more simplification of achievement tracking

Instead of hardcoding the "prize" type and then watching for that
to be created, specify it in the level description.

Also, instead of giving both Sokoban end levels 50:50 chance for
either prize, bias the one that used to always have the bag of
holding to now have 75% chance for that and 25% chance for amulet
of reflection, with the other one having those chances reversed.
So still 50:50 overall.
This commit is contained in:
PatR
2020-01-30 17:35:32 -08:00
parent be12ed6859
commit 6c479f2317
10 changed files with 41 additions and 52 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 options.c $NHDT-Date: 1579261293 2020/01/17 11:41:33 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.428 $ */
/* NetHack 3.7 options.c $NHDT-Date: 1580434523 2020/01/31 01:35:23 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.439 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2008. */
/* NetHack may be freely redistributed. See license for details. */
@@ -738,12 +738,6 @@ initoptions_init()
for (i = 0; i < WARNCOUNT; i++)
g.warnsyms[i] = def_warnsyms[i].sym;
/* for "special achievement" tracking (see obj.h,
create_object(sp_lev.c), addinv_core1(invent.c) */
g.context.achieveo.mines_prize_type = LUCKSTONE;
g.context.achieveo.soko_prize_typ1 = BAG_OF_HOLDING;
g.context.achieveo.soko_prize_typ2 = AMULET_OF_REFLECTION;
/* assert( sizeof flags.inv_order == sizeof def_inv_order ); */
(void) memcpy((genericptr_t) flags.inv_order,
(genericptr_t) def_inv_order, sizeof flags.inv_order);

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 sp_lev.c $NHDT-Date: 1580431541 2020/01/31 00:45:41 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.149 $ */
/* NetHack 3.6 sp_lev.c $NHDT-Date: 1580434524 2020/01/31 01:35:24 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.150 $ */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
@@ -1581,25 +1581,10 @@ struct mkroom *croom;
}
}
if (o->id != -1) {
if (o->achievement) {
static const char prize_warning[] = "multiple prizes on %s level";
/*
* If this is a specific item of the right type and it is being
* created on the right level, record its obj->o_id to be able
* to recognize it as the designated item
* used to detect a special achievement (to whit, reaching and
* exploring the target level, although the exploration part
* might be short-circuited if a monster brings object to hero).
* Achievement is accomplished and the recorded o_id is cleared
* if/when it gets added into hero's inventory.
*
* Random items of the appropriate type won't trigger a false
* match--they'll fail the (id != -1) test above--but the level
* definition should not include a second instance of any prize.
*/
if (Is_mineend_level(&u.uz)
&& otmp->otyp == g.context.achieveo.mines_prize_type) {
if (Is_mineend_level(&u.uz)) {
if (!g.context.achieveo.mines_prize_oid) {
g.context.achieveo.mines_prize_oid = otmp->o_id;
/* prevent stacking; cleared when achievement is recorded */
@@ -1607,15 +1592,19 @@ struct mkroom *croom;
} else {
impossible(prize_warning, "mines end");
}
} else if (Is_sokoend_level(&u.uz)
&& (otmp->otyp == g.context.achieveo.soko_prize_typ1
|| otmp->otyp == g.context.achieveo.soko_prize_typ2)) {
} else if (Is_sokoend_level(&u.uz)) {
if (!g.context.achieveo.soko_prize_oid) {
g.context.achieveo.soko_prize_oid = otmp->o_id;
otmp->nomerge = 1; /* redundant; Sokoban prizes don't stack */
} else {
impossible(prize_warning, "sokoban end");
}
} else {
char lbuf[QBUFSZ];
(void) describe_level(lbuf); /* always has a trailing space */
impossible("create_object: unknown achievement (%s\"%s\")",
lbuf, simpleonames(otmp));
}
}
@@ -2745,6 +2734,7 @@ lua_State *L;
tmpobj.recharged = get_table_int_opt(L, "recharged", 0);
tmpobj.greased = get_table_boolean_opt(L, "greased", 0);
tmpobj.broken = get_table_boolean_opt(L, "broken", 0);
tmpobj.achievement = get_table_boolean_opt(L, "achievement", 0);
ox = get_table_int_opt(L, "x", -1);
oy = get_table_int_opt(L, "y", -1);