc, " hive");
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if (gl.level.flags.has_swamp)
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if (svl.level.flags.has_swamp)
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Strcat(dsc, " swamp");
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/* level flags */
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if (gl.level.flags.noteleport)
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if (svl.level.flags.noteleport)
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Strcat(dsc, " noTport");
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if (gl.level.flags.hardfloor)
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if (svl.level.flags.hardfloor)
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Strcat(dsc, " noDig");
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if (gl.level.flags.nommap)
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if (svl.level.flags.nommap)
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Strcat(dsc, " noMMap");
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if (!gl.level.flags.hero_memory)
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if (!svl.level.flags.hero_memory)
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Strcat(dsc, " noMem");
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if (gl.level.flags.shortsighted)
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if (svl.level.flags.shortsighted)
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Strcat(dsc, " shortsight");
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if (gl.level.flags.graveyard)
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if (svl.level.flags.graveyard)
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Strcat(dsc, " graveyard");
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if (gl.level.flags.is_maze_lev)
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if (svl.level.flags.is_maze_lev)
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Strcat(dsc, " maze");
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if (gl.level.flags.is_cavernous_lev)
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if (svl.level.flags.is_cavernous_lev)
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Strcat(dsc, " cave");
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if (gl.level.flags.arboreal)
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if (svl.level.flags.arboreal)
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Strcat(dsc, " tree");
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if (Sokoban)
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Strcat(dsc, " sokoban-rules");
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@@ -806,7 +806,7 @@ wiz_map_levltyp(void)
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Strcat(dsc, " endgame");
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else {
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/* somebody's added a dungeon branch we're not expecting */
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const char *brname = gd.dungeons[u.uz.dnum].dname;
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const char *brname = svd.dungeons[u.uz.dnum].dname;
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if (!brname || !*brname)
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brname = "unknown";
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@@ -1047,9 +1047,9 @@ wiz_intrinsic(void)
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break;
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case WARN_OF_MON:
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if (!Warn_of_mon) {
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gc.context.warntype.speciesidx = PM_GRID_BUG;
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gc.context.warntype.species
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= &mons[gc.context.warntype.speciesidx];
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svc.context.warntype.speciesidx = PM_GRID_BUG;
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svc.context.warntype.species
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= &mons[svc.context.warntype.speciesidx];
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}
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goto def_feedback;
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case GLIB:
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@@ -1193,7 +1193,7 @@ contained_stats(
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count_obj(gi.invent, &count, &size, FALSE, TRUE);
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count_obj(fobj, &count, &size, FALSE, TRUE);
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count_obj(gl.level.buriedobjlist, &count, &size, FALSE, TRUE);
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count_obj(svl.level.buriedobjlist, &count, &size, FALSE, TRUE);
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count_obj(gm.migrating_objs, &count, &size, FALSE, TRUE);
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/* DEADMONSTER check not required in this loop since they have no
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* inventory */
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@@ -1317,7 +1317,7 @@ misc_stats(
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}
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count = size = 0L;
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for (sd = gl.level.damagelist; sd; sd = sd->next) {
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for (sd = svl.level.damagelist; sd; sd = sd->next) {
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++count;
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size += (long) sizeof *sd;
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}
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@@ -1340,7 +1340,7 @@ misc_stats(
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}
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count = size = 0L;
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for (k = gk.killer.next; k; k = k->next) {
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for (k = svk.killer.next; k; k = k->next) {
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++count;
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size += (long) sizeof *k;
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}
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@@ -1354,7 +1354,7 @@ misc_stats(
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}
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count = size = 0L;
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for (bi = gl.level.bonesinfo; bi; bi = bi->next) {
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for (bi = svl.level.bonesinfo; bi; bi = bi->next) {
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++count;
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size += (long) sizeof *bi;
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}
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@@ -1435,7 +1435,7 @@ sanity_check(void)
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iflags.sanity_no_check = FALSE;
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return;
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}
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gp.program_state.in_sanity_check++;
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svp.program_state.in_sanity_check++;
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you_sanity_check();
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obj_sanity_check();
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timer_sanity_check();
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@@ -1444,7 +1444,7 @@ sanity_check(void)
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bc_sanity_check();
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trap_sanity_check();
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engraving_sanity_check();
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gp.program_state.in_sanity_check--;
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svp.program_state.in_sanity_check--;
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}
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/* qsort() comparison routine for use in list_migrating_mons() */
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@@ -1599,7 +1599,7 @@ wiz_show_stats(void)
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obj_chain(win, "invent", gi.invent, TRUE,
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&total_obj_count, &total_obj_size);
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obj_chain(win, "fobj", fobj, TRUE, &total_obj_count, &total_obj_size);
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obj_chain(win, "buried", gl.level.buriedobjlist, FALSE,
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obj_chain(win, "buried", svl.level.buriedobjlist, FALSE,
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&total_obj_count, &total_obj_size);
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obj_chain(win, "migrating obj", gm.migrating_objs, FALSE,
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&total_obj_count, &total_obj_size);
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