some system-specific adjustments for RNG routines

move some system-specific seed-related stuff from hacklib.c to
a system-specific source file and #define SYS_RANDOM_SEED to
utilize it during build.

Windows changes for random seed generation using
crypto next gen (CNG) api routines.

Corresponding vms changes due to disentangling of VMS and
unix when the unix seed bits got moved (untested).
This commit is contained in:
nhmall
2019-01-13 20:54:11 -05:00
committed by Patric Mueller
parent f9433b2a87
commit 6c114640f5
11 changed files with 161 additions and 58 deletions

View File

@@ -73,8 +73,8 @@ DEBUGINFO = Y
# PDCurses header (.h) files and PDCURSES_C to the location
# of your PDCurses C files.
#
#ADD_CURSES=Y
#PDCURSES_TOP=..\..\pdcurses
ADD_CURSES=Y
PDCURSES_TOP=..\..\pdcurses
#
#==============================================================================
# This marks the end of the BUILD DECISIONS section.
@@ -129,9 +129,13 @@ OBJ = o
# (see pcconf.h). Set to nothing if not used.
#
RANDOM = $(OBJ)\random.o
RANDOM = $(OBJ)\isaac64.o
#RANDOM = $(OBJ)\random.o
#RANDOM =
BCRYPT=
! IF ("$(RANDOM)"=="$(OBJ)\isaac64.o")
BCRYPT=bcrypt.lib
! ENDIF
WINPFLAG= -DTILES -DMSWIN_GRAPHICS -DWIN32CON
# To store all the level files,
@@ -801,7 +805,7 @@ $(GAMEDIR)\NetHack.exe : $(O)gamedir.tag $(PDCLIB) $(O)tile.o $(O)nttty.o $(O)gu
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking $(@:\=/)
$(link) $(lflagsBuild) $(conlflags) /STACK:2048 /PDB:$(GAMEDIR)\$(@B).PDB /MAP:$(O)$(@B).MAP \
$(LIBS) $(PDCLIB) $(conlibs) -out:$@ @<<$(@B).lnk
$(LIBS) $(PDCLIB) $(conlibs) $(BCRYPT) -out:$@ @<<$(@B).lnk
$(GAMEOBJ)
$(TTYOBJ)
$(O)nttty.o
@@ -824,7 +828,7 @@ $(GAMEDIR)\NetHackW.exe : $(O)gamedir.tag $(O)tile.o $(O)ttystub.o \
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking $(@:\=/)
$(link) $(lflagsBuild) $(guilflags) /STACK:2048 /PDB:$(GAMEDIR)\$(@B).PDB \
/MAP:$(O)$(@B).MAP $(LIBS) $(PDCLIB) $(guilibs) $(COMCTRL) -out:$@ @<<$(@B).lnk
/MAP:$(O)$(@B).MAP $(LIBS) $(PDCLIB) $(guilibs) $(COMCTRL) $(BCRYPT) -out:$@ @<<$(@B).lnk
$(GAMEOBJ)
$(GUIOBJ)
$(O)tile.o
@@ -1514,6 +1518,8 @@ $(O)tos.o: ..\sys\atari\tos.c $(HACK_H) $(INCL)\tcap.h
@$(CC) $(cflagsBuild) -Fo$@ ..\sys\atari\tos.c
$(O)pctty.o: ..\sys\share\pctty.c $(HACK_H)
@$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\pctty.c
$(O)isaac64.o: ..\src\isaac64.c $(HACK_H) $(INCL)\isaac64.h $(INCL)\integer.h
@$(CC) $(cflagsBuild) -Fo$@ ..\src\isaac64.c
$(O)random.o: ..\sys\share\random.c $(HACK_H)
@$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\random.c
$(O)ioctl.o: ..\sys\share\ioctl.c $(HACK_H) $(INCL)\tcap.h